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Summary
Miss Hoolie is holding a Christmas party at the nursery and asks PC Plum to dress up as Santa. However, they realise that while a pretend Santa is good at handing out Santa wishes, he's not the real Santa. It's up to Suzie and Penny to make the impossible possible.
Summary
PC Plum has a policeman visiting from Canada, but wonders how he can take the Mountie on patrol.
Summary
It's Hello Day at the nursery, and Suzie is annoyed because Penny has a new stereo. As a result, she ignores customers who want to buy something.
Summary
Someone or something is stealing all of the nuts from the bird table for all the birds residing at the nursery.
Summary
PC Plum is in charge of running the Balamory Yacht Race.
Summary
Miss Hoolie and Archie visit Fingal's cave, but is Archie fully prepared for the trip?
Summary
When Edie and Spencer arrive home from a holiday in Spain, everyone wants to see Edie's latest video from their travels. So many people are keen to see it and that is where the problems start.
Summary
Josie is organising a musical, but which famous resident of Balamory will feature in it?
Summary
PC Plum informs Miss Hoolie that Christopher's uncle cannot come to his birthday party because he is away at sea on an oil rig. PC Plum must find a way to help Christopher out.
Summary
There is a sand sculpture festival at the beach and Spencer is organising it.
Summary
Josie Jump decides to teach ballroom dancing in her dance class, but it causes problems.
Summary
PC Plum gets the wrong end of the stick.
Summary
It's a very hot day, so Archie invents a machine to keep everybody cool, but Edie has other plans.
Summary
Edie wants to take the children on a trip to the Moon.
Summary
Archie is looking after Shannon and Christopher, but he has some shopping to do.
Summary
It's raining, so PC Plum has to cancel a nature walk. Instead, he comes up with another way of helping the children enjoy the magic of nature.
Summary
Suzie has a new mobile phone, which leads to some problems. The phone becomes more important than the people around her!
Summary
Penny reorganises the shop, but ends up causing problems with all the mix-ups she's making.
Summary
Josie wants to play a quiet game of playing cards with the children, but when she goes to borrow a pack of cards from Edie, she finds out that some of the cards are missing.
Summary
Josie uses a talking device to help people hear her on Wheelie Day, but gets a bit muddled.
Summary
Edie has just returned from a holiday in Paris, and is about to show the video she recorded of her holiday to the children, but she soon accidentally deletes the sound. What can she do?
Summary
Penny Pocket shows how to organise a house move, but will everything work out?
Summary
It's a snowy day in Balamory, so PC Plum banishes the winter blues by relieving his summer holiday.
Summary
Spencer wants to paint a picture of the Loch Bala Monster but how will he find it?
Summary
Spencer tries to ride around Balamory in roller skates, so Miss Hoolie helps him. He goes to Miss Hoolie's house to pick up her roller skates.
Summary
Josie returns from holiday with photos from her travels and comes up with an idea for a game of Snap. So Josie goes to see Edie.
Summary
Josie Jump asks PC Plum to investigate when things go bump in the night during a windy spell.
Summary
The shop has a lot of visitors, all with questions about the island, so Suzie and Penny must come up with a way of providing all the answers.
Summary
Archie invents a special 'colour surprise' machine to the delight of the children at the nursery.
Summary
Archie asks Spencer to make some leaflets for the Balamory Highland Games.
Summary
Granny McLeod comes to visit the children at the nursery, and keeps them laughing.
Summary
Josie wants to teach the children a butterfly dance, and Edie suggests they try to catch a butterfly with butterfly nets.
Summary
Edie has a brilliant day out at the mosque with Spencer and the children.
Summary
Edie has a cold and has to stay at home, but an annoying noise outside stops her from getting any peace.
Summary
It is a play day, and Miss Hoolie has friends staying with her, so she organises a special picnic for them to feel at home.
Summary
PC Plum has a day of worrying about everything, so who can make him a little less glum?
Summary
Miss Hoolie gets help from her friend, Philippe, teaching the children French. Spencer borrows some bunting for the Nursery, but when he goes to the shop, he realises that Philippe's shopping list is all in French. Who can help him translate?
Summary
Archie takes a memorable trip to the optician.
Summary
The snow makes everything slippery; Spencer visits Archie to make a sledge.
Summary
There is a carnival in the big city on the mainland, but what will Miss Hoolie wear?
Summary
A new product range is introduced in Pocket 'n' Sweet, but will it prove a success?
Summary
Miss Hoolie has got too many tin foil trays in her cupboard. When Archie is unable to find a use for them all, who will come to the rescue?
Summary
Josie does some gardening, but can't find any vegetables.
Summary
Suzie gets in a muddle as she tries to help Edie teach the children about birds-of-paradise.
Summary
It's a play day, and having a picnic at the top of Balamory hill sounds like fun, but getting there could be a bit of a problem. How will they do it?
Summary
Edie takes the children on a tour around the island, but how can she keep everyone interested as she drives? It's not as easy as it looks!
Summary
Archie wonders who will be able to put his fabulous new measuring invention to good use.
Summary
Suzie needs help learning to play the cymbals in the orchestra.
Summary
Miss Hoolie's cat proves less than co-operative when Spencer tries to paint him for the children.
Summary
It is a play day in Balamory and a trip is organised to the mainland to see a big truck parade.
Summary
Edie helps the children celebrate the harvest.
Summary
PC Plum is very keen to give a lecture on the history of the bicycle, but who can make his lecture an exciting event for all?
Summary
Archie and Spencer take the nursery children on a trip to the Balamory Art Museum.
Summary
Miss Hoolie plays a game of hunt the thimble with the children, which leads to Josie organising an unusual treasure hunt with PC Plum and a lobster fisherman.
Summary
It's a snowy day in Balamory and Miss Hoolie plans to visit the McLeod family, but Josie comes in to the café to tell Miss Hoolie that Christopher has a cold. The two think up something to make to cheer him up.
Summary
Archie makes an indoor canal so the children can sail boats on it.
Summary
PC Plum takes the children at the Nursery on a nature walk, so he needs to find a new way to communicate to keep everyone quiet.
Summary
Archie tries to invent a time machine to help teach the children about olden days.
Summary
Spencer teaches Edie how to carve a wooden marionette puppet, similar to Pinocchio.
Summary
Katie and Roddy are getting married and PC Plum is the best man. Archie drives them to Abbey Island and Edie records the wedding, but Archie's car soon breaks down outside the police station.
Summary
Balamory has been asked to make up a team for the television game show Do The Job. PC Plum thinks it will be easy to organise.
Summary
PC Plum goes on holiday.
Summary
PC Plum offers to get a photograph of an eagle for Miss Hoolie to show the children at the nursery.
Summary
Archie's kilt is a bit draughty.
This article contains episode information and plot summaries from the television show Balamory. Season Three was broadcast in 2004. ⁕Main cast are listed on the main Balamory page.
Season Overview
This article contains episode information and plot summaries from the television show Balamory. Season Three was broadcast in 2004. ⁕Main cast are listed on the main Balamory page.
Summary
It's a snowy day in Balamory and Josie goes missing. Spencer needs to find her so the band can play.
Summary
PC Plum delays his outing with Miss Hoolie while he investigates a mystery object.
Summary
Archie is very impressed with Miss Hoolie's special guest.
Summary
A very important person is coming to judge a sandcastle competition at the beach, but will they arrive on time?
Summary
It's a foggy day in Balamory and Edie tells Archie he's ironing some blankets for ghosts.
Summary
Josie wants to teach everyone how to tell a story, so Spencer gives her a hand.
Summary
Spring is in the air, but Spencer is too busy to stop and notice.
Summary
The Balamory Choir is going on an outing, but someone creates a muddle.
Summary
Suzie and Penny take Miss Hoolie to the dog's home to see Tootsie.
Summary
PC Plum investigates the disappearance of Roddy Macleod's cow, Alison.
Summary
Suzie trains Penny to be the next hospital DJ.
Summary
It's Sports Day at the Balamory Nursery. When Suzzie’s money sticks to PC Plum, it inspires Penny for games the children can play.
Summary
It is Bring and Tell Day at the nursery, and PC Plum is in for a surprise!
Summary
It's a crazy golf day in Balamory, but who is winning?
Summary
It's a foggy day in Balamory, and someone has to lead the way.
Summary
Archie has a new invention to help him organise his day.
Summary
PC Plum takes the children on a puddle walk in the forest.
Summary
A storyteller has come to the nursery to tell the children a tale about a Leprechaun.
Summary
Chaos reigns when fun and games get out of control at Miss Hoolie's house.
Summary
Archie gets confused by his latest invention; a wakeup machine, but someone helps him find a solution.
Summary
When Edie comes to Miss Hoolie's house to help feed her cat, Ted, the house is in a mess and there is no sign of the cat.
Summary
Edie hears some strange noises outside her house this morning.
Summary
Edie hears some strange noises outside her house this morning.
Summary
Archie finds an anchor from an old ship at the bottom of the sea.
Summary
Josie's juggling friend comes to visit the nursery.
Summary
Spencer is full of beans, but not everyone shares his enthusiasm for the day.
Summary
It is raining in Balamory, and when the drips in the nursery become too much, who will come to the rescue?
Summary
PC Plum learns how important it is to be responsible when he tries to juggle his job with helping out at the nursery.
Summary
PC Plum tries to solve the mystery of why coloured spots have suddenly appeared around town.
Summary
Giggles the Clown is performing at the nursery today, but, rather carelessly, he has lost his make-up, juggling balls, magic wand and the rest of his clown stuff.
Summary
Archie invents a party pack, but he soon realises that it looks dull and boring.
Summary
A lot of money has been left on Edie's bus, and she is unsure about what to do with it.
Summary
Josie is frustrated with all the litter around Balamory. She starts a campaign to discourage it, but soon finds out what is happening.
Summary
Spencer organises a Pixie Picnic. He has prepared some Pixie costumes, but has forgotten to prepare the games.
Summary
Today, the famous fiddle player Shiona Docherty comes to visit Miss Hoolie. Shiona and Spencer give the nursery children a concert.
Summary
Josie Jump decides to tell the children a story about Anansi the Spider, although Miss Hoolie appears to be arachnophobic.
Summary
PC Plum finds a lot of old hubcaps but doesn't know what to use them for.
Summary
Suzie organises a street parade.
Summary
It's a rainy day, so the café is packed with people. PC Plum cancels his bird-watching plans to do crowd control. The children want to go to the beach, but the rain is preventing them. What can they do?
Summary
PC Plum investigates strange emanations coming from his police radio, and from taps and kettles all over Balamory.
Summary
PC Plum's bicycle goes missing and he investigates its disappearance.
Summary
A puddle inspires Archie to create a reflecting machine.
Summary
Penny Pocket organises a boat race for her sailing company.
Summary
PC Plum arranges to take Miss Hoolie whale-watching.
Summary
PC Plum is on the case when many things start to go missing in Balamory, but he is surprised to discover who the culprit is.
Summary
Miss Hoolie wants Spencer to paint a large picture of Balamory for the nursery wall.
Summary
Archie invents a fantastic rhyme machine, but he doesn't know what it should be used for. Josie Jump gets so excited about testing his new invention, but who can help Archie put the finishing touches to it?
Summary
The nursery holds a street party, but Miss Hoolie and Spencer worry that it's too cold for anyone to come.
Summary
Suzie organises a five-a-side football match, but she doesn't know how to play football.
Summary
PC Plum is really looking forward to umpiring the cricket match, but he has a flat tyre. Who can help him?
Summary
Miss Hoolie and her visitors are meant to tour Balamory on Edie's bus, but it develops a problem that even Archie can't fix.
Summary
Edie is tired out, she is having to do favours for Archie. When they both get wiped, who will help them get back on their feet again?
Summary
Josie is meant to be taking the mums and toddlers with their buggies and prams to the soft play centre in the big city, but is worried that she'll get lost.
Summary
It is PC Plum's Birthday, and he promises to take Miss Hoolie to an Italian restaurant to celebrate. However, after getting caught up on work, they both miss the ferry. What can they do?
Summary
Archie keeps getting angry when things aren't going the way he wants. However, there is someone in Balamory to help him calm down.
Summary
Josie asks Miss Hoolie to help think of a ballet the children might enjoy watching her class perform.
Summary
PC Plum organises a gospel choir performance at the nursery. But he spends so much time practicing his singing that he neglects his police work – leaving Penny to solve a mystery involving missing flowers.
Summary
Edie has so much to do, and is so caught up on rushing tasks in order to prepare for a visit to the farm with the children that she forgets to close her bus door and the sausages she bought are taken. Who has stolen them?
Summary
Miss Hoolie faces a dilemma when she makes too many promises of taking people to the beach.
Summary
Suzie takes a flying lesson, but needs someone to go with her so they can tell the children what the island looks like from the air.
Summary
Penny gets distracted by watching a football match, and forgets to make an important order for the shop.
Summary
Josie Jump searches for special building blocks to help her tell a fairground story.
Summary
Edie wants to go deer spotting with PC Plum, but when she finds out Archie has her tent and his nephews are enjoying using it, Archie suggests another way – by dressing up as a pantomime horse. This new plan however causes trouble around Balamory.
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Summary
It's time for the winter, but Archie is feeling a bit glum after being ill with flu. Who will wipe away his frowns and bring back his smiles in time for the party?
Summary
PC Plum is in a muddle, and will he be able to complete his jobs in time before he goes out sailing with Miss Hoolie?
Summary
PC Plum helps Spencer find his guitar.
Summary
The paddle steamer runs out of tickets. Edie comes to the rescue by using old raffle tickets.
Summary
Spencer wants to play his guitar for the nursery children.
Summary
Today is Miss Hoolie's birthday and PC Plum and Spencer organise a surprise party for her.
Summary
Balamory is in celebration mode as Penny and Suzie help organise an Indian wedding, but Suzie gets the arrangements muddled up! Will things be fixed in time?
Summary
Josie is going to the mainland to go ice-skating and wants to borrow a CD to listen to while skating.
Summary
Josie Jump and Miss Hoolie are on a bicycle ride today, but Josie doesn't know the rules of the road. Luckily, there's someone in Balamory who can help her.
Summary
The children bake some biscuits for PC Plum's tasting session.
Summary
Spencer wants to tell the children the story of Princess Sally, but he can't remember how the story goes.
Summary
Archie makes an x-ray machine for the children to use when they are playing doctors & nurses.
Summary
Archie wants to take his nephew Christopher to the Science Centre in the Big City but is unsure what it's like to him.
Summary
Suzie has a new hobby – juggling and stilt walking, and is causing trouble in the shop. Who can stop the chaos?
Summary
Josie promises to tell the children stories about exciting ways to travel – but she has only ever been on the ferry.
Summary
At the Balamory bazaar, Edie is supposed to run the face painting stall, but she doesn't know how to do it.
Summary
Edie has a box of keepsakes from her woodland walks but doesn't know what to do with them.
Summary
Spencer wants to take the nursery children to visit their buddies at the primary school, but who will tell him where to go?
Summary
Josie wants to tell the children a story about a magician, but she needs a magic box and a magic trick. What will she do?
Summary
Edie tries to buy a Spice Girls CD from Suzie and Penny's, but they're all sold out. When she doesn't get anything else she's looking for, Josie helps her help Suzie and Penny find out what everyone else likes and doesn't like.
Summary
Archie needs to go to the funfair to collect sugar for the candy floss stall, but he is scared of the rides there.
Summary
When Edie finds a hedgehog, she tries to find a way to look after it but has trouble doing so.
Summary
Spencer helps out a neighbour to rake leaves, but he doesn't know what to do with them all.
Summary
PC Plum wants to bring in Sandy the sheepdog in to show the children, but she is too busy with work on the farm. What can PC Plum do?
Summary
PC Plum loves to watch animals, but he keeps scaring them away. Spencer has offered to help him, but how?
Summary
Penny uses the hats in Edie's lost and found box to tell the children a story about different people who might wear them.
Summary
Archie wants to take the nursery children on a tour of the island to see how many street signs they can spot, but it's too far for them to walk.
Summary
Edie McCredie wants to go on safari in Balamory, but it sounds too much of a challenge. Can PC Plum manage this?
Summary
Miss Hoolie has been asked to look after Caitlin's doll, but Edie accidentally sits on the doll and breaks it. What can she do?
Summary
Josie Jump's jumping classes aren't as popular as they used to be and wants to find a sort of gimmick, gizmo or gadget to get more people involved. Who in Balamory will help her?
Summary
It's pancake day in the nursery and PC Plum keeps losing his eggs.
Summary
Josie wants to tell a story for the nursery children as they cannot go outside due to the rain, but just ends up making a big mess instead.
Summary
Archie has a problem where cannot stop sneezing.
Summary
Archie's new invention doesn't seem to impress anyone.
Summary
Everyone is upset at Spencer for messing things up, to which he finds out that he has forgotten to wash his hands and is covering everything he touches in green paint.
Summary
Penny's wheelchair needs mending, so Edie pumps the wheel up for her before the activity lesson at the Nursery.
Summary
Suzie rushes back and forth and gets very tired.
Summary
Miss Hoolie asks PC Plum to organise a disco for the children, but he doesn't know much about music.
Summary
It's a sunny day, so the children help in Mrs. Reilly's garden.
Summary
Suzie and Penny have bought some new games for the shop, but they don't know how to play them.
Summary
The children want to play in the garden, but there is no rabbit run for Jennifer the rabbit. Edie sets out to find the materials to make one.
Summary
Edie is very sad because her friend's cat has died. Spencer and PC Plum find ways to cheer her up.
Summary
The nursery children are eagerly awaiting a visit from a bassoon player. Archie decides to come along too, and he invents a musical instrument to play along with her.
Summary
PC Plum has promised to take Miss Hoolie out for the day, but he has double-booked himself, as he has also promised to go on a fishing trip with Spencer on the same day.
Summary
Josie teaches the children to play with bubbles.
Summary
PC Plum tries to solve the mystery of the strange voice in the night which is keeping everyone awake.
Summary
Miss Hoolie organises a daffodil tea party for the children's parents at the nursery.
Summary
Josie Jump wants to play shops with the children at the nursery, but who can help her make it fun?
Summary
It is snowing, and PC Plum is worried about one of his friends who doesn't get out much. He wants to find a way to bring the winter magic to her house.
Summary
Suzie Sweet has been eating her dinner in the shop and doing her ironing in the café. How can Penny Pocket get her to do things in the right place?
Summary
There's a litter bug in Balamory. PC Plum and friends set out to find the culprit.
Summary
Edie helps a friend fit a new toilet in the bathroom of her friend's house. The problem is that she only knows a little about toilets.
Summary
Edie helps a friend fit a new toilet in the bathroom of her friend's house. The problem is that she only knows a little about toilets.
Summary
Archie isn't interested in helping out at the Balamory Bun Festival, but he definitely wants to sample some of the buns.
Summary
Suzie is nervous about helping out at her cousin's café on the mainland. It seems there is so much to do! How will she remember what everyone has ordered?
Summary
The residents of the island celebrate Chinese New Year, complete with a lion dance.
Summary
PC Plum's office is cluttered with stuff he wants to throw away but Miss Hoolie tells him to take them to a car boot sale and use them as items for anyone to buy them.
Summary
There is a Fun Run happening in Balamory today, and Josie Jump can't take part unless she finds somebody else to start the race. But who can help Josie out?
Summary
Penny Pocket visits the nursery to tell Miss Hoolie that Suzie Sweet has decided to encourage people to recycle. But soon, she and Edie McCredie see a mysterious burglar in the shop. What are they going to do?
Summary
PC Plum's hat blows away, and he tries to find alternatives.
Summary
Archie presents Miss Hoolie with a pen tree made from coathangers to keep her pens tidy.
Summary
Archie has been invited over for a family meal at Amber's house, but the trouble is that he has inventor's block. What will he do?
Summary
Spencer finds out Miss Hoolie didn't get the invitation to a surprise party for herself.
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Summary
PLEASE DELETE
Summary
A pantomime for the children in Balamory Hall. Miss Hoolie takes the role of Cinderella, with Edie as Prince Charming. Archie and PC Plum put in star turns as the Ugly Sisters, Spencer is Buttons, and Josie is Dandini. Finally, Suzie and Penny put in an appearance as the two Fairy Godmothers.
Summary
Today Edie is supposed to referee a basketball match, but she doesn't know anything about basketball. Josie tries to teach her the rules, but she finds them too complicated. As it turns out, Penny Pocket plays basketball, and agrees to referee the game in her place.
Summary
Today in Balmory Archie has made a new invention. It's called a noisy hat, and it makes farm animal noises. Archie and Spencer prepare a farmyard song to sing with the nursery children.
Summary
Today we learn Edie isn't very good at getting up in the morning.
Summary
Today: Halloween party at the nursery.
Summary
Today Miss Hoolie finds a pile of old pipes in the cupboard. She has no ides what to do with them. Luckily PC Plum & Archie get inspired.
Summary
Edie is taking the children to Underwater World but the bus won't start. Can Spencer help? Spencer decorates the bus to make it look like Underwater World. Then - the bus is fixed - but it's time to go home.
Summary
Spencer makes bunting for a garden competition.
Summary
Miss Hoolie asks PC Plum to organise a treasure hunt. But he'll need a map & some treasure. Who can help?
Summary
Today Suzie wants to get rid of some empty boxes from the shop but doesn't know what to do with them. Josie has an idea.
Summary
Josie wants to teach the children some animal movements today but she needs some help. Never fear, Edie is at the ready.
Summary
It's all happening today - spilt paint, missing carrots and a homemade carrot picking machine! What on earth is going on?
Summary
It's Regatta day but all the boats look the same. But Spencer has an idea.
Summary
Today Spencer is off to the mainland to take part in a music festival.
Summary
Josie teaches everyone her cleaning song, but they soon run out of things to clean. Can Edie McCreadie help?
Summary
Suzie wants to tell the children a story about flying, but she's never flown.
Summary
Edie thinks the children might like to listen to a story tape while they're in her bus. Miss Hoolie lends her a story book she found, and Edie goes to see Josie Jump to use her tape recorder. Josie helps with the story and does lots of funny actions. When Edie listens to the tape, it doesn't seem as good without the actions. She goes to ask Spencer to add some music, but he does more than that - he adds creaks and boings and many other sounds. It sounds great. Edie comes back to the cafe, and Miss Hoolie helps to make the story tape.
Summary
Suzie is supposed to read the children a story, but she is having a very busy day. She asks Penny to collect a story book from Archie's castle. When Penny arrives at the nursery, Suzie isn't there, so Penny asks PC Plum to help find Suzie. PC Plum spots a trail of jelly beans, which lead to Suzie, who is fast asleep in the nursery garden. Suzie then tells the children a story about a slow tortoise and a speedy hare.
Summary
Josie has trouble looking after a baby after she accidentally wakes it up.
Summary
Penny is afraid of thunder, so she looks to PC Plum and Archie to try to overcome her fear.
Summary
Suzie learns to drive a car and plays a driving game with the children.
Summary
Nursery children are to a dance at garden tea party but Edie has used costumes to clean engine, children dance with ribbons.
Summary
Today Josie buys a gift for Peter, she also gets a sore foot.
Summary
Miss Hoolie asks Edie McCredie to hold a football match, but she doesn't know how the rules work.
Summary
Spencer is painting a picture for the lifeboat station, but hasn't enough time to finish it. The children help him; but the painting is too big to go on Spencer's cart!
Summary
It's dressing up day in Balamory. Miss Hoolie and the children are really looking forward to it. But will PC Plum dress up as a policeman again?
Summary
Spencer wants to do some painting in the garden with the children, but it's too cold. Who can help the children keep warm.
Summary
Josie is ill and has asked PC Plum to organise the games for the nursery sports day.
Summary
Miss Hoolie performs her nursery song for children in the nursery. Josie finds a key. Who does it belong to?
Summary
Archie is looking after a guinea pig called George. He goes to the shop to buy food for him, but when he returns, George is missing, so he needs to call P.C. Plum.
Summary
Oh, dear! Spencer has lost Philip his teddybear. Will he find him in time for the teddybears picnic?
Summary
It's a windy day in Balamory & PC Plum wants to go kite flying. The only problem is that the shop has sold out of kites. What will PC Plum do next?
Summary
Miss Hoolie asks Josie to teach the children how to line dance. The only problem is who can teach Josie?!
Summary
Spencer comes up with a fantastic routine to make teeth sparkle.
Summary
Miss Hoolie asks Edie to tell the children a story about an exotic animal from her travels, so she tells a story about a snake.
Summary
Spencer has been invited to go swimming, the only problem is he can't swim. Who can help?
Summary
Miss Hoolie asks Penny if there's anything in the shop that she could send to her friend in London from Balamory. There is nothing in Pocket and Sweet's shop, but Spencer comes up with the perfect solution.
Summary
Penny is organizing a picnic lunch. But she needs the hamper to put everything in. She goes to Archie's castle to fetch it. Archie had made it into a musical hamper. It plays a different tune every time you open the lid. When Penny brings it back, there is no sign of the picnic lunch. She calls in PC Plum to find out where it had gone. Suzie solves the mystery. She remembers that she'd sold PC Plum the food for the picnic. PC Plum returns everything, and the children go on a picnic. They eat, drink and play musical statues to the sound of Archie's amazing musical hamper.
Summary
Today PC Plum is trying to organise a birthday party for Callum, his nephew. Callum is unusual because he never plays with toys- he likes to sit in boxes and pretend they are boats, planes etc. P.C. Plum and Archie make a cardboard rocket as a present for Callum.
Summary
Archie wants to show the nursery children his latest invention- a milk dispenser. Miss Hoolie says that he should show them where milk comes from in the first place. He knows that Milk comes from cows, so he borrows a model of a cow from Edie McCredie. But he still doesn't know exactly how cows are milked, so he needs to see P.C. Plum.
Summary
Suzie Sweet delivers the wrong things, after Penny moves things on the shop shelves.
Summary
Miss Hoolie thinks she could have a ceilidh. Suzie says she'd organize it all by herself. She gets Penny to do the refreshments and Spencer to fix the band. Then Suzie becomes very tired from dancing. She needs help, so Josie leads the dancing. Later on, Suzie recovers enough to teach the children the Balamory Two-Step.
Summary
It's a play day in Balamory. Archie is looking after a boy called Liam, but Liam is unhappy because he was supposed to spend the day with his cousin Stevie. Stevie has been called way to drive the Balamory ferry. Archie asks Edie for ideas of places to take Liam on a day trip, but she thinks the only solution is to take him on the ferry, so he can see Stevie.
Summary
Miss Hoolie asks PC Plum to take the children to the beach to collect shells. PC Plum can't make sense of the tidal timetable so Archie suggests they use a sandboat to show when the tide is coming in.
Summary
After Josie Jump teaches Spencer how to play golf, Miss Hoolie, the children and Spencer make a crazy golf course in the cafe.
Summary
Edie McCredie arrives at the Balamory Nursery complaining about the appearance of strange road signs which have popped up all over Balamory- they have clown faces on them. The clowns have been put there by Archie, but he likes them so much he is oblivious to Edie's pleas for him to take them down. She passes the buck to P.C. Plum. As it happens, P.C. Plum is captivated by the clowns, and helps Archie find a place to display them where they won't cause problems.
Summary
Miss Hoolie and PC Plum are planning to take her friends children on a trip.
Summary
Poor PC Plum has a sore throat. Miss Hoolie makes him some honey and lemon tea. Edie's bus is causing a traffic jam, so PC Plum asks her to move it. Because he'd lost his voice, Edie thinks it is a game. PC Plum tries to write things down but is running out of paper. Josie Jump shows him another way to say what he means. PC Plum gets the hang of it, but then Edie moves her bus anyway. So Josie and PC Plum play charades with the children instead.
Summary
Spencer calls in to tell Miss Hoolie that Tommy Mackenzie's mother has a newborn baby girl. Spencer goes to buy a present from Pocket and Sweet's. He gets caught playing with things on the shelves and ends up buying everything but a present for the new baby. Archie has a great idea. With the children, he makes a beautiful mobile from old coat hangers, string and painted paper plates. Spencer hangs the mobile over Tommy's new baby sister's cot. She seems to love her first present.
Summary
PC Plum is really looking forward to umpiring the cricket match, but he has a flat tyre. Who can help him?
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Archie's wearing odd socks, and he can't find the other one. He visits his sister and niece. He helps his young niece, Megan, pair her socks.
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Spencer wants to build a sandcastle, but has no bucket and spade, what can he use instead?
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P.C. Plum arrives at the nursery feeling very sleepy, because he has been up most of the night helping the local farmer feed his lambs. P.C. Plum thinks that the children would like to see the lambs, but if he is going to go with them, he will have to be woken up. Edie takes P.C. Plum to see Josie Jump, to see if she can help.
Summary
Miss Hoolie hopes to take the children into the garden, but it is raining. Josie pops in. Miss Hoolie asks her to tell the children a story about animals. She doesn't know much about animals, so she asks PC Plum. Josie has fun pretending to be a beetle, a sheepdog and a pigeon. PC Plum keeps getting phone calls, so Josie visits Edie McCredie. Edie tells Josie about the jungles of Africa, so Josie comes back and tells the children a fantastic jungle story.
Summary
Ava offers to repair Miss Hoolie's bike, but a bigger challenge quickly arises.
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Dr Ollie forgets who's playing the wizard in his play and tries to jog his memory.
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PC Plum accidentally doubles all his recycling with Ava's new doubling machine.
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Mysterious footprints have Penny wondering if there’s a real dinosaur in Balamory.
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Ava’s Good-As-New machine tries to fix everything - even things that aren't broken.
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PC Plum jumps to conclusions when he hears about a volcanic eruption in Balamory.
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When Ava’s solar gadgets malfunction, PC Plum inadvertently suggests a solution.
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Penny Pocket looks after the harbour master’s beloved pet plant, Colin.
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When the Story Bus is delayed, Dr Ollie saves the day by inventing a new story.
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When PC Plum’s one-man band falls apart, he learns that even Great-Granny needed help.
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Summary
Balamory Seeking Santa - Exclusive episode never seen on TV! It's the day of the nursery Christmas party and Miss Hoolie asks PC Plum to dress up as Santa and bring some Santa wishes for the children. Suzie Sweet promises to 'make the impossible possible' and heads off to the Arctic Circle with Penny. They have a snowy adventure looking for Santa - but how will they be able to bring Santa wishes back to Balamory?
Cast
Main cast members.
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