Summary
In this episode, Freeman meets the local townsfolk.
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Follow the thoughts of Gordon Freeman, theoretical physicist and survivor.
Follow the thoughts of Gordon Freeman, theoretical physicist and survivor.
In this episode, Freeman meets the local townsfolk.
In this episode, Freeman tours the neighborhood of Ravenholm.
In this episode, Freeman heads into town.
In this episode, Freeman meets some new colleagues.
In this episode, Freeman decides he's had enough boating for one day.
In this episode, Freeman continues along the river, making new friends and saying goodbye to an old one.
In this episode, Freeman's ongoing river journey gains increased attention by the authorities.
In this episode, Freeman takes another rest stop from sailing down the river.
In this episode, Freeman continues down the river, after conducting some business first.
In this episode, Freeman encounters others and has disputes over river management.
In this episode, Freeman begins sailing down the City 17 river.
In this episode, Freeman accidentally damages the historic canals and makes his way onto the scenic river.
In this episode, Freeman spirals further down the canal system.
In this episode, Freeman explore more of the canal system and does not get strangled.
In this episode, Freeman explores the canals with the help of City 17 law enforcement.
In this episode, Freeman finds an underground railroad that is not so underground.
In this episode, Freeman is wanted by the police for questioning.
In this episode, Freeman socializes with the locals and conducts a science experiment.
In this episode, Freeman goes Hawaiian.
Follow the thoughts of Dr. Gordon Freeman, a 27 year old physicist and neurotic individual.
Follow the thoughts of Dr. Gordon Freeman, a 27 year old physicist and neurotic individual.
In this episode, Freeman fulfills his destiny.
In this episode, Freeman shakes the foundations of alien faith.
In this episode, Freeman begins work at his new job.
In this episode, Freeman attempts to conquer new lands.
In this episode, Freeman explores the depths and heights of the known universe.
In this episode, Freeman engages in the second most dangerous game.
In this episode, Freeman adjusts to his new reality.
In this episode, Freeman gets the ending he deserves.
In this episode, Freeman experiences his final moments on Earth.
In this episode, Freeman has one out-of-body experience after another.
In this episode, Freeman backtracks the way he came as his life gets increasingly stranger.
In this episode, Freeman gets lost and finds more people who want him to do chores.
In this episode, Freeman swims through a reactor and gets high on heroism.
In this episode, Freeman continues wandering through the Lambda complex and finds reasons to get lighter and lighter on ammunition.
Freeman's Mind breaks free of Half-Life and expands to every other first-person game made!
In this episode, Freeman wanders through the Lambda labs, uncovers a crime, and has dimensional dementia.
In this episode, Freeman has no problems like ninja problems.
In this episode, enters the Lambda complex and does not find the welcoming to his satisfaction.
In this episode, Freeman goes underground, underwater, and under fire.
In this episode, things become increasingly strange and crowded for Freeman.
In this episode, Freeman investigates paranormal activity and brings the roof down.
In this episode, Freeman tries to mind his own business and is spectacularly unsuccessful.
In this episode, Freeman continues his uphill battle, gets armed to the teeth, and directs air traffic.
In this episode, Freeman leaps over lasers and continues getting the attention of others.
In this episode, Freeman has some rubble trouble.
In this episode, Freeman sings and dances while being shot at by a tank.
In this episode, Freeman realizes the gravity of his situation.
In this episode, Freeman wanders around the desert with an unwanted chaperone.
In this episode, Freeman does one dam thing after another.
In this episode, Freeman assumes a leadership position, checks the weather, and blows people up.
In this episode, Freeman continues to search for a working exit, turns on lasers, and conducts a counseling session.
In this episode, Freeman escapes from the conveyer belt, and does not make new friends.
In this episode, Freeman rides conveyer belts on his way to riding conveyer belts, only to ride more conveyer belts.
In this episode, Freeman gets meat chucked at him and goes on an industrial water slide.
In this episode, Freeman gets lost again.
In this episode, Freeman wakes up and tries to remember what happened.
In this episode, Freeman undergoes hazard course training.
In this episode, Freeman chills out, makes it back to the surface, and has some downtime.
In this episode, Freeman gets wet again, discovers a massive machine, and breaks another computer.
In this episode, Freeman has an aquatic encounter.
In this episode, Freeman goes underground and underwater.
In this episode, In this episode, Freeman launches a rocket and tries to escape.
In this episode, Freeman finds the end of the line on the railway system he's been following.
In this episode, Freeman comes up with a new plan for his escape, travels further down the rail system, and explores the meaning of paranoia.
Hear the ramblings o' Cap'n Goatbeard Freeman, a pirate o' 27 years. In this part o' the tale, he be droppin' every lubber what gets in his way.
In this episode, Freeman turns around and forges a new path on his tram.
In this episode, Freeman starts a new plan of escape travelling on the electric tram tracks.
In this episode, Freeman continues trying to get the power on to the railway so he can escape and encounters even bigger problems.
In this episode, Having powered up the generator, Freeman makes his way back to the train tracks in order to get to the surface.
In this episode, Freeman negotiates the best he can with the military and tries to start up the power generator so he can escape.
In this episode, Freeman evades yet another giant alien, soldiers, and the ceiling.
In this episode, Freeman gets wet and plummets further in his descent of Black Mesa.
In this episode, Freeman backtracks and blows his top.
In this episode, Freeman descends deeper, monkeys around, and comes to a dead end.
In this episode, Freeman gets winded, presses more buttons, and crosses treacherous gaps.
In this episode, Freeman manuevers around a giant monster, wanders deep in Black Mesa, and gets stuck.
In this episode, Freeman braves radioactive waste, finds a new route, and encounters something much bigger than him.
In this episode, Freeman escapes from the ventilation shafts, finds a new path, and heads downward again, trying to find another exit.
In this episode, Freeman finally makes it to the surface, encounters some new problems, and spends more time in ventilation shafts than ever before.
In this episode, Freeman meets the "rescue team" and continues his ascent to the surface.
In this episode, Freeman continues his ascent, hops over lasers, and finds a submachine gun.
In this episode, Freeman ends it all.
In this episode, Freeman cools off and goes deep into the ventilation system trying to escape.
In this episode, Freeman runs into some trouble and locates an exit.
In this episode, Freeman ascends a floor and has electrical encounters in his attempt to escape.
In this episode, Freeman performs feats of balance in his attempt to find an alternate route.
In this episode, Freeman looks for an alternate exit and descends further into Black Mesa.
In this episode, Freeman makes it to the lobby and attempts to escape the facility.
In this episode, the experiment having turned into a failure, Freeman starts making his way back up to the lobby.
In this episode, Freeman continues to the testing chamber and begins the experiment.
In this episode, Freeman arrives at the lobby, deals with office politics, and suits up for the lab's experiment.
Follow the thoughts of Dr. Gordon Freeman, a 27 year old physicist and neurotic individual.
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