Summary
Just as Konoha and Mamoru are about to lose all hope, they hear a mysterious humming. As they turn their eyes to the sky, they see a giant glowing body of light descending upon Akihabara...
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The protagonist is Konoha Akisato, a 19‑year‑old illustrator in 2023 who loves bishōjo games (games focused on “beautiful girls”). She works at a company making mobile/social games, but she’s stuck doing low‑level background art rather than fulfilling her dream of being a top illustrator. One day, she obtains a classic bishōjo game (the venerable Dokyusei) and, in a fantastical twist, finds herself transported back in time — to 1992, the dawn of the bishōjo game era.
The protagonist is Konoha Akisato, a 19‑year‑old illustrator in 2023 who loves bishōjo games (games focused on “beautiful girls”). She works at a company making mobile/social games, but she’s stuck doing low‑level background art rather than fulfilling her dream of being a top illustrator. One day, she obtains a classic bishōjo game (the venerable Dokyusei) and, in a fantastical twist, finds herself transported back in time — to 1992, the dawn of the bishōjo game era.
Just as Konoha and Mamoru are about to lose all hope, they hear a mysterious humming. As they turn their eyes to the sky, they see a giant glowing body of light descending upon Akihabara...
Mamoru frantically searches all over Akihabara for Konoha after she suddenly goes missing. Little does he know that deep underground, Konoha finds herself facing a fate worse than death...
Konoha needs to create another game to correct the course of history, but it won't be easy with just her and Mamoru. And unbeknownst to Konoha, there's a sinister plot brewing elsewhere in Akiba...
Konoha returns to the year 2023, but finds that the Akiba that she knows and loves no longer exists. With a middle-aged Mamoru as her only ally, can Konoha figure out a way to un-change history?
Konoha and Alcohol Soft completed the development of her dream game. But now she's left with that uncertainty: How will the game go over?
Mamoru is hurled back in time to the year 1985. Echosoft, the game company previously occupying the Alcohol Soft building, enlists Mamoru for help creating their own bishojo games.
Alcohol Soft suddenly finds itself saddled with one billion yen of debt. It's up to Konoha with her future know-how of bishojo games, along with Mamoru's technical expertise, to save the day!
Konoha is sent to keep a watch on the shady hostess club that Mamoru's dad has been visiting lately. But what she learns there may pose the biggest threat to Alcohol Soft she's faced yet...
Konoha figures out the trick to time travel, and succeeds in going back to the past for the third time. But the winds of change are blowing in 1999, and Alcohol Soft is caught in the eye of the storm!
Konoha has gone back to the year 1996, where Mamoru refuses to work on any more games, leaving Alcohol Soft without a programmer. Can Konoha manage to convince him to come back and save the project?
Konoha suddenly finds herself back in the year 2023, with little to show for her adventure, and no way to contact anyone at Alcohol Soft. Now it's up to Konoha to figure out a way to turn back time once again!
Konoha ends up in Akihabara in the year 1992. She finds that the building she works at is now a computer shop, with a bishojo game company on the second floor. Could Konoha's 21st century art skills be the key to survival?
Konoha Akisato is a struggling illustrator who dreams of being lead artist on a visual novel masterpiece. When Konoha stumbles onto a mysterious used video game store, she finds herself warped back in time to 1992 Akihabara!
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