Summary
As commanded by Kiritsugu, Saber unleashes her Noble Phantasm on the Holy Grail, with a completely unexpected result. Who will end up winning the war?
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As commanded by Kiritsugu, Saber unleashes her Noble Phantasm on the Holy Grail, with a completely unexpected result. Who will end up winning the war?
Two heroes, two masters, one grail; a winner will be decided.
Saber vs. Berserker, Archer vs. Rider, another hero will fall and a secret will be revealed.
The end of the battle is drawing near and relationships between Masters and Servants are changing. Many players have dropped off the field, and a very special one is next to go.
Saber is hot on the trail of Rider, much to his delight. Meanwhile, Kiritsugu sets off on a different lead. The new player, Matou Kariya, watches in the background as his play unfolds perfectly.
Irisviel time is running out and Kiritsugu is doing what he can to make her comfortable. But the game continues and he leaves to eliminate his next target. A surprise attack against his hideout leaves him a man down and heart broken.
Natalia has raised Kiritsugu since rescuing him from the island. He has followed her in every step in becoming an assassin. Over the years their relationship has grown to the point of mother and child, so what Kiritsugu does next is…
As a child, Kiritsugu lived on a small island with his father Nori. Nori's magical work with flowers has captured the attention of a local girl.
With rules being broken and new players entering the tournament, the remaining Heroes and Masters are entering a new phase of the tournament. What Tokiomi does next will affect everyone.
With all the Heroes exhausted from their win against Caster, Saber has challenged Lancer to a final battle. A battle fought with honor and respect between two Knights. Kiri doesn’t care for honor or respect, he will win by any means necessary and tonight he shows how far he will go.
Rider is shifting Caster into his Reality Marble to buy some time. He asks the other Heroes to come up with a plan to finish Caster off. A phone call from Kiritsugu gives them a fighting chance, but it comes down to Lancer making a difficult choice.
The battle against Caster continues as the Heroes have no way of stopping him. Toki is trying to appeal to Archer to use his Noble Phantasm to obliterate the monster. Kiri meanwhile, is planning to destroy the source of the monsters powers.
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Rider and Waver make a trip into town, and stop in a bookstore along the way. There, Waver reads a biography on Rider's life and learns why he aimed to conquer the far east. Meanwhile, Caster and Ryuunosuke return to their destroyed base. A conversation with his Master leads Caster to an epiphany, and with insanity in his heart, the mad magician begins casting a certain spell...
Hidden in a Fuyuki hotel, Kiritsugu tries plan his next move, but is still at a loss trying to understand Kirei's motives. Elsewhere, Iry and Saber have moved to a new hideout, a traditional Japanese manor. But while Iry seems excited about their new location, Saber senses something is amiss...
Rider, Saber, and Archer sit down for a drink and discuss what makes a King. The talk turns to violence when Assassin interrupts…
The mystery of the mass kidnappings in Fuyuki remains unsolved, with more kids disappearing daily. When Tohsaka Rin can't get in touch with her friend Kotone, she braves the darkness and enters the city on her own to search for her. That's when she spots a strange man leading two kids around and decides to follow him...
Kiritsugu and company are wrapping up after the assault on their castle, and the Einzbern Master decides to ignore Saber's desire to pursue Caster, instead leaving on his own to finish off Kayneth. But Kayneth, after being saved by Lancer, has awakened to find himself bandaged and strapped to a bed. Sola-Ui explains the hopelessness of his current situation, and offers a shocking proposal...
Battle rages throughout Einzbern Castle: Kayneth's magical mercury sphere versus Kiritsugu's formidable gun arsenal, Saber and Lancer join forces against Caster in the forest, and Irisviel detects a new enemy as she and Maiya make their escape.
The rules of the game have changed and the Masters have a chance to earn an extra command spell. All they have to do is find Castor and kill him.
A car screams down the moonlit streets of Fuyuki City, with a very happy-go-lucky Irisviel behind the wheel and a slightly unnerved Saber sitting next to her. The evening takes a bad turn when a mysterious shadow darts in front of them. The person claims to be Saber's loyal retainer, yet Saber has no memory of them...
Rider suddenly appears just the battle with Lancer reaches its climax, much to Saber's consternation. Undeterred, Rider calls out to the many people observing the fight from within the shadows...but it seems he's not the only heroic spirit drawn in by the battle.
As Saber and Lancer continue their battle, Kiri and Maiya continue the search for Lancer’s master. What they discover is shocking…
All the servants have been summoned and now it is a game of spy vs spy. Who will be the first to take the initiative in Fuyuki City?
Kiritsugu and his daughter Illyasviel stroll through the Einzbern woods. As Saber watches the happy parent and child, she ponders why Kiritsugu has not spoken to her since she was summoned. And in Fuyuki City, the battle ground where the Holy Grail War will be fought, the seventh and final hero is summoned.
Seeking the power of the Holy Grail, something that can make miracles occur, seven different mages summon seven Heroes, and fight until the last man remains--a battle of epic proportions, the Holy Grail War. In preparation for the war, various participants are chosen from all over the globe. Eight years ago in Einzbern Castle in Germany, a girl named Illyasviel is born. Her father, Kiritsugu Emiya, embraces her knowing he will be part of the battle, as well.
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