Summary
Wormholes randomly materialize around Eureka as the Department of Defense is set to shut the town.
Small town. Big Secret
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The fifth and final season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
The fifth and final season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
Wormholes randomly materialize around Eureka as the Department of Defense is set to shut the town.
The people of Eureka are being kidnapped and replaced by body-doubles one by one unless Allison, Fargo and Zane can figure out how to avoid capture and save their town.
Eureka is cut off from the world by a malfunctioning experiment that threatens to eradicate the town's populace.
Jack and Allison's perfect honeymoon is interrupted when sabotage is discovered in Eureka. Elsewhere, Holly faces another hurdle to remain intact.
When Allison's genius older brother comes to meet her new husband, Carter feels the pressure of not being smart enough to measure up.
Carter's romantic surprise for Allison turns deadly when they're trapped in a sinking marine lab with time and oxygen quickly running out.
Fargo is convinced that Holly is still inside of the Matrix computer, but the DOD is determined to wipe its hard drive clean -- losing Dr. Marten forever.
Henry conducts a preparedness drill that winds up a disaster and Fargo faces a hard reality.
The crew moves forward after an ordeal and Warren's visit adds to the pressure.
When a smart fire experiment gets out of control, Carter and team discover that the Astraeus victims may be the cause.
Beverly Barlowe resurfaces in Eureka seeking Carter's help to free the Astraeus crew, and the rescue plan lands Carter in the crew's virtual world.
The town huddles in a last attempt to locate the vanished Astraeus before it's too late!
The Astraeus crew returns to Eureka four years later and must adapt to a myriad of changes, including a more oppressive version of Deputy Andy.
The fourth season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
The fourth season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
The quaint town of geniuses is transformed into animated versions of themselves. Sheriff Carter and Allison Blake are secretly planning the perfect holiday surprise for their kids. But a mysterious kaleidoscopic wave of color crashes over Eureka, leaving the entire town and its inhabitants animated.
In the season finale - It's chaos in Eureka when an energy beam rips through main street but the Astraeus launch must go on...with or without Eureka intact.
When an explosion in the Astraeus lab accidentally sends Andy to Titan the team must devise a plan to save him before it's too late! Eureka
The Astraeus candidates go through their final interviews while Carter and Allison appeal their relationship audit.
The Eureka atmosphere becomes toxic when Department of Defense auditor comes to assess the team's relationships.
When mites threaten to take down Global Dynamics, Jack is called into action since Jo is in the middle of training. Allison is struggling with the fact that everyone things that her brain doesn't work and she is determined to prove that she is back in action again.
When Zoe comes home for a visit, Jo faces an angry woman who doesn't accept her fumbling explanations about Zane. This all fades to background noise, however, when they find everyone in Eureka unconscious and must find a way to work together so they can revive the town and beat Beverly before she gets hold of valuable data.
Jack deals with a bank robbery which may relate to the sudden gravity issues besetting the citizens of Eureka. Meanwhile, Fargo's rivalry with Isaac Parrish is boosted when he learns Holly and Parrish went on a date.
Jo receives a technical boost to her crime-fighting ability with lenses that predict security breaches. Allison's headaches won't go away so Carter plans a vacation. Fargo, meanwhile, deals with an onslaught of volunteers when he announces a space mission with room for civilians.
Carter's duties expand to babysitting when Allison attends a medical conference, and Fargo finds his groove when a certain song is played. Meanwhile, a rocket scientist appears at Café Diem.
Zane pesters Jo for details she does not want to reveal. Carter problem-solves at Andy and S.A.R.A.H.'s wedding. Elsewhere, Zane's actions make him and Fargo unexpectedly airborne.
Carter can't get into the Christmas spirit especially with the town surrounded by a force-field. Fargo organizes the GD holiday party, and Allison is full of holiday cheer.
When Grant and Carter become stranded, they must race back in time to save Eureka.
Eureka's citizens face the return of people from the past; Global Dynamics tests a new device.
Love is in the air as Carter gets fed up with Grant's pursuit of Allison, Zoe conceals her love and Henry courts Grace. But all the emotions may have to be put on simmer when people in town start turning to stone.
When Sara gives Andy a (as Zane calls it ) an EMO download to give him emotion, she inadvertently affects all Level 6 AIs. Including Tiny. She escapes while being transported to NASA and is on the loose. Meanwhile, Jack takes Kevin camping with Fargo and Grant and Jack is not happy that Grant is there. They argue on who is with Allison and who is not and they are interrupted by Tiny who has an attachment to a certain object of Kevin's.
Claudia Donovan visits Eureka to see if Fargo's promises of wondrous devices are true, but she finds herself in the middle of a mystery suitable for Warehouse 13 when objects begin to appear randomly around the town and GD, and it must be solved before there are deadly consequences.
It's space week in Eureka, and everyone is gearing up for the rocket race - except for Carter. General Mansfield is in town for the big Race to the Moon, and is debriefed on a new oxygen-generating fluid designed, called TAP, for colonizing Mars. When the question about someone using TAP to fuel their rocket, the whole town of Eureka is in danger and it is up to Kevin to save the day this time. Will he do it, or will Jack come back to see charred remains of his friends?
When a prototype sets everyone into bad temper mode, the issue escalates and gets worse beyond the control of what Jack can handle. As Jack and Allison and Tess are the only sane people at Global Dynamics they have to devise a plan that will make everything calm and happy again. Meanwhile, Henry is helping Dr. Grant re-build the bridge that got them back to the new world except everything they touch disappears.
When the 5 get back to their time, things are changed everywhere. As Henry tries to fix the machine that transported them in the first place, Dr. Grant is making himself as comfortable as he can. Jack is still trying to wrap his mind around the fact that he asked Tess something that she says yes to and the fact that the group's positions changed. As one thing leads to another, a twist happens and things get a little dicey.
It's Founder's Day in Eureka and everyone is in the spirit of the celebration until Jack, Allison, Henry, Jo and Fargo are transported back to 1947 where they meet some familiar faces along the way. Will they be able to get back to 2010 or will they be stuck forever in 1947 where Eureka is not a town, but an Army base.
The third season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
The third season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
Tess has a job offer from Australia, Zoe is prepared to leave for Harvard and Carter has a magnetic disturbance above Eureka to contend with, in the third season finale.
The first day on the job as temporary head of Global Dynamics proves daunting for Tess when a new Ice Age comes to Eureka; and a familiar face returns in the process.
Global Dynamics sonic cleaning coincides with a phenomenon in which the citizens of Eureka develop a form of amnesia. Meanwhile, Allison goes into labor.
Allison's baby shower fetches her a load of eco-friendly gifts and the discovery of a drowned scientist in a location where drowning is impossible.
Henry's ship returns causing Carter to fear it maybe linked to the town's deadly electrical anomalies.
Eureka's teenagers who appear to have been manipulated while asleep, gathered in a field where they assembled a strange structure comprised of scrap metal and electronics.
Carter finds himself chasing down creation of blob-ical like proportions when a series of escalating pranks turn deadly. Elsewhere, long-term rivals from Area 51 come to Eureka for a bowling tournament.
Dr. Tess Fontana reopens Section 5, causing objects to become ambulatory , possibly due to poltergeists.
Jo displays atypical behavior after a DNA scan malfunctions, unfortunately it's while she's interim sheriff because Carter is undergoing a 48-hour DOD recertification test.
Carter interviews for a job with the Department of Homeland Security, after being terminated as the sheriff. Deputy Lupo decides to resign after discovering that a very personable robot is the new sheriff.
Trust issues are produced by a scientific find, along with sinister results. Zoe's life is in jeopardy, and Eva Thorne knows what has caused the predicament.
The Eureka mayoral race is overshadowed by the sudden arrival of a second sun, forcing Carter, Allison and Zane to investigate it more closely.
Carter's job is made more difficult when a super hero emerges. Meanwhile, Zoe and her friends are imperiled when Thorne makes a subterranean search beneath Eureka.
A search for a mummy ensues after a famed archaeologist opens the tomb of an Egyptian queen at Global Dynamics.
It's Allison and Stark's wedding day and Carter finds himself reliving it over and over. Meanwhile, Carter's sister, Lexi, visits the town.
Eureka's annual dog show is underway and is like none other. Meanwhile, Sheriff Carter experiences an earthquake; Zoe debates quitting the accelerated physics program; and Allison starts the process of fitting her wedding dress.
Carter and Allison investigate when a scientist mysteriously disappears from a sealed biosphere. Meanwhile, the "Fixer" tries to make Eureka's efforts more profitable.
The search is on for an escaped drone as Eva Thorne arrives to assist the cleanup of damages which Global Dynamics has caused.
The second season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
The second season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
Nathan Stark and Jack Carter must put aside their rivalry to stop a deadly bacteria from destroying the town and killing Allison’s son. But can Carter ignore Stark’s crimes, as well?
Beverly Barlow returns to town just as a parasitic bacterium threatens to destroy Eureka, by turning everything to gold and then into rust --- people included.
Sheriff Jack Carter becomes absolutely irresistible to every woman in Eureka. But if he doesn't get his mojo under control, they might just eat him alive.
Sudden muteness, human bioluminescence and faucets running blood cause many of Eureka’s citizens to believe that they are the victims of a biblical plague.
An abandoned research project on invisibility returns to haunt Eureka. Carter and Zoé become tangled in a web of strange occurrences that lead to Carter’s disappearance and the possibility that he might never reappear.
As an experiment that will recreate the first moment of the origins of the universe, the Big Bang, goes terribly awry, the town’s geniuses turn into morons, leaving the fate of Eureka in the hand of Jack Carter and an antisocial young ubergenius.
Fargo's grandfather awakens after 50 years in cryogenic suspension and accuses his rival of putting him there and stealing his work.
One of the Global Dynamics tanker trucks spills, potentially causing a change in everyone's sleep habits... In the course of the episode, we come to learn that Global Dynamics has developed a technology that enables them to distill six months of the town waste and by-products into one truck, an amount that would normally fill Lake Erie.
Falling space debris threatens Eureka residents and Carter turns to high school science fair participants to solve the problem. Specifically, he taps a student science project created to harness the sun's energy. Also, Zoe gets an eco-friendly automobile.
Carter suffers a blow to the head, and after arguing with Zoe, he suddenly finds himself in a parallel Eureka, where the residents seem to be mysteriously vanishing.
Dr. Whiticus creates an incredible "weather machine" intended to reverse the effects of global warming which instead stirs unexpected results.
Fargo accidentally triggers a prototype for a personal force field, which goes out of control, forcing Carter to enlist Stark's help.
Taggart's theory is that solar flares caused by the eclipse, or the 'Phoenix Effect', are to blame when people start to spontaneously combust. When Carter discovers that a blast of radiation from the artifact had penetrated the wall of the chamber and is actually to blame for the spontaneous combustion, it becomes a race against time to save the other two people exposed - Nathan and Kevin!
--
On a special field trip to the library, Eureka just can't help "thinkering."
A snorasaurus takes a nap in front of the cave, stopping Eureka's cave birthday party before it begins.
To get Paleo ready for Rocky Falls Appreciation Day, Eureka invents Smoppy, a cleaning bot.
Inspired by Barry's painting and Eureka-made super-gear, Pepper becomes the Mightysaura.
the kids are fans of Eureka's new invention, the Flower Powerer, but the sound upsets Murphy.
When snow threatens to stop Paleo's Soup Night, Eureka invents a snowmover.
Eureka builds identical twins Cypress and Spruce a "wheelasaurus" for their birthday.
When Eureka's Grandma Wanda sends her a special shell, Eureka builds a music box.
Barry has trouble waking up for school, so Eureka builds him the first alarm clock.
When Eureka's balloons lift off with Barry's drums, the trio goes in a blimp to get it back.
Bog loses Clod's stuffed turtle, and launches a cover-up to build a new Quishy.
Dipply's rash needs to heal before the beach picnic, but all her scratching only makes it worse.
inspired by a school assignment, Eureka creates a special walk to the waterfall for Murphy.
When her sand-sculpture experiment goes wrong, Pepper accidentally invents glass.
Dipply wakes up with a toothache but is scared to see Sierra, Rocky Falls' dentist.
Eureka thinks up a way to bring the moon inside her home so her friends can read at night.
Ember has stage fright but tries to persevere.
A group of Kanga-birds fly into town.
Eureka tries to make a super strong glue to put a painting on her wall but can't find the right recipe.
Eureka builds a wheel contraption to help Rollo make several pots at once.
Eureka builds a zipline to take her back and forth to two activities that fall on the same day.
Eureka invites Bog to perform with her band at Winterfest when she invents a new instrument that only he is able to play.[1]
Eureka and her friends share a pizza, and become determined to make every slice fair.
Bog normally pays little attention to his pet Ump, until he discovers Ump has laid an egg!
Barry invites KB to live in his room, but quickly discovers that KB isn't the roommate he hoped he would be.
Eureka thinks she can run the restaurant by thinkering up inventions!
Eureka is so good at Ptero-Tap that she invents a ball machine to serve as a competitor.
Eureka learns that Barry's biggest wish is to have a beach party for his winter birthday.
Eureka and Pepper want their classmates to choose name ideas for the new class pet.
Eureka discovers she is terrible at surfing, so she invents a souped-up surfboard to improve.
Eureka accidentally loses her pencil in the Sticky Spiky Swamp.
Barry attempts to paint Kanga-Bird’s portrait for the Cave Library’s “Hall of Creatures,” but he won’t sit still.
Eureka loves spending time with her nomad grandma, so she invents something to try to get her to stay.
Eureka’s life-like spikosaurus costume gets stolen by a real spikosaurus.
Eureka creates a jam-making machine for berry season.
Eureka takes care of Dipply while Pepper’s away, and Murphy finds it hard to share her attention.
Barry wants to be like his dad, the town’s “fix-it man.”
The Rocky Falls kids learn a new dance for school, and everyone can master the routine except for Pepper!
When Barry discovers the girls' names make Peppereka, Pepper gets carried away.
A pack of veggie-stealing bronto ferrets uses Eureka's new watering system to get in her garden.
When Murphy feels left out during a ski day, Eureka figures out a way everyone gets to take part in the fun.
Eureka and Bog get paired up for a class project.
Everyone except Eureka gets homesick on their first overnight camping trip.
Eureka and her classmates compete to scale a tree to taste the rare wafflefruit on top.
Barry’s drumming idol, Yurt, comes to town, and he is determined to impress her.
Eureka is determined to turn her new invention into “a swing that pushes itself.”
Eureka’s friend KB can’t decide if he should jump with kangadons or fly with birds.
When the friends explore a cave, the usually fearless Pepper admits she's scared of the dark.
Eureka volunteers to move a mysterious meteorite out of the town before sunset.
It's warm in Rocky Falls and it causes Murphy to "snurf," a hiccup-like habit unique to mammoths.
When Eureka's friends try to claim a beautiful canyon, she helps by dividing it equally between them all.
Eureka tries to rid her father's wheel shop of some pesky pteros birds.
Eureka and Roxy take a mother-daughter road trip to see the hatching of the flickerwing butterflies.
Pepper's boundless strength threatens to ruin Eureka's invention.
Eureka is determined to find a use for stinkpods.
Eureka invents a vehicle to help her friends get to school faster.
Pepper’s pet Dipply follows her to school one day, inspiring other pets to do the same.
Eureka accidentally unleashes a steam geyser at her mom’s restaurant, which leads to the invention of pizza.
Eureka tries to befriend a flute player in her class by inventing a new flute.
Eureka and her friends, Pepper and Barry, free a woolly mammoth.
--
A heartfelt thank-you to fans from Co-Creator and Executive Producer Jaime Paglia and the rest of the cast and crew of Eureka.
"This Song is on the House" performed by singer/songwriter Tally Deushane. This song is about the Andy (the AI Deputy) and Sarah (the smart house AI).
A homage to Carter's long-suffering jeep, 'Carl'.
Outtakes from season 5 of Eureka.
Deleted scenes from the final episode, 'Just Another Day...'.
Deleted scenes from episode 10 of season 5, 'The Honeymooners'.
Deleted and extended scenes from episode 7 of season 5, 'Ex Machina'.
A behind the scenes look at how episode 5 of season 5, 'Jack of All Trades', was made.
Deleted and extended scenes from episode 5 of season 5, 'Jack of All Trades'.
Deleted scenes from episode 3 of season 5, 'Force Quit'.
Deleted scenes from episode 1 of season 5, 'Lost'.
Outtakes from the second half of season 4.
Deleted scenes from episode 20 of season 4 'One Giant Leap'.
Deleted scenes from episode 19 of season 4 'One Small Step'.
Deleted scenes from episode 18 of season 4 'One Time at Space Camp...'.
Deleted scenes from episode 17 of season 4 'Clash of the Titans'.
Deleted scenes from episode 15 of season 4 'Omega Girls'.
Deleted scene from episode 14 of season 4 'Up in the Air'.
Deleted scene from episode 13 of season 4 'Glimpse'.
Deleted scenes from episode 12 of season 4 'Reprise'.
Deleted scenes from episode 11 of season 4 'Liftoff'.
Deleted scenes from 'Stoned' and 'I'll Be Seeing You'.
Deleted and extended scenes from 'All the Rage', 'The Story of O2', 'Crossing Over' and 'Momstrosity'.
Deleted scenes from 'Founder's Day' and 'A New World'.
Outtakes from the first half of season 4.
A look behind the scenes of creating the 1947 version of Eureka.
A look at the VFX in Eureka.
Deleted scenes from the last 3 episodes.
Deleted scenes from the penultimate disc.
Deleted scenes from the third set of four episodes.
A look at creating the score for Eureka.
Deleted scenes from the second set of four episodes.
A collection of deleted scenes from the first four episodes of Season 3.
Four deleted scenes from episode 12 of season 2 'All That Glitters'.
Deleted scene from episode 10 of season 2 'God is in the Details', featuring Henry and Carter visiting Zoe.
Deleted scene from episode 9 of season 2 'Sight Unseen', featuring Nathan and Allison in the labs.
Two deleted scenes from episode 8 of season 2 'E=MC...?'.
Deleted scene from episode 7 of season 2 'Family Reunion', showing Fargo's grandfather aging whilst washing his face.
Deleted scene from episode 4 of season 2 'Games People Play', featuring Henry in his lab.
2 deleted scenes from episode 3 of season 2 'Unpredicatable'.
5 deleted scenes from episode 2 of season 2 'Try, Try Again'.
Deleted scene from episode 1 of season 2 'Phoenix Rising' featuring Jo and Fargo.
A look at the writers preparing for Season 3 in 2008.
Season 2 outtakes.
A collection of three webcasts from Sci-fi.com including 'Welcome Back...', 'Love Thy Neighbor' and a interview with Colin Ferguson at the San Diego Comic-Con 2007.
The cast and crew look back on season 2 of Eureka.
Fake TV Spots of Eureka products: a cryo-kennel and micro-mitt.
Extended and deleted scenes from season 1
Outtakes from season 1
When mites threaten to take down Global Dynamics, Jack is called into action since Jo is in the middle of training. Allison is struggling with the fact that everyone things that her brain doesn't work and she is determined to prove that she is back in action again.
It's Founder's Day in Eureka and everyone is in the spirit of the celebration until Jack, Allison, Henry, Jo and Fargo are transported back to 1947 where they meet some familiar faces along the way. Will they be able to get back to 2010 or will they be stuck forever in 1947 where Eureka is not a town, but an Army base.
See the characters from America’s smartest little town like you’ve never seen them before, as you get ready for the all-new season of Syfy’s original series, Eureka. And this year, “the equation has changed.” Yes, Eureka is going through a major transformation, and as you’ll see, its inhabitants might never be the same.
Carter finds the "missing link" to the mystery monster.
Carter finds the "missing link" to the mystery monster.
Carter follows the latest clues to a fateful confrontation.
An autopsy of the creature leads to a shocking discovery.
Allison Blake has a frightening run-in with the creature.
Carter, Lupo and Taggart search the woods for the beast
Video of a beast outside Eureka spurs Carter and Taggert into action.
A mysterious presence in the woods outside town first sparks fear, then prompts an investigation which quickly involves all of Eureka's eccentric denizens.
Main cast members.
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