Summary
Back in New York, the city's greatest magicians combine their powers to battle a formidable foe. But will it be enough to save magic as they know it?
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Daniel teams up with a legendary tracker to help him reverse a demonic curse and restart an age of magic that has mysterious ties to Daniel's family.
Daniel teams up with a legendary tracker to help him reverse a demonic curse and restart an age of magic that has mysterious ties to Daniel's family.
Back in New York, the city's greatest magicians combine their powers to battle a formidable foe. But will it be enough to save magic as they know it?
A powerful item falls into unexpected hands, leaving Shak to make an impossible choice. Later, Daniel and his friends try to contain a dark force.
In Selcouth, the teams must pass four trials to win the Scepter — unless someone untrustworthy beats them to it.
To repair his armor, Daniel will have to strike a deal with a tough-talking fish. Then, Jayce and Shak storm a volcano in search of the Scepter.
The team astral projects into another realm to figure out the location of the Scepter. There, Daniel learns about his family from an unexpected source.
In order to get their hands on Witching Silver, the gang infiltrates a secret forge. Meanwhile, Lucy and Hoagie pay a visit to the oracle.
At the illegal trading post, Jayce tries to make good on his deal with Daniel. But first, Daniel must play a sinister game to pay off his debt to Kel.
Daniel decides to help Jayce track an ancient coffer in exchange for an item he desperately needs... if they can make it off a mysterious island alive.
After coming across an unusual shrine in Jayce's hideout, the group travels to the most cursed place on Earth to look for the legendary tracker.
To rejoin the Trackers' Guild, Daniel needs an Untrackable — and his new friend Shak knows exactly where to find one.
After recovering his late father's journal, Daniel sets out to find the all-powerful Gryphon's Egg — before someone more sinister beats him to it.
After recovering his late father's journal, Daniel sets out to find the all-powerful Gryphon's Egg — before someone more sinister beats him to it.
In a final battle with the Dark Mage, Daniel, Lucy and Hoagie must defend the Gryphon's Egg. The fate of the magical world — and ours — depends on it.
Lucy's quick thinking keeps the Gryphon's Egg out of the hands of the Dark Mage… for now. But Daniel worries the egg is too powerful for any one person.
To hold up their end of the Tracker Code, the trio leads a rival tracker to the Gryphon's lair. But getting out alive? That's another story.
Daniel and Lucy storm the hive of the Insect King in search of the Key Staff, only to find that someone's already beaten them to it.
After a run-in with a rival tracker, Daniel and Lucy must barter with gremlins to repair their ice cream truck and resume their magical journey.
While Lucy distracts a salesperson at an illegal trading post, Daniel and Hoagie sneak into a vault to steal the heart of the Mermaid Queen.
In the wake of a close confrontation — and a narrow escape — Daniel, Lucy and Hoagie travel to Shanghai in search of a royal gem.
Daniel's on the hunt for a Boatman Token, which may bring him one step closer to the Gryphon's Egg... if he can find the right item to trade for it.
During an unexpected visit to the Bureau of Magical Enforcement, the Primus offers to help Daniel out of his deal with Pie Maker — for a price.
To settle his debt with the evil Pie Maker, Daniel must track a rare magical item: the Fugu Rose. But not without the help of a talking pig named Hoagie.
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