Summary
Terry recalls when he endangered a child by revealing his identity to him, which led to the child being abducted.
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Terry recalls when he endangered a child by revealing his identity to him, which led to the child being abducted.
Batman must save Zeta, who has been booby-trapped with a bomb.
Terry tries to thwart Kobra's plans.
Terry meets the Kobra organization's dangerous leader.
Big Time uses Terry in his revenge scheme against mobsters.
Batman searches for a traitor in the Justice League.
The Justice League recruits Batman to help uncover a traitor within the group.
Batman assists a genetically altered gorilla, who wants to track down his abductors.
Talia returns to see Bruce, who's surprised at how youthful-looking she is.
Terry's old pal gets out of juvenile hall and wants Terry to walk on the wild side again.
A wounded Inque seeks help from her long-lost daughter and sees much of herself in the young woman.
Terry looks into some robberies committed by a man wearing a force-field suit, and he meets an intriguing girl who lives in a bubble.
Batman faces the Royal Flush Gang, who kidnap Paxton Powers.
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After Ace vanishes, Batman pieces together clues to a dogfighting ring.
Bruce partners with Max to rescue Terry, who's been captured by Shriek.
A vigilante seeks justice for bullied teens.
Batman faces off with a group of villains who resemble video-game characters.
Batman fights a group of bionically enhanced villains.
Batman teams up with Stalker to catch a crafty villain.
Batman tries to assist a military robot that no longer wants to kill.
Terry has to multitask and go after a group of robbers while caring for a computerized egg baby for a school assignment.
A reporter discovers Terry's alter ego and threatens to expose him on TV.
The dad of one of Terry's pals commits crimes with help from a suit equipped with superpowers.
Terry's classmates get sent to a strict boarding school, which resembles a prison from the Middle Ages.
Gotham faces a bomb threat in the wake of Curare's return to town.
Barbara Gordon is convinced Terry killed Mad Stan, and is ready to reveal Bruce Wayne's secret identity along with her own.
Terry's pal Howard goes out with an unruly android.
Shriek comes back and terrorizes Gotham, vowing to stop only if Batman surrenders to him.
Terry's peers believe the halls of their school are haunted.
A young psychic reaches out to Batman and implores him to rescue her from a mysterious organization.
Batman watches over Dana, who has a new admirer: a teenage loner who's fond of rats.
Max gets obsessed with a virtual-reality world being run by Spellbinder.
Terry's ex-girlfriend goes back to her old criminal ways.
A skilled hunter seeks a challenge, so he comes to Gotham to target Batman.
Terry tries to protect Max from Carter, but Max uncovers Carter and Terry's true identities.
A dead villain's soul takes possession of the Batsuit and tries to take over his grandson's brain.
Batman tries to halt a riotous gang bent on destroying Gotham.
A vengeful creature returns to Gotham to get his daughter back from the man who transformed him into a monster.
A mad scientist gives animal characteristics to humans in order to breed a crew of teenage minions, so Terry goes undercover to stop him.
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Derek Powers' alter ego Blight is revealed, so his son takes over his corporation and asks Batman to track down his dad, who's on the lam.
An assassin goes after Commissioner Gordon's husband.
Inque breaks free and sets out to murder Batman and Bruce.
People begin committing crimes for Spellbinder while under hypnosis, so Batman must figure out a way to unmask this sly villain.
A new drug leads student athletes to commit violent crimes, and Bane is the likely drug supplier.
Terry meets a girl with a buried secret and feels like she's his kindred spirit. Meanwhile, Batman must battle a gang of villains who dress like playing cards.
A sound-waves researcher transforms into Shriek, a villain who can control sound, and Batman must thwart his evil plans.
The Terrific Trio, a band of new superheroes, arrive in town and make Batman feel insignificant until he uncovers their true nefarious motives.
Mr. Freeze is given a new body by scientists, but it soon breaks down, sending him on a rampage.
After being pushed around by classmates and by his father, Willie Watt gains the power to take matters into his own hands through a GLM construction robot.
Terry must deal with a dangerous shape-shifter named Inque, and the experience teaches him that he's not fully prepared to become the next Batman.
Bruce and Terry team up to fight Derek Powers, and Bruce begins mentoring Terry to fill his superhero shoes.
Teenager Terry McGinnis asks a retired Bruce Wayne for help in the wake of his father's murder.
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Batman Beyond is undeniably a classic entry into Batman lore. It's unique vision of a futuristic Gotham and the young Terry McGinnis taking on the mantle of the Dark Knight from an aging Bruce Wayne forges an incredible new path for the Caped Crusader, but the thing is... nobody thought it was a good idea. So how did an idea nobody wanted turn into a fan favorite that's just as iconic 20 years later? This is the Inside Story of the unlikely and unwanted origins of the Batman of the Future!
A visual and visceral celebration of the Dark Knight’s 80 years of crime fighting, narrated by storytellers of the past, present, and future.
Many of Batman Beyond’s core production team and actors gather for an enthralling roundtable discussion of the evolution and execution of the animate series. Join producers Bruce Timm and Glenn Murakami, casting/dialogue director Andrea Romano, director James Tucker, writers Bob Goodman & Stan Berkowitz, and stars Kevin Conroy & Will Friedle as they take a wildly entertaining trip down memory lane.
Terry McGinnis as Batman helps Bruce Wayne fight a robotic Batman inside the Batcave.
Batman Beyond storytellers discuss the evolution of the new Batsuit and its futuristic design and capabilities.
A look at Gotham City circa 2039, including the modernization and inspirations for its high-tech design and massive scale.
Explore the rise of Terry McGinnis as Batman and Bruce Wayne's relationship with the young hero as he mentors a new Dark Knight for modern times.
Bruce Timm, Will Friedle, Paul Dini and James Tucker reminisce about the personal relationships highlighted in the story of Curse of the Kobra.
Bruce Timm, Will Friedle, Paul Dini and Butch Lukic talk about the appearances of Starro and Superman in The Call Part 2.
Bruce Timm, Will Friedle and Paul Dini sit down with Butch Lukic to discuss the additional heroes and exciting action showcased in The Call.
Bruce Timm, Will Friedle, Paul Dini and James Tucker sit down together to talk about "The Legend of Batman" musical that appears in this episode and other memorable moments.
Producers Bruce Timm and Paul Dini, directors Butch Lukic and James Tucker, and voice actor Will Friedle discuss their favorite moments among final-season episodes.
A fascinating discussion on season three of Batman Beyond with producers Bruce Timm, Alan Burnett, Glen Murakami and Paul Dini.
An in-depth discussion with producers Bruce Timm, Alan Burnett, Glen Murakami and Paul Dini as they explore Season Two of Batman Beyond with moderator Jason Hillhouse.
Bruce Timm introduces a feature allowing access to key scenes from Batman Beyond accompanied by the compelling score created for the series: Dr. Lake's Betrayal, Ten Dumps Terry, Vietnam, Monster Bugs at the Wedding and Hostage Situation.
Alan Burnett, Bruce Timm, Glen Murakami and Paul Dini discuss the creative process behind Batman Beyond and its inaugural season. Jason Hillhouse moderates.
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