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Seasons & Episodes
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Summary
Team Detention Adventure confronts Lounsberry about their findings on the Island and questions his intentions, and the whole mystery is finally revealed. Back on the Island, the team faces some hard truths and make an even harder decision to preserve Island School.
Summary
The Detention Team gather outside the school and discuss how getting dressed up and going to a dance isn't their style - suddenly they're interrupted by Kelly, who reveals that she knows where the real treasure might be on the island. Befuddled, the kids immediately decide to ditch the dance and go to the Island to finish their adventure, but when they arrive and find the real answer to their most mysterious adventure yet, a tough decision must be made.
Summary
When the school's pool miraculously freezes and the Detention Four are accused of the crime, Kelly makes a documentary to try to get to the bottom of who the true culprit could be. Using interviews and investigative journalism, she figures out who pulled the pool prank... and also makes a discovery that that gang's previous mystery may not be as solved as they thought.
Summary
Raign's realisation brings the Team back to the Forbidden Valley, where the team uses sound waves and teamwork to discover an actual treasure chest! Inside is a deed that declares the whole island was owned by Lawren Harris, as well as the original paintings from each corner to prove it - the kids are crowned heroes again, and their time at Island School comes to an end. Everyone is happy with the result... except Kelly, who doesn't think the mystery adds up.
Summary
Raign wakes up in a black space where a lone spotlight illuminates her from above. She tries to cry for help, but she can't speak - she can only sing. Raign gets lost in the dark woods, has a pesky visitor from her past, and dances around searching for a familiar voice - when she wakes up from her hallucination in the nurse's office surrounded by her friends, she has made a discovery... and Brett makes a revelation that causes sparks to fly between the two.
Summary
With the next clue revealed, the Detention Adventure crew head past the camp boundaries and canoe into the heart of the Forbidden Valley - however, the gang become separated during their search, and their fears begin to manifest themselves. Joy finds herself trapped in a crevasse while Raign navigates a dangerous bridge - their harrowing journeys finish at a mysterious clearing in the woods, but they are forced to return to camp before solving the next clue.
Summary
The gang tries to crack the illuminated code of the train platform contraption, but they use up another precious fuse with each failed attempt. Joy and Dash have proven themselves the best at the puzzle, so they decide to stay in the woods to keep trying to solve the riddle. Meanwhile, Brett, Hulk, and Raign build a Dummy Joy from a CPR mannequin and manipulate it to give the impression that Joy is still with the gang in an attempt to trick the teachers.
Summary
Several failed attempts to solve the illuminated contraption result in the blowing of fuses needed to make the platform function - the kids realise that they must search the camp and its classroom buildings in order to steal the fuses they need to continue. The only catch is that all of the buildings have students in them, so the gang's mission is to infiltrate the classes, trick the kids, and steal the fuses. Will the group successfully replace the fuses?
Summary
Our heroes follow their new clue to a path into the forest, but before they can venture too far, sirens blare and the kids are punished for being late for a bunk check. Now under the watchful eye of Miss Marner and Coach Rod, they must prank their chaperones to continue exploring in the woods - the ensuing navigation results in heart-to-heart conversations that eventually lead our team to their next clue, a switch, and a colour-coded contraption to decipher.
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Summary
Trapped, running out of time, and no cell reception, the gang needs to confront their fears and draw from their past in order to escape the underground tomb.
Summary
The last clue leads our party of five to a silent snowy graveyard where they discover a tomb with what they are looking for. Our mysterious red cloak villain is revealed, and Kelly must face her past to move ahead.
Summary
Our core four endure public humiliation performing the worst play of all time, The Legendary Life of Ignatius Cockshutt, for their classmates and family. While in between performances, the gang gains a new perspective on history and decides to put a new spin on an old story.
Summary
Brett finds himself treasure hunting solo while simultaneously attempting to get the gang back together. When it is ‘obstacle course day’ in gym class, the core four are forced to work together and learn that a strong foundation is the key to any obstacle. The four realize Kelly has been missing from school and need to find her to continue on their mission.
Summary
The fab five meet with an old enemy to devise a daring heist on the Historical Society. Tensions run high when someone is a no-show, making the group leave their comfort zone. Joy is forced to distract Miss Dumont, while Raign battles with a rotary phone. With tempers flaring, the gang speak up about how they all feel about each other.
Summary
A bright star leads these wise boys and girls to a dusty antique store in search of the next clue. They quickly meet the eerie shopkeeper, Gregor, and must decide if they should let him in on their treasure hunt. He gives them a history lesson outside of school but expects something in return. As pressure rises, flames are stoked, and Kelly’s secret is exposed.
Summary
While looking at their next clue the gang is quickly interrupted by Kelly warning them someone is coming after them. They must hide and devise a plan to escape the church without being caught. Realizing someone tampered with the new clue already, Raign invites everyone back to her house to examine it further. What should be a quiet night at the Westbrook home is crowded celebration. Kelly is thrilled she is witnessing history in the making while Raign discovers secrets about Joy and sister.
Summary
The detention team face their greatest challenge yet, convincing their parents to drive them across town. They follow their clue to a ‘haunted’ church that supposedly reveals your darkest fears. Kelly takes on the role of ‘new Hulk,’ which makes ‘old Hulk’ jealous. The team splits up to cover more ground, while Kelly stays behind to ‘keep watch.’ Scared and alone, they realize someone, or something is following them.
Summary
The team tries to decipher their first clue in the detention room but are interrupted by local historian Miss Dumont, who stops by to take back what she believes belongs to the Historical Society. As punishment, the new fab five are assigned to perform in a historical reenactment of ‘The Legendary Life of Ignatius Cockshutt’. Not only will the play count for 80% of their midterm history grade, but just being in it will destroy any chance they have of ever being popular.
Summary
After an epic prank rocks Alexander Graham Bell Middle School, Raign, Brett, Joy & Hulk end up in detention. Only this time, it wasn’t them! The true prankster reveals themselves and wants to join them on their quest to find Ignatius Cockshutt’s long lost fortune. The group is reluctant until they discover she holds the clue that they have been looking for.
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Summary
Trapped in Bell's secret lab the kids work on getting out while above them Principal Lounsberry and their parents search for them. After a rescue, the school is placed on the Historical Treasures list and can never be torn down. It almost seems it's all over, except for the treasure map Brett just happened to find in the lab but that's another story.
Summary
Confronted by Bruno Black, who reveals he also searched for the secret lab back in 1984 and failed, tries to force the kids out only for them to actually find the lab and to find themselves trapped inside.
Summary
Having been suspended they now break into school, but the back door is unlocked and the lights are on. They find Bruno Black dancing in the hall. As they decend into the tunnel a noise attracts Bruno into the detention room where he finds the open tunnel hatch.
Summary
A new plan is needed if the school has only two weeks left. Down in the tunnel they spend more time on back-stories than figuring out the new clues. Running upstairs they find Principal Lounsberry waiting on them and he gives them a two week suspension.
Summary
The group must plan a break-in into Principal Lounsberry's office. All goes almost well, at least they get the book back. They also find out that Bruno Black has just purchased the school and plans to tear it down.
Summary
Out of red paint sends Miss Marner to a great prank and onto detention for the team. In the dark and spooky room the next clue and puzzle is revealed. At the end of detention Principal Lounsberry takes the book of clues to lock it in his safe.
Summary
Norman watches Brett be a bully and is very upset with him. Just as they are about to go down into the secret room, they get a visitor, Miss Marner, who wants to do team building exercises. In the end they still have time to open the secret door.
Summary
Day three pranks get them back in the tunnel to decipher the clues to getting the secret door opened. Now all they need to do is pick some books to burn.
Summary
Noise of the tunnel entrance find attracts Principal Lounsberry. It's Norman who buys time for the group to restore things and resume their proper place in the room. Day two and more pranks gets them into the tunnel where a secret door is discovered.
Summary
Raign, Brett, and Joy set off elaborate pranks to earn a stay in detention which is located in the old library which is also the suspected entry point to Alexander Graham Bell's secret lab. Norman also enters the room and even finds the solution to the first clue which leads to the tunnel entrance.
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