GameCenter CX

GameCenter CX

ゲームセンターCX
Continuing First aired 04/Nov/2003 Japan Japanese 31 season(s) 493 episode(s)
Shinya Arino, a member of comedy duo Yoiko, plays Japan's most popular video games and records his progress as he works through a time limit, usually lasting up to one day. He is supported by his Assistant Directors and Staff, both via moral support and actual gameplay. He also gets the chance to interview game designers and to play arcade games occasionally.

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TimeScore 33% Skip It
Binge Meter 48% Slow Burn
Episode Pulse Quiet 40% activity score
Drop Rate 0% Very Low

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Seasons & Episodes

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Season 30 · Season 30
4 episode(s) · Air date: 23/Apr/2026
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Season 29 · Season 29
20 episode(s) · Air date: 24/Apr/2025
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Season 28 · Season 28
20 episode(s) · Air date: 25/Apr/2024
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Season 27 · Season 27
20 episode(s) · Air date: 27/Apr/2023
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Season 26 · Season 26
20 episode(s) · Air date: 28/Apr/2022
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Season 25 · Season 25
20 episode(s) · Air date: 22/Apr/2021
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Season 24 · Season 24
20 episode(s) · Air date: 16/Apr/2020
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Season 23 · Season 23
20 episode(s) · Air date: 19/Apr/2019
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Season 22 · Season 22
20 episode(s) · Air date: 20/Apr/2018
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Season 21 · Season 21
20 episode(s) · Air date: 21/Apr/2017
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Season 20 · Season 20
20 episode(s) · Air date: 22/Apr/2016
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Season 19 · Season 19
20 episode(s) · Air date: 10/Apr/2015
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Season 18 · Season 18
20 episode(s) · Air date: 11/Apr/2014
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Season 17 · Season 17
20 episode(s) · Air date: 12/Apr/2013
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S17E8
Moved by "Donkey Kong Country 2: Diddy's Kong Quest"! (#164) (3)
Air date: 18/Jul/2013 · Runtime: 60 min
Summary

In what is a first for the show Arino's challenge of Donkey Kong Country 2 was stretched into a third day. With only the last world standing between Arino and victory he'll be praying that this challenge won't throw up any more surprises than it already has. For this week's TamaGe Arino is tipped off about a miraculous toy store. First up Arino plays a class beat-em-up before speaking to the owner in order to discover the true nature of the miracle of which the postcard spoke. Arino will have to deal with a special guest who's quick on the draw if he hopes to guess the game in Famicom Sniper. This Project: Game Version 3 segment brings us what will undoubtedly be the first of many production meetings to discuss ideas for the third Retro Game Challenge title.

Summary

In what is a first for the show Arino's challenge of Donkey Kong Country 2 was stretched into a third day. With only the last world standing between Arino and victory he'll be praying that this challenge won't throw up any more surprises than it already has. For this week's TamaGe Arino is tipped off about a miraculous toy store. First up Arino plays a class beat-em-up before speaking to the owner in order to discover the true nature of the miracle of which the postcard spoke. Arino will have to deal with a special guest who's quick on the draw if he hopes to guess the game in Famicom Sniper. This Project: Game Version 3 segment brings us what will undoubtedly be the first of many production meetings to discuss ideas for the third Retro Game Challenge title.

S17E7
Crazy About "Donkey Kong Country 2: Diddy's Kong Quest"! (#163) (2)
Air date: 05/Jul/2013 · Runtime: 60 min
Summary

After starting his Donkey Kong Country 2 challenge brimming with confidence Arino was quickly brought back to earth in the way only Rare games know how to do. With some 'words of encouragement' given by AD Matsui this is a quest Arino feels he must complete. A short GCCX News segment brings us to a press conference where a number of exciting announcements were made regarding the celebration of the 10th anniversary of the show. The size of Arino's ice cream is directly proportional to the size of the announcement so you know today's ice cream break is going to bring big news. Two suspicious fellows exchange a white package in the middle of a busy intersection but it's not the plot of a crime thriller, it's Famicom Sniper.

Summary

After starting his Donkey Kong Country 2 challenge brimming with confidence Arino was quickly brought back to earth in the way only Rare games know how to do. With some 'words of encouragement' given by AD Matsui this is a quest Arino feels he must complete. A short GCCX News segment brings us to a press conference where a number of exciting announcements were made regarding the celebration of the 10th anniversary of the show. The size of Arino's ice cream is directly proportional to the size of the announcement so you know today's ice cream break is going to bring big news. Two suspicious fellows exchange a white package in the middle of a busy intersection but it's not the plot of a crime thriller, it's Famicom Sniper.

S17E1
Our First Disney Game! "The Magical Quest Starring Mickey Mouse" (#157)
Air date: 12/Apr/2013 · Runtime: 60 min
Summary

Season 17 is a special season, the 10th anniversary season! In the first episode of this special season, Arino plays his first Disney game, the Capcom-made Magical Quest for the SNES.

Summary

Season 17 is a special season, the 10th anniversary season! In the first episode of this special season, Arino plays his first Disney game, the Capcom-made Magical Quest for the SNES.

Season 16 · Season 16
20 episode(s) · Air date: 13/Apr/2012
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S16E14
Celebrating 150 Episodes with "PaRappa the Rapper" (#150)
Air date: 23/Nov/2012 · Runtime: 60 min
Summary

In celebration of the 150th episode of the show, Arino tries out his 4th PS1 challenge, Parappa the Rapper. It is the first music game to be challenged in the show. However in order to master a game about rap, he must become a rapper.

Summary

In celebration of the 150th episode of the show, Arino tries out his 4th PS1 challenge, Parappa the Rapper. It is the first music game to be challenged in the show. However in order to master a game about rap, he must become a rapper.

S16E4
The Kacho Delivers... "Kattobi! Takuhai-kun" (#140)
Air date: 25/May/2012 · Runtime: 60 min
Summary

Kattobi! Takuhai-kun is a strange game on the PC Engine where the player takes the role as a delivery boy. Arino sits on his trusty moped and hopes to get the package delivered in time, but many obstacles are in his way.

Summary

Kattobi! Takuhai-kun is a strange game on the PC Engine where the player takes the role as a delivery boy. Arino sits on his trusty moped and hopes to get the package delivered in time, but many obstacles are in his way.

Season 15 · Season 15
20 episode(s) · Air date: 14/Apr/2011
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S15E18
Find the Solution! "Jake Hunter" (#134)
Air date: 26/Jan/2012 · Runtime: 60 min
Summary

Arino seeks out the mystery in Tantei Jinguuji Saburou, a Famicom Disk System game involving the investigation of a murdered bar hostess.

Summary

Arino seeks out the mystery in Tantei Jinguuji Saburou, a Famicom Disk System game involving the investigation of a murdered bar hostess.

S15E17
More Fighting Frogs! "Battletoads" (#133) (Part 2)
Air date: 12/Jan/2012 · Runtime: 60 min
Summary

Part 2 of the Battletoads challenge, Arino continues to struggle through the brutal difficulty of the game, but the fun factor seems to override the frustration factor.

Summary

Part 2 of the Battletoads challenge, Arino continues to struggle through the brutal difficulty of the game, but the fun factor seems to override the frustration factor.

S15E16
Fighting Frogs! "Battletoads" (#132) (Part 1)
Air date: 15/Dec/2011 · Runtime: 60 min
Summary

Arino takes on the unique Western Side scroller Battletoads. Known in the west for both it's unique gameplay, and it's difficulty, Arino finds himself doing something he hasn't done in a while on the show...

Summary

Arino takes on the unique Western Side scroller Battletoads. Known in the west for both it's unique gameplay, and it's difficulty, Arino finds himself doing something he hasn't done in a while on the show...

S15E15
My Thanks To You. "Mito Koumon" (#131)
Air date: 01/Dec/2011 · Runtime: 60 min
Summary

Mito Koumon is a Famicom game sort of based on the long-running historical TV drama of the same name, featuring the old adventurer Mito Koumon and his band of followers. It’s an action adventure a little bit like the Ganbare Goemon games, but with more "adventure" — in other words, figuring out what to do half the time. Arino has to get through seven stage, which sounds promising, but it is a Sunsoft game, after all.

Summary

Mito Koumon is a Famicom game sort of based on the long-running historical TV drama of the same name, featuring the old adventurer Mito Koumon and his band of followers. It’s an action adventure a little bit like the Ganbare Goemon games, but with more "adventure" — in other words, figuring out what to do half the time. Arino has to get through seven stage, which sounds promising, but it is a Sunsoft game, after all.

S15E14
Take On The Cloth! "Saint Seiya: Ougon Densetsu" (#130)
Air date: 17/Nov/2011 · Runtime: 60 min
Summary

It’s time to challenge Saint Seiya: Ougon Densetsu, the first Famicom game based on the popular manga/anime Saint Seiya. It’s a regular action game with some RPG elements and loosely follows some plot-lines from the manga.

Summary

It’s time to challenge Saint Seiya: Ougon Densetsu, the first Famicom game based on the popular manga/anime Saint Seiya. It’s a regular action game with some RPG elements and loosely follows some plot-lines from the manga.

S15E13
Traveling By Dragon: "Flying Dragon: The Secret Scroll" (#129)
Air date: 03/Nov/2011 · Runtime: 60 min
Summary

Arino’s challenge this time is Hiryu no Ken for Famicom, a simple action game from the company that would become Culture Brain. You play as a young man named Ryuhi, martial arts master trying to recapture the secret scrolls of the Hiryu-no-Ken. The game alternates between platformer stages and one-on-one tournament battles, and Arino must finish the world tournament at the end of the game to win.

Summary

Arino’s challenge this time is Hiryu no Ken for Famicom, a simple action game from the company that would become Culture Brain. You play as a young man named Ryuhi, martial arts master trying to recapture the secret scrolls of the Hiryu-no-Ken. The game alternates between platformer stages and one-on-one tournament battles, and Arino must finish the world tournament at the end of the game to win.

S15E12
Ninja From the Future!? "Strider" (#128)
Air date: 20/Oct/2011 · Runtime: 60 min
Summary

Arino takes on a Mega Drive game, and it’s another well-regarded title: Strider, Sega’s port of the Capcom arcade game. It’s a relatively short game — just five stages — and not as brutal as, say, Ghouls ‘N’ Ghosts, but it still has its moments.

Summary

Arino takes on a Mega Drive game, and it’s another well-regarded title: Strider, Sega’s port of the Capcom arcade game. It’s a relatively short game — just five stages — and not as brutal as, say, Ghouls ‘N’ Ghosts, but it still has its moments.

S15E11
A New Hello! "Pac-Man 2: The New Adventures" (#127)
Air date: 22/Sep/2011 · Runtime: 60 min
Summary

Hello! Pac-Man," known outside Japan as "Pac-Man 2: The New Adventures." is a cartoony action-adventure where you guide Pac-Man through a series of missions. You can only direct him using a slingshot to fire pellets at things he should pay attention to, or a secondary "look" command. There are only four episodes ("rounds") in the game, but this likely won’t be a jolly stroll for Arino.

Summary

Hello! Pac-Man," known outside Japan as "Pac-Man 2: The New Adventures." is a cartoony action-adventure where you guide Pac-Man through a series of missions. You can only direct him using a slingshot to fire pellets at things he should pay attention to, or a secondary "look" command. There are only four episodes ("rounds") in the game, but this likely won’t be a jolly stroll for Arino.

S15E9
Raised By Quizzes: "Quiz My Angel" (#125)
Air date: 11/Aug/2011 · Runtime: 60 min
Summary

Daisuke Nagashima, the shows former producer, reappears before Arino. Like the Arinos, he had a baby girl and so he looks to the Kacho for advice on how to raise a child. In Arino's 3rd PS1 challenge he takes on Quiz My Angel which is both a quiz game, and a simulation game in which you raise a daughter to adulthood.

Summary

Daisuke Nagashima, the shows former producer, reappears before Arino. Like the Arinos, he had a baby girl and so he looks to the Kacho for advice on how to raise a child. In Arino's 3rd PS1 challenge he takes on Quiz My Angel which is both a quiz game, and a simulation game in which you raise a daughter to adulthood.

S15E7
Golf? Or Billiards? "Kirby's Dream Course" (#123)
Air date: 07/Jul/2011 · Runtime: 60 min
Summary

Kirby Bowl (Kirby’s Dream Course) isn’t a regular Kirby game — it’s a crazy hybrid of mini-golf and elements of pool, with Kirby being the ball, and needing to get through the tricky courses by destroying all the enemies and dropping into the hole at the end.

Summary

Kirby Bowl (Kirby’s Dream Course) isn’t a regular Kirby game — it’s a crazy hybrid of mini-golf and elements of pool, with Kirby being the ball, and needing to get through the tricky courses by destroying all the enemies and dropping into the hole at the end.

S15E3
The Kacho Roars Around in "F-ZERO" (#119) (Part 2)
Air date: 12/May/2011 · Runtime: 60 min
Summary

Arino's F-Zero challenge has been lowered from Expert to Standard difficulty, but even so it proves to be quite a hurdle.

Summary

Arino's F-Zero challenge has been lowered from Expert to Standard difficulty, but even so it proves to be quite a hurdle.

S15E2
F1!? Nah, "F-ZERO" (#118) (Part 1)
Air date: 28/Apr/2011 · Runtime: 60 min
Summary

In his early 20's Arino played F-Zero on SNES more times than he can remember, because of this Arino must clear all of the original F-Zero's courses on Expert difficulty.

Summary

In his early 20's Arino played F-Zero on SNES more times than he can remember, because of this Arino must clear all of the original F-Zero's courses on Expert difficulty.

S15E1
The 15th Season Starts! "Mr. Gimmick" (#117)
Air date: 14/Apr/2011 · Runtime: 60 min
Summary

The game that opens this new season is Sunsoft’s Gimmick! This platformer came at the peak of the Famicom’s life, and is a fantastic production both visually and musically. And though it may look cute and possess only six stages, it’s designed for platforming pros; a nice send-off for a system that more or less made the genre.

Summary

The game that opens this new season is Sunsoft’s Gimmick! This platformer came at the peak of the Famicom’s life, and is a fantastic production both visually and musically. And though it may look cute and possess only six stages, it’s designed for platforming pros; a nice send-off for a system that more or less made the genre.

Season 14 · Season 14
10 episode(s) · Air date: 28/Oct/2010
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S14E10
Arino's First Choice! "Tower of Babel"
Air date: 17/Mar/2011 · Runtime: 60 min
Summary

The Tower of Babel is an action-puzzle game where you guide the big-nosed hero up the eponymous tower. Each level is filled with L-shaped blocks that must be placed so that Arino can reach the exit door.

Summary

The Tower of Babel is an action-puzzle game where you guide the big-nosed hero up the eponymous tower. Each level is filled with L-shaped blocks that must be placed so that Arino can reach the exit door.

S14E7
You Scared? You Sleepy? "Night of the Sickle Weasel" (#113)
Air date: 08/Feb/2011 · Runtime: 60 min
Summary

Arino recently played through the detective adventure Okhotsk ni Kiyu, and now he tackles another adventure, though this one is almost pure story: Kamaitachi no Yoru, Chun Soft’s Super Famicom visual novel.

Summary

Arino recently played through the detective adventure Okhotsk ni Kiyu, and now he tackles another adventure, though this one is almost pure story: Kamaitachi no Yoru, Chun Soft’s Super Famicom visual novel.

S14E5
No, Not More Shooting! "Super Star Force" (#111)
Air date: 06/Jan/2011 · Runtime: 60 min
Summary

Arino challenged the original Star Force way back in season 1, and Super Star Force would make the second ever shooting game featured in full on the show.

Summary

Arino challenged the original Star Force way back in season 1, and Super Star Force would make the second ever shooting game featured in full on the show.

S14E2
The Prince Becomes a Slime! "Smart Ball" (#108)
Air date: 11/Nov/2010 · Runtime: 60 min
Summary

Jerry is turned into a slime by an evil magician who also goes ahead and steals the princess. For Arino, this means he must complete all eight worlds in this cute platformer before midnight.

Summary

Jerry is turned into a slime by an evil magician who also goes ahead and steals the princess. For Arino, this means he must complete all eight worlds in this cute platformer before midnight.

S14E1
Off-Course!? "Paris-Dakar Rally Special" (#107)
Air date: 28/Oct/2010 · Runtime: 60 min
Summary

Today’s challenge, Paris-Dakar Rally Special, is considered a bad one. It’s low-quality all-around, from a Famicom-era publisher (CBS Sony) that was never known for quality in the first place. It’s a racing game, of course — taking place in the real-life Paris-Dakar Rally — but calling it a racing game is not entirely accurate. You’ll see.

Summary

Today’s challenge, Paris-Dakar Rally Special, is considered a bad one. It’s low-quality all-around, from a Famicom-era publisher (CBS Sony) that was never known for quality in the first place. It’s a racing game, of course — taking place in the real-life Paris-Dakar Rally — but calling it a racing game is not entirely accurate. You’ll see.

Season 13 · Season 13
6 episode(s) · Air date: 22/Jul/2010
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S13E6
The Man Who Made Dragon Quest: Hori Yuji Special (#106)
Air date: 07/Oct/2010 · Runtime: 60 min
Summary

Horii’s game career began in 1983, but before that, he was kicking around as a freelance writer. But his love of games led him to enter an Enix game design contest in 1982, the same contest that Koichi Nakamura, another part of the Dragon Quest team, would enter. Horii’s entry was a game called Love Match Tennis. Both his and Nakamura’s games ended up published, and from there, Horii was in it to win it.

Summary

Horii’s game career began in 1983, but before that, he was kicking around as a freelance writer. But his love of games led him to enter an Enix game design contest in 1982, the same contest that Koichi Nakamura, another part of the Dragon Quest team, would enter. Horii’s entry was a game called Love Match Tennis. Both his and Nakamura’s games ended up published, and from there, Horii was in it to win it.

S13E5
Detective Kacho!? "Hokkaido Serial Killer" (#105)
Air date: 23/Sep/2010 · Runtime: 60 min
Summary

From the creator of Dragon Quest, comes this adventure game. As a detective you must find out who is behind a series of murders in Hokkaido and stop them.

Summary

From the creator of Dragon Quest, comes this adventure game. As a detective you must find out who is behind a series of murders in Hokkaido and stop them.

S13E4
Celebrating the Morning Serial Drama?! "GeGeGe no Kitaro: The Demon King's Resurrection" (#104)
Air date: 09/Sep/2010 · Runtime: 60 min
Summary

Arino’s challenge for this episode: GeGeGe no Kitaro: Fukkatsu! Tenma Daioh (Resurrection of the King of Demons) for the Super Famicom, the third Kitaro game and a pretty standard platformer. Arino must get through all 19 stages before seeing the ending; no small number for him.

Summary

Arino’s challenge for this episode: GeGeGe no Kitaro: Fukkatsu! Tenma Daioh (Resurrection of the King of Demons) for the Super Famicom, the third Kitaro game and a pretty standard platformer. Arino must get through all 19 stages before seeing the ending; no small number for him.

S13E3
The Sweat and Tears of Youth: "Koshien" (#103)
Air date: 19/Aug/2010 · Runtime: 60 min
Summary

Koshien takes its name after Koshien Stadium, the regular home of Japan’s National High School Baseball Championship. All Arino has to do is complete the tournament in the game, a six-team gauntlet. For the occasion, AP Ishida will be keeping score, and AD Katayama follows by giving Arino a baseball cap.

Summary

Koshien takes its name after Koshien Stadium, the regular home of Japan’s National High School Baseball Championship. All Arino has to do is complete the tournament in the game, a six-team gauntlet. For the occasion, AP Ishida will be keeping score, and AD Katayama follows by giving Arino a baseball cap.

S13E2
Chain 'em! "Super Puyo Puyo" (#102)
Air date: 05/Aug/2010 · Runtime: 60 min
Summary

Arino challenges Super Puyo Puyo on the hardest difficulty, but it may prove to be to difficult even for the self proclaimed puzzle kacho.

Summary

Arino challenges Super Puyo Puyo on the hardest difficulty, but it may prove to be to difficult even for the self proclaimed puzzle kacho.

S13E1
The Revival! "Golgo 13: Top Secret Episode" (#101)
Air date: 22/Jul/2010 · Runtime: 60 min
Summary

Arino’s tasked with conquering Golgo 13 for Famicom, better known to English-speaking countries as Golgo 13: Top Secret Episode for NES. And coincidentally enough, it has 13 arduous stages for the kacho to try to get through as he assumes the role of the manga super spy for the first episode of the 13th season.

Summary

Arino’s tasked with conquering Golgo 13 for Famicom, better known to English-speaking countries as Golgo 13: Top Secret Episode for NES. And coincidentally enough, it has 13 arduous stages for the kacho to try to get through as he assumes the role of the manga super spy for the first episode of the 13th season.

Season 12 · Season 12
11 episode(s) · Air date: 13/Oct/2009
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S12E11
Until We Meet Again... "Wrecking Crew" (#100)
Air date: 30/Mar/2010 · Runtime: 60 min
Summary

It’s the 100th episode of Game Center CX! And his challenge game: Wrecking Crew. The Famicom action puzzle game from Nintendo stars Mario as a demolition worker who must use his hammer to bust down all the stone walls and ladders in the game’s stages — 100 stages, incidentally.

Summary

It’s the 100th episode of Game Center CX! And his challenge game: Wrecking Crew. The Famicom action puzzle game from Nintendo stars Mario as a demolition worker who must use his hammer to bust down all the stone walls and ladders in the game’s stages — 100 stages, incidentally.

S12E10
Catch the Rainbow: "Rainbow Island" (#99)
Air date: 16/Mar/2010 · Runtime: 60 min
Summary

Today it's Rainbow Islands from Taito, the first sequel to Bubble Bobble. In it, the dinosaurs-turned-humans Bubby and Bobby must rescue a princess, and rather than blowing bubbles, the boys shoot rainbows that they can use to climb up the levels.

Summary

Today it's Rainbow Islands from Taito, the first sequel to Bubble Bobble. In it, the dinosaurs-turned-humans Bubby and Bobby must rescue a princess, and rather than blowing bubbles, the boys shoot rainbows that they can use to climb up the levels.

S12E9
Captain Kacho: "Pilotwings" (#98)
Air date: 16/Feb/2010 · Runtime: 60 min
Summary

Arino takes to the sky with Pilotwings, the Super Famicom launch game that’s now almost 20 years old! This "sky sports simulation" features a variety of flying machines that the player uses to complete various challenges.

Summary

Arino takes to the sky with Pilotwings, the Super Famicom launch game that’s now almost 20 years old! This "sky sports simulation" features a variety of flying machines that the player uses to complete various challenges.

S12E8
We Fight Together! "Ninja Gaiden II: The Dark Sword of Chaos" (#97) (Part 2)
Air date: 02/Feb/2010 · Runtime: 60 min
Summary

Part 2 of the Ninja Gaiden II challenge. Arino continues to fight his way through the brutal game. In order to help him, Tojima returns with multiple AD's from past and present at his side. It will take the all of their combined power to finally put an end to Jaquio.

Summary

Part 2 of the Ninja Gaiden II challenge. Arino continues to fight his way through the brutal game. In order to help him, Tojima returns with multiple AD's from past and present at his side. It will take the all of their combined power to finally put an end to Jaquio.

S12E7
Another Death Struggle: "Ninja Gaiden II: The Dark Sword of Chaos" (#96) (Part 1)
Air date: 19/Jan/2010 · Runtime: 60 min
Summary

Four years after tackling the original Ninja Ryukenden (Ninja Gaiden), our hero is forced to endure that game’s sequel: Ninja Gaiden II: The Dark Sword of Chaos.

Summary

Four years after tackling the original Ninja Ryukenden (Ninja Gaiden), our hero is forced to endure that game’s sequel: Ninja Gaiden II: The Dark Sword of Chaos.

S12E6
Catching Up With the Times: "Street Fighter 2010" (#95)
Air date: 05/Jan/2009 · Runtime: 60 min
Summary

Game Center CX returns for 2010 with the Famicom sci-fi action game 2010 Street Fighter. SF2010 tells the story of bionic warrior Kevin (or Ken in the English version), tasked with defeating some bionic menaces over several planets.

Summary

Game Center CX returns for 2010 with the Famicom sci-fi action game 2010 Street Fighter. SF2010 tells the story of bionic warrior Kevin (or Ken in the English version), tasked with defeating some bionic menaces over several planets.

S12E4
The Real Trial! Shiren the Wanderer (#93) (Part 2)
Air date: 24/Nov/2009 · Runtime: 60 min
Summary

Unsurprisingly, Fushigi no Dungeon 2 left Arino beaten and bruised beyond recognition last time. His attempt to get through all 30 "floors" of the game’s dungeons fell pretty short of that number. It was a learning process the entire way, as Arino’s mistakeshd grave consequences — having to start all over with nothing.

Summary

Unsurprisingly, Fushigi no Dungeon 2 left Arino beaten and bruised beyond recognition last time. His attempt to get through all 30 "floors" of the game’s dungeons fell pretty short of that number. It was a learning process the entire way, as Arino’s mistakeshd grave consequences — having to start all over with nothing.

S12E3
The Kacho's Trial!? "Shiren the Wanderer" (#92) (Part 1)
Air date: 10/Nov/2009 · Runtime: 60 min
Summary

Fushigi no Dungeon 2: Furai no Shiren (Mystery Dungeon: Shiren the Wanderer) is a "roguelike" dungeon crawler, where death is swift and frequent.

Summary

Fushigi no Dungeon 2: Furai no Shiren (Mystery Dungeon: Shiren the Wanderer) is a "roguelike" dungeon crawler, where death is swift and frequent.

S12E2
Kid Arino and "Kid Kool" (#91)
Air date: 27/Oct/2009 · Runtime: 60 min
Summary

For this episode, Arino takes on an original Famicom "classic," Vic Tokai’s Kakefu-kun no Jump Tengoku Speed Jigoku, which came out internationally as "Kid Kool." Kakefu-kun was a real-life kid celebrity, and his game looks like a regular platformer, with seven worlds to complete.

Summary

For this episode, Arino takes on an original Famicom "classic," Vic Tokai’s Kakefu-kun no Jump Tengoku Speed Jigoku, which came out internationally as "Kid Kool." Kakefu-kun was a real-life kid celebrity, and his game looks like a regular platformer, with seven worlds to complete.

S12E1
That Shiny Gold Cartridge! "Dragon Buster" (#90)
Air date: 13/Oct/2009 · Runtime: 60 min
Summary

Arino returns to his post, and for the start of the twelfth season, he’s playing Dragon Buster, Namco’s Famicom port of their arcade game. Arino must take the brave young hero through 12 worlds ("Rounds"), each dotted with dungeons, which are filled with monsters of all kinds.

Summary

Arino returns to his post, and for the start of the twelfth season, he’s playing Dragon Buster, Namco’s Famicom port of their arcade game. Arino must take the brave young hero through 12 worlds ("Rounds"), each dotted with dungeons, which are filled with monsters of all kinds.

Season 11 · Season 11
12 episode(s) · Air date: 14/Apr/2009
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Season Overview

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S11E12
24-Hour Documentary (#89)
Air date: 15/Sep/2009 · Runtime: 60 min
Summary

At 10:00 A.M. on August 29th, 2009 Arino embarked on his second live challenge. With a time limit of 24 hours he will try to clear Lemmings on the "Taxing" difficulty level. This episode recaps the 24 hour special with some additional behind-the-scenes moments.

Summary

At 10:00 A.M. on August 29th, 2009 Arino embarked on his second live challenge. With a time limit of 24 hours he will try to clear Lemmings on the "Taxing" difficulty level. This episode recaps the 24 hour special with some additional behind-the-scenes moments.

S11E11
Burrow Burrow!? "Dig Dug II"
Air date: 01/Sep/2009 · Runtime: 60 min
Summary

This time, Arino is playing a pretty simple game: Namco’s Dig Dug II for Famicom. Rather than a game of digging underground to burst enemies, Dig Dug II is a game of walking around an island to burst and/or sink enemies by destroying plots of land.

Summary

This time, Arino is playing a pretty simple game: Namco’s Dig Dug II for Famicom. Rather than a game of digging underground to burst enemies, Dig Dug II is a game of walking around an island to burst and/or sink enemies by destroying plots of land.

S11E8
Crunch Time! "Genpei Toma Den" (#85)
Air date: 21/Jul/2009 · Runtime: 60 min
Summary

Arino’s back in the saddle, and this time he’s tackling the PC Engine game Genpei Touma Den, a Namco action game from the arcades. In it, the undead samurai Kagekiyo traverses a very bizarre-looking Japan as he defeats creatures from the underworld. With a not-so-linear progression, Arino will have to stay sharp in his journey to get to the end.

Summary

Arino’s back in the saddle, and this time he’s tackling the PC Engine game Genpei Touma Den, a Namco action game from the arcades. In it, the undead samurai Kagekiyo traverses a very bizarre-looking Japan as he defeats creatures from the underworld. With a not-so-linear progression, Arino will have to stay sharp in his journey to get to the end.

S11E7
"Super Gussun Oyoyo:" Tsk Tsk (#84)
Air date: 07/Jul/2009 · Runtime: 60 min
Summary

This action puzzle game has you moving and placing blocks in order to guide Gussun to the exit door. With tons of stages to get through, Arino may have his work cut out for him. Gussun is easily spooked by blocks falling too close to him, and otherwise can’t be pushed off an edge from too high.

Summary

This action puzzle game has you moving and placing blocks in order to guide Gussun to the exit door. With tons of stages to get through, Arino may have his work cut out for him. Gussun is easily spooked by blocks falling too close to him, and otherwise can’t be pushed off an edge from too high.

S11E5
The Decisive Battle! "Mega Man 3" (#82)
Air date: 09/Jun/2009 · Runtime: 60 min
Summary

Arino has 1 win and 1 loss in the Mega Man series, by taking on Mega Man 3 he will either overcome his losing streak or increase it.

Summary

Arino has 1 win and 1 loss in the Mega Man series, by taking on Mega Man 3 he will either overcome his losing streak or increase it.

S11E4
The Kacho's Golf Trip: "Battle Golfer Yui" (#81)
Air date: 26/May/2009 · Runtime: 60 min
Summary

Battle Golfer Yui is probably one of the most unique games ever made. It's part RPG, part adventure, and part golf. In addition the new AD Emoto arrives to help Arino, and Arino ends up in a vs mode against the new AD, and the camera assistant Ban.

Summary

Battle Golfer Yui is probably one of the most unique games ever made. It's part RPG, part adventure, and part golf. In addition the new AD Emoto arrives to help Arino, and Arino ends up in a vs mode against the new AD, and the camera assistant Ban.

S11E3
Suck It! "Kirby's Adventure"
Air date: 12/May/2009 · Runtime: 60 min
Summary

Hoshi no Kirby: Yume no Izumi no Monogatari, the bigger, bolder sequel to the original Hoshi no Kirby on Game Boy. It’s not a terribly hard game for most, but it can be lengthy, and regardless, there are tricky bosses in the latter half that may or may throw Arino for a loop.

Summary

Hoshi no Kirby: Yume no Izumi no Monogatari, the bigger, bolder sequel to the original Hoshi no Kirby on Game Boy. It’s not a terribly hard game for most, but it can be lengthy, and regardless, there are tricky bosses in the latter half that may or may throw Arino for a loop.

S11E1
Welcome Back! "Fukuoka Hometown Special" (#78)
Air date: 14/Apr/2009 · Runtime: 60 min
Summary

The Game Center CX staff head to Fukuoka, the hometown of Cameraman Abe, Urukawa, and Inoko MAX, to promote GCCX's second DS game and meet fans. Along the way Arino visits two game centers with the staff.

Summary

The Game Center CX staff head to Fukuoka, the hometown of Cameraman Abe, Urukawa, and Inoko MAX, to promote GCCX's second DS game and meet fans. Along the way Arino visits two game centers with the staff.

Season 10 · Season 10
8 episode(s) · Air date: 22/Oct/2008
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Season Overview

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S10E8
Nakayama Approved! "Fatal Fury Special" (#77)
Air date: 18/Feb/2009 · Runtime: 60 min
Summary

The game that AD Nakayama wanted Arino to try finally makes an appearance! Fatal Fury Special in addition to being one of Nakayama's favorite games, is Arino's second fighting game challenge. During the challenge Nakayama announces that this episode will be his last.

Summary

The game that AD Nakayama wanted Arino to try finally makes an appearance! Fatal Fury Special in addition to being one of Nakayama's favorite games, is Arino's second fighting game challenge. During the challenge Nakayama announces that this episode will be his last.

S10E6
It's Been a While! "Donkey Kong Country" (#75) (Part 1)
Air date: 21/Jan/2009 · Runtime: 60 min
Summary

Arino takes on Donkey Kong Country. Though he finds the game fun and grows fond of it, it's brutal difficulty and limited save system may be to much for him to handle.

Summary

Arino takes on Donkey Kong Country. Though he finds the game fun and grows fond of it, it's brutal difficulty and limited save system may be to much for him to handle.

S10E5
The Last Samurai? Nah, "First Samurai" (#74)
Air date: 07/Jan/2009 · Runtime: 60 min
Summary

First Samurai is a platform game published by Kemco, but originally made by Europeans on Amiga. While it’s not particularly great, and only five stages long, the hope, as always, is that it will give Arino a good challenge.

Summary

First Samurai is a platform game published by Kemco, but originally made by Europeans on Amiga. While it’s not particularly great, and only five stages long, the hope, as always, is that it will give Arino a good challenge.

S10E3
"Yuyu no Quiz de Go! Go!" Go, Kacho! (#72)
Air date: 19/Nov/2008 · Runtime: 60 min
Summary

Arino must assemble a team in hopes of defeating Yuuyu no Quiz de GO! GO!. Yuuyu is the nickname of Yukiko Iwai, a teen idol from the ’80s and early ’90s who was part of the musical group Onyanko Club and the host of the show this game is based upon.

Summary

Arino must assemble a team in hopes of defeating Yuuyu no Quiz de GO! GO!. Yuuyu is the nickname of Yukiko Iwai, a teen idol from the ’80s and early ’90s who was part of the musical group Onyanko Club and the host of the show this game is based upon.

S10E2
All You Can Do Is Run! "Atomic Runner Chelnov" (#71)
Air date: 05/Nov/2008 · Runtime: 60 min
Summary

Data East’s Chelnov was part platformer, part shoot-em-up: the hero, Chelnov, always runs forward. And while he can stop, the screen always scrolls forward anyway. Even as he looks at the screenshots on the back of the box, he knows this is going to be a hard one.

Summary

Data East’s Chelnov was part platformer, part shoot-em-up: the hero, Chelnov, always runs forward. And while he can stop, the screen always scrolls forward anyway. Even as he looks at the screenshots on the back of the box, he knows this is going to be a hard one.

S10E1
Find the Dragon Balls! "Dragon Power" (#70)
Air date: 22/Oct/2008 · Runtime: 60 min
Summary

In the first episode of the new season, Arino tackles a game based on one of his favorite comic book series, Dragon Ball. Dragon Ball: Shenlong no Nazo is known for it's brutal challenge, can he clear it? He has the support of this season's A.D. Nakayama! Nakayama returns to the show for another season to help out Arino.

Summary

In the first episode of the new season, Arino tackles a game based on one of his favorite comic book series, Dragon Ball. Dragon Ball: Shenlong no Nazo is known for it's brutal challenge, can he clear it? He has the support of this season's A.D. Nakayama! Nakayama returns to the show for another season to help out Arino.

Season 9 · Season 9
6 episode(s) · Air date: 18/Jun/2008
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Season Overview

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S9E6
The Perfect Missing Child!? "Legacy of the Wizard" (#69)
Air date: 17/Sep/2008 · Runtime: 60 min
Summary

After three victories, Arino faces what could be his biggest challenge this season. The game before him is Namco/Falcom’s Dragon Slayer IV, known in America as Legacy of the Wizard. This action-RPG featurs a humongous mazelike dungeon, and a family of five, the Worzens, who must defeat the dormant dragon living beneath.

Summary

After three victories, Arino faces what could be his biggest challenge this season. The game before him is Namco/Falcom’s Dragon Slayer IV, known in America as Legacy of the Wizard. This action-RPG featurs a humongous mazelike dungeon, and a family of five, the Worzens, who must defeat the dormant dragon living beneath.

S9E5
Fight! Sunsoft's Madonna, "The Wing of Madoola" (#68)
Air date: 03/Sep/2008 · Runtime: 60 min
Summary

Not since Clock Tower has Arino played as a girl in a challenge game before, but this season we have The Madoola no Tsubasa, starring the female knight Lucia.

Summary

Not since Clock Tower has Arino played as a girl in a challenge game before, but this season we have The Madoola no Tsubasa, starring the female knight Lucia.

S9E3
Welcome Back! The Kacho Returns! (#65)
Air date: 16/Jul/2008 · Runtime: 60 min
Summary

Arino was hospitalized after he discovered an abcess on his lung. Returning to work for the first time, Kibe "interrogates" the Kachou. Afterwords Arino enters "recovery mode". The staff decides it would be cruel to subject him to a usual challenge so soon. So Arino casually plays Super Mario Bros, and ends the episode playing Dr. Mario's VS mode with AD Nakayama.

Summary

Arino was hospitalized after he discovered an abcess on his lung. Returning to work for the first time, Kibe "interrogates" the Kachou. Afterwords Arino enters "recovery mode". The staff decides it would be cruel to subject him to a usual challenge so soon. So Arino casually plays Super Mario Bros, and ends the episode playing Dr. Mario's VS mode with AD Nakayama.

S9E2
The Kacho's Business Trip to the Cannes Film Festival
Air date: 02/Jul/2008 · Runtime: 60 min
Summary

Aired while Arino Kachou was hospitalized. Arino and the staff head to the Cannes Film Festival in hopes of selling the show overseas.

Summary

Aired while Arino Kachou was hospitalized. Arino and the staff head to the Cannes Film Festival in hopes of selling the show overseas.

Season 8 · Season 8
9 episode(s) · Air date: 24/Oct/2007
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Season Overview

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S8E9
Blinding Exhilaration?! "Mendel Palace" (#63)
Air date: 27/Feb/2008 · Runtime: 60 min
Summary

Satoshi Tajiri, head of Game Freak and creator of the Pokemon series idolized Namco, and in the mid-’80s he and Ken Sugimori created their own Famicom game, Quinty, and managed to sell it to Namco. And at the end of season 8, Quinty becomes Arino’s next challenge.

Summary

Satoshi Tajiri, head of Game Freak and creator of the Pokemon series idolized Namco, and in the mid-’80s he and Ken Sugimori created their own Famicom game, Quinty, and managed to sell it to Namco. And at the end of season 8, Quinty becomes Arino’s next challenge.

S8E7
Headin' to Edo! Or Not...? Tokaido Gojusan-tsugi (#61)
Air date: 30/Jan/2008 · Runtime: 60 min
Summary

The goal of The Toukaidou Gojuusan-tsugi is to guide the fireworks maker, Kantaro through 21 extremely difficult stages. The game's difficulty may prove too much for Arino to handle, and in an effort to help Arino AD Tsuroka ends up showing the staff his "singing" skills.

Summary

The goal of The Toukaidou Gojuusan-tsugi is to guide the fireworks maker, Kantaro through 21 extremely difficult stages. The game's difficulty may prove too much for Arino to handle, and in an effort to help Arino AD Tsuroka ends up showing the staff his "singing" skills.

S8E6
Honk If You're Bonk! "Bonk's Adventure" (#60)
Air date: 16/Jan/2008 · Runtime: 60 min
Summary

Arino attempts to clear Bonk's Adventure. In addition a recap of Arino's live Kai no Bouken Christmas Challenge narrated by Toujima is shown.

Summary

Arino attempts to clear Bonk's Adventure. In addition a recap of Arino's live Kai no Bouken Christmas Challenge narrated by Toujima is shown.

S8E5
Leave the Shooting to Me! "Super Fantasy Zone" (#59)
Air date: 19/Dec/2007 · Runtime: 60 min
Summary

Despite his lack of skills with shooters, Arino must face the challenge of Super Fantasy Zone, SEGA's smash hit shooter series.

Summary

Despite his lack of skills with shooters, Arino must face the challenge of Super Fantasy Zone, SEGA's smash hit shooter series.

S8E4
Don't Lose to Haggleman! "Masked Ninja Hanamaru" (#58)
Air date: 05/Dec/2007 · Runtime: 60 min
Summary

"Kamen no Ninja Hanamaru" is a ninja Famicom game from Capcom. However, it was released outside Japan and heavily reworked into the NES game Yo! Noid.

Summary

"Kamen no Ninja Hanamaru" is a ninja Famicom game from Capcom. However, it was released outside Japan and heavily reworked into the NES game Yo! Noid.

S8E3
Stick and Be Stuck "Bikkuriman World" (#57)
Air date: 21/Nov/2007 · Runtime: 60 min
Summary

Arino takes on "Bikkuriman World", a port of Wonder Boy in Monster Land on the PC Engine with characters from the Bikkuriman sticker franchise featured in the game.

Summary

Arino takes on "Bikkuriman World", a port of Wonder Boy in Monster Land on the PC Engine with characters from the Bikkuriman sticker franchise featured in the game.

S8E2
Another Weird Western Game: "Flashback" (#56)
Air date: 07/Nov/2007 · Runtime: 60 min
Summary

It was just a few months ago when Arino defeated the French classic Another World, and now he’s ready to take on another European classic, Flashback: The Quest for Identity. Flashback looks and plays very similarly, but with a greater emphasis on puzzle solving… and firepower.

Summary

It was just a few months ago when Arino defeated the French classic Another World, and now he’s ready to take on another European classic, Flashback: The Quest for Identity. Flashback looks and plays very similarly, but with a greater emphasis on puzzle solving… and firepower.

Season 7 · Season 7
10 episode(s) · Air date: 02/May/2007
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Season Overview

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S7E10
Aim For the Top! "The Quest of Ki" (#54) (Part 1)
Air date: 19/Sep/2007 · Runtime: 60 min
Summary

The final challenge of this season is on-location, but rather than a fancy hotel, this time it’s at the headquarters of Bandai Namco Games! Today’s game: Namco’s Kai no Bouken! The second sequel to The Tower of Druaga; a side-scrolling platformer starring the princess Ki, whose magical powers let her float up through the tower.

Summary

The final challenge of this season is on-location, but rather than a fancy hotel, this time it’s at the headquarters of Bandai Namco Games! Today’s game: Namco’s Kai no Bouken! The second sequel to The Tower of Druaga; a side-scrolling platformer starring the princess Ki, whose magical powers let her float up through the tower.

S7E8
The Great Kaicho's Great Battle!! "Super Ghouls 'n Ghosts" (#52)
Air date: 22/Aug/2007 · Runtime: 60 min
Summary

Arino challenges the third and final game in the GnG series. With only 5 continues, he must defeat the forces of hell and rescue Arthur's beloved.

Summary

Arino challenges the third and final game in the GnG series. With only 5 continues, he must defeat the forces of hell and rescue Arthur's beloved.

S7E7
Character Game Festival: Which will the Kacho Choose? (#51)
Air date: 25/Jul/2007 · Runtime: 60 min
Summary

After returning from South Korea, Arino is given a choice of trying to clear one of 3 video games based off of 3 different comic book series. Taito's Sword of Musashi, Hudson's Ninja Hattori, and Bandai's Gegege Kitaro or Ninja Kid as it's known overseas.

Summary

After returning from South Korea, Arino is given a choice of trying to clear one of 3 video games based off of 3 different comic book series. Taito's Sword of Musashi, Hudson's Ninja Hattori, and Bandai's Gegege Kitaro or Ninja Kid as it's known overseas.

S7E6
Gaming in Korea, Traveling by Economy Class (#50)
Air date: 11/Jul/2007 · Runtime: 60 min
Summary

50th Episode Special. In celebration of the 50th episode of of the show, Arino is leaving home and heading to South Korea! There he heads to many of South Korea's arcades, and interviews some of South Korea's pro gamers.

Summary

50th Episode Special. In celebration of the 50th episode of of the show, Arino is leaving home and heading to South Korea! There he heads to many of South Korea's arcades, and interviews some of South Korea's pro gamers.

S7E5
Go For It! "The Legend of the Mystical Ninja" (#49)
Air date: 27/Jun/2007 · Runtime: 60 min
Summary

This time, with a pair of new shoes over his feet, Arino challenges another Super NES classic: The Legend of the Mystical Ninja, the first 16-bit "Ganbare Goemon" game; the wacky story of Goemon and his partner Ebisumaru as they try and rescue the kidnapped Princess Yuki.

Summary

This time, with a pair of new shoes over his feet, Arino challenges another Super NES classic: The Legend of the Mystical Ninja, the first 16-bit "Ganbare Goemon" game; the wacky story of Goemon and his partner Ebisumaru as they try and rescue the kidnapped Princess Yuki.

S7E3
The Shiritori King's Real Power!? "Wagan Land" (#47)
Air date: 30/May/2007 · Runtime: 60 min
Summary

Arino explores another forgotten Japanese action game: Namco’s Wagyan Land. Though clearly this is a game for little kids — it looks cute and colorful, and the boss "fights" are just memory and word games. This surely will be a cinch for Arino...

Summary

Arino explores another forgotten Japanese action game: Namco’s Wagyan Land. Though clearly this is a game for little kids — it looks cute and colorful, and the boss "fights" are just memory and word games. This surely will be a cinch for Arino...

S7E2
Start From the Beginning! "Mega Man" (#46)
Air date: 16/May/2007 · Runtime: 60 min
Summary

Two years ago Arino challenged Rockman 2, and though he got incredibly far, he just couldn’t quite get to that ending screen. But now he faces the original Rockman, arguably the toughest of the 8-bit originals.

Summary

Two years ago Arino challenged Rockman 2, and though he got incredibly far, he just couldn’t quite get to that ending screen. But now he faces the original Rockman, arguably the toughest of the 8-bit originals.

S7E1
It's Season 7, so "Ultra Seven" (#45)
Air date: 02/May/2007 · Runtime: 60 min
Summary

Ultra Seven is the sequel to Ultraman, the game that opened season 4! And from the look of the game, it seems Arino’s in for yet another kaiju-driven hellride.

Summary

Ultra Seven is the sequel to Ultraman, the game that opened season 4! And from the look of the game, it seems Arino’s in for yet another kaiju-driven hellride.

Season 6 · Season 6
8 episode(s) · Air date: 01/Nov/2006
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Season Overview

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S6E8
The Last Hello? "Bio Miracle Bokutte Upa" (#44)
Air date: 21/Feb/2007 · Runtime: 60 min
Summary

This time Arino tackles Bio Miracle: Bokutte Upa, a Konami Disk System game that was often pirated and sold as "Baby Mario.

Summary

This time Arino tackles Bio Miracle: Bokutte Upa, a Konami Disk System game that was often pirated and sold as "Baby Mario.

S6E7
Break Out! "S.O.S." (#43)
Air date: 07/Feb/2007 · Runtime: 60 min
Summary

The game this time is Septentrion (Vic Tokai’s "SOS" in America), a Super Famicom action-adventure taking place on a sinking cruise liner, the Lady Crithania.

Summary

The game this time is Septentrion (Vic Tokai’s "SOS" in America), a Super Famicom action-adventure taking place on a sinking cruise liner, the Lady Crithania.

S6E5
Fan Appreciation Day! "Mighty Bomb Jack" (#41)
Air date: 10/Jan/2007 · Runtime: 60 min
Summary

In front of a live audience, Arino tries to complete the game that he came close to clearing Mighty Bomb Jack. The immense pressure from hundreds of eyes watching his every move makes Arino and the staff much more susceptible to mistakes.

Summary

In front of a live audience, Arino tries to complete the game that he came close to clearing Mighty Bomb Jack. The immense pressure from hundreds of eyes watching his every move makes Arino and the staff much more susceptible to mistakes.

S6E4
The Terrifying Double-Header! "Gargoyle's Quest II" (#40)
Air date: 13/Dec/2006 · Runtime: 60 min
Summary

Mere seconds after the brutal Mighty Bomb Jack challenge, Arino gets up to leave, but is called to sit back down. He’s handed Red Arremer II (known in the west as Gargoyle's Quest II) for the next challenge. Arino finally gets to play as his enemy the Red Arremer, but in an almost ironic twist, this Arremer moves nothing like his old foe.

Summary

Mere seconds after the brutal Mighty Bomb Jack challenge, Arino gets up to leave, but is called to sit back down. He’s handed Red Arremer II (known in the west as Gargoyle's Quest II) for the next challenge. Arino finally gets to play as his enemy the Red Arremer, but in an almost ironic twist, this Arremer moves nothing like his old foe.

S6E2
The Kacho's Love Whip! "Castlevania III" (#38)
Air date: 15/Nov/2006 · Runtime: 60 min
Summary

Arino has tried out many difficult games throughout the show, but his first Castlevania game Castlevania III, is probably not the best to try out first.

Summary

Arino has tried out many difficult games throughout the show, but his first Castlevania game Castlevania III, is probably not the best to try out first.

S6E1
I am the Game Martial Artist! "Street Fighter II" (#37)
Air date: 01/Nov/2006 · Runtime: 60 min
Summary

It's Arino's first fighting game challenge! Arino tries to clear the game but first he must find which of Street Fighter's iconic brawlers suits him best.

Summary

It's Arino's first fighting game challenge! Arino tries to clear the game but first he must find which of Street Fighter's iconic brawlers suits him best.

Season 5 · Season 5
6 episode(s) · Air date: 07/Jun/2006
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Season Overview

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S5E6
Amourousness in Summer: "Yokai Dochuki" (#36)
Air date: 30/Aug/2006 · Runtime: 60 min
Summary

Arino begins his last challenge: Youkai Dochuuki (a.k.a. Shadowland), the PC Engine version of a Namco arcade game starring Tarosuke, a boy trying to make it through a land full of demons.

Summary

Arino begins his last challenge: Youkai Dochuuki (a.k.a. Shadowland), the PC Engine version of a Namco arcade game starring Tarosuke, a boy trying to make it through a land full of demons.

S5E5
Seconds, Please! "Princess Tomato in the Salad Kingdom" (#35)
Air date: 02/Aug/2006 · Runtime: 60 min
Summary

Arino's first adventure game challenge. As the valiant Sir Cucumber, Arino must rescue Princess Tomato and stop the evil Minister Pumpkin.

Summary

Arino's first adventure game challenge. As the valiant Sir Cucumber, Arino must rescue Princess Tomato and stop the evil Minister Pumpkin.

S5E4
Another Life-Or-Death Struggle: "Ghouls 'n Ghosts" (#34)
Air date: 19/Jul/2006 · Runtime: 60 min
Summary

Arino's worst nightmare has come true, he must challenge the sequel to Makai Mura, and once again face the Red Arremer.

Summary

Arino's worst nightmare has come true, he must challenge the sequel to Makai Mura, and once again face the Red Arremer.

S5E2
Best Regards to "Contra" (#32)
Air date: 21/Jun/2006 · Runtime: 60 min
Summary

Arino challenges Konami's classic action game, and he doen't even use the Konami Code! AD Inoue a.k.a. Inoko MAX tries to aid Arino after his previous blunder.

Summary

Arino challenges Konami's classic action game, and he doen't even use the Konami Code! AD Inoue a.k.a. Inoko MAX tries to aid Arino after his previous blunder.

S5E1
"Umihara Kawase:" How 'bout it? The Kacho Returns (#31)
Air date: 07/Jun/2006 · Runtime: 60 min
Summary

Six months later, everyone’s favorite section chief arrives back on the scene. Due to Arino’s family commitments, season 5 is only a scant six episodes long, but it promises to be as entertaining as ever. His first challenge Umihara Kawase is a unique game, but his new AD Inoue might be more unique than the game itself.

Summary

Six months later, everyone’s favorite section chief arrives back on the scene. Due to Arino’s family commitments, season 5 is only a scant six episodes long, but it promises to be as entertaining as ever. His first challenge Umihara Kawase is a unique game, but his new AD Inoue might be more unique than the game itself.

Season 4 · Season 4
10 episode(s) · Air date: 19/Oct/2005
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Season Overview

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S4E10
Palutena no Kagami (Kid Icarus)
Air date: 08/Mar/2006 · Runtime: 60 min
Summary

In what could be the last challenge ever, Arino attempts to save the mythical land of Kid Icarus and rescue the goddess Palutena from the tendrils of Medusa. Along the way he'll have to berate shop keepers, deal with vegetable loving wizards and even battle death itself. Some may recall this store being the location of a previous TamaGe but this time is different. For this visit Arino is joined by the staff as they attempt to line their pockets by selling the games featured in the challenges for this season. Their true value will come as a surprise to all.

Summary

In what could be the last challenge ever, Arino attempts to save the mythical land of Kid Icarus and rescue the goddess Palutena from the tendrils of Medusa. Along the way he'll have to berate shop keepers, deal with vegetable loving wizards and even battle death itself. Some may recall this store being the location of a previous TamaGe but this time is different. For this visit Arino is joined by the staff as they attempt to line their pockets by selling the games featured in the challenges for this season. Their true value will come as a surprise to all.

S4E9
Ninja Ryukenden (Ninja Gaiden)
Air date: 22/Feb/2006 · Runtime: 60 min
Summary

In this episode, Arino returns to another classic NES game. This time it’s the fan-favorite Tecmo game Ninja Gaiden. With a victory here, he can bring his record for the season to a tie, but the Ninja Gaiden series is considered one of the hardest game series ever made. After some time Arino comes to the realization that it may be the hardest game he's ever played in his life... even harder than Ghosts 'n Goblins and Adventure Island! Arino pays a visit to a nostalgic little arcade with a odd name which is enjoyed by children and adults alike. There he discovers a prize machine filled with a cornucopia of pop culture icons and some strange decorations adorning the outer wall.

Summary

In this episode, Arino returns to another classic NES game. This time it’s the fan-favorite Tecmo game Ninja Gaiden. With a victory here, he can bring his record for the season to a tie, but the Ninja Gaiden series is considered one of the hardest game series ever made. After some time Arino comes to the realization that it may be the hardest game he's ever played in his life... even harder than Ghosts 'n Goblins and Adventure Island! Arino pays a visit to a nostalgic little arcade with a odd name which is enjoyed by children and adults alike. There he discovers a prize machine filled with a cornucopia of pop culture icons and some strange decorations adorning the outer wall.

S4E8
Super Mario 64 (2)
Air date: 08/Feb/2006 · Runtime: 60 min
Summary

Join Arino for the exciting conclusion of his Super Mario 64 challenge. Arino has it all ahead of him though as he takes on the games toughest levels to try to increase his star tally and open up the doorway to the King Of The Koopa's himself, Bowser. A new and exciting form of transport delivers Arino to this week's TamaGe location but that's not before he samples the local delicacies in Enoshima. Once at his destination Arino drives a virtual train before trying to trick AD Urakawa in a plan that quickly backfires.

Summary

Join Arino for the exciting conclusion of his Super Mario 64 challenge. Arino has it all ahead of him though as he takes on the games toughest levels to try to increase his star tally and open up the doorway to the King Of The Koopa's himself, Bowser. A new and exciting form of transport delivers Arino to this week's TamaGe location but that's not before he samples the local delicacies in Enoshima. Once at his destination Arino drives a virtual train before trying to trick AD Urakawa in a plan that quickly backfires.

S4E7
Super Mario 64 (1)
Air date: 25/Jan/2006 · Runtime: 60 min
Summary

Arino had enough trouble with Mario when he was only 2D so let's see how he fares with an extra dimension in Super Mario 64. He'll have to conquer the highest mountains, ice cold tundra and searing heat on his quest to collect the required number of stars to face Bowser and save the princess. It's a bit of a special TamaGe this week as Kibe and Arino compete to get the best deal on games with only 5000 yen to spend. They both stretch their budgets a little to pick up a couple of games and Tojima makes a sudden appearance with the required gear for them to test out their purchases. The finale of Secret Jet Stream has a request for a steamy little number from the typically very serious Hokkaido Serial Murders.

Summary

Arino had enough trouble with Mario when he was only 2D so let's see how he fares with an extra dimension in Super Mario 64. He'll have to conquer the highest mountains, ice cold tundra and searing heat on his quest to collect the required number of stars to face Bowser and save the princess. It's a bit of a special TamaGe this week as Kibe and Arino compete to get the best deal on games with only 5000 yen to spend. They both stretch their budgets a little to pick up a couple of games and Tojima makes a sudden appearance with the required gear for them to test out their purchases. The finale of Secret Jet Stream has a request for a steamy little number from the typically very serious Hokkaido Serial Murders.

S4E6
Doraemon
Air date: 11/Jan/2006 · Runtime: 60 min
Summary

Another licensed game with a questionable pedigree, it's Doraemon! Arino will try and get this time travelling cat over the finish line and improve his overall record when it comes to challenging Hudson games. The first Game Center CX DVD box set recently went on sale and so we have a special report from the launch event. Arino, Tojima, Sasano and Urakawa were all in attendance to sign autographs and receive some gifts from the more ardent fans. It's another game store visit this week as Arino and Tojima visit Messe Sanoh CHAOS. Together they sample their large selection of import games including The Incredible Hulk: Ultimate Destruction and God Of War, which Arino takes a shine to. It's a classic hit from Super Mario Bros. for this week's Secret Trick Jet Stream.

Summary

Another licensed game with a questionable pedigree, it's Doraemon! Arino will try and get this time travelling cat over the finish line and improve his overall record when it comes to challenging Hudson games. The first Game Center CX DVD box set recently went on sale and so we have a special report from the launch event. Arino, Tojima, Sasano and Urakawa were all in attendance to sign autographs and receive some gifts from the more ardent fans. It's another game store visit this week as Arino and Tojima visit Messe Sanoh CHAOS. Together they sample their large selection of import games including The Incredible Hulk: Ultimate Destruction and God Of War, which Arino takes a shine to. It's a classic hit from Super Mario Bros. for this week's Secret Trick Jet Stream.

S4E5
Quiz Tonosama no Yabou (Quiz: The Feudal Lord's Ambition)
Air date: 14/Dec/2005 · Runtime: 60 min
Summary

It's all hands on deck for the first quiz challenge in show history when Arino takes on Quiz: The Feudal Lord's Ambition. Hopefully everyone is up to date on their early 90s Japanese pop culture. Arino visits an arcade with the unusual gimmick of having games priced as low as 10 yen but soon finds that it's too good to be true. Arino doesn't sweat that detail though as he enjoys taking down kids in Virtua Fighter 4 and Final Furlong. For a change of pace things get loud on Secret Trick Jet Stream when a listener requests a hot jam from Raid On Bungeling Bay. Secret Trick Jet Stream quickly segues into Project: DVD as Arino announces the final details about the launch of the first DVD box set.

Summary

It's all hands on deck for the first quiz challenge in show history when Arino takes on Quiz: The Feudal Lord's Ambition. Hopefully everyone is up to date on their early 90s Japanese pop culture. Arino visits an arcade with the unusual gimmick of having games priced as low as 10 yen but soon finds that it's too good to be true. Arino doesn't sweat that detail though as he enjoys taking down kids in Virtua Fighter 4 and Final Furlong. For a change of pace things get loud on Secret Trick Jet Stream when a listener requests a hot jam from Raid On Bungeling Bay. Secret Trick Jet Stream quickly segues into Project: DVD as Arino announces the final details about the launch of the first DVD box set.

S4E4
ActRaiser
Air date: 30/Nov/2005 · Runtime: 60 min
Summary

One of the earliest SNES games is the challenge for this week as Arino battles with the unusual god/action game hybrid, ActRaiser. It may not be the game's difficulty and instead be Arino's tendency to be distracted that will be his downfall in this exciting challenge. This one goes out to all those Dragon Quest 2 adventurers out there in Secret Trick Jet Stream. Project: DVD has Arino answering a couple of viewer questions including what the DVD exclusive challenge will be and the design of the packaging.

Summary

One of the earliest SNES games is the challenge for this week as Arino battles with the unusual god/action game hybrid, ActRaiser. It may not be the game's difficulty and instead be Arino's tendency to be distracted that will be his downfall in this exciting challenge. This one goes out to all those Dragon Quest 2 adventurers out there in Secret Trick Jet Stream. Project: DVD has Arino answering a couple of viewer questions including what the DVD exclusive challenge will be and the design of the packaging.

S4E3
Takahashi Meijin no Boukenjima (Adventure Island)
Air date: 16/Nov/2005 · Runtime: 60 min
Summary

There won't be any Takahashi Meijin appearance to save Arino during his challenge of another Hudson classic, Adventure Island. Will the ADs be a suitable replacement for this brutally difficult game? An arcade with the unusual title of Amusement VIKING is the venue for this week's TamaGe. Things become even more unusual when Arino exhibits actual skill when taking on a prize machine before moving on to play some of the rare VS. Super Mario Bros. For Secret Trick Jet Stream Arino receives a request for an Ice Climber glitch. In Project: DVD the staff continue their discussion over what challenges deserve to make it onto the set. The challenge that they finally settle on was one of the longest in the show's short history.

Summary

There won't be any Takahashi Meijin appearance to save Arino during his challenge of another Hudson classic, Adventure Island. Will the ADs be a suitable replacement for this brutally difficult game? An arcade with the unusual title of Amusement VIKING is the venue for this week's TamaGe. Things become even more unusual when Arino exhibits actual skill when taking on a prize machine before moving on to play some of the rare VS. Super Mario Bros. For Secret Trick Jet Stream Arino receives a request for an Ice Climber glitch. In Project: DVD the staff continue their discussion over what challenges deserve to make it onto the set. The challenge that they finally settle on was one of the longest in the show's short history.

S4E2
Final Fight
Air date: 02/Nov/2005 · Runtime: 60 min
Summary

A new season brings a new genre to the table with the beat 'em up classic, Final Fight. Hopefully Arino can take back Metro City from the evil gangs which now control it. An amusement park dating back to 1850 might seem dangerous but not for the Game Center CX crew and not for TamaGe! The staff enjoy a number of the amusement rides before closing out with some regular arcade gaming. To slow things down a bit enjoy a Xevious request in Secret Trick Jet Stream. Project: DVD is a short little segment where Arino and a few of the staff discuss what challenges should be included in the first Game Center CX DVD box set. The first challenge to make the cut was an early classic for both fans and the staff.

Summary

A new season brings a new genre to the table with the beat 'em up classic, Final Fight. Hopefully Arino can take back Metro City from the evil gangs which now control it. An amusement park dating back to 1850 might seem dangerous but not for the Game Center CX crew and not for TamaGe! The staff enjoy a number of the amusement rides before closing out with some regular arcade gaming. To slow things down a bit enjoy a Xevious request in Secret Trick Jet Stream. Project: DVD is a short little segment where Arino and a few of the staff discuss what challenges should be included in the first Game Center CX DVD box set. The first challenge to make the cut was an early classic for both fans and the staff.

S4E1
Ultraman
Air date: 19/Oct/2005 · Runtime: 60 min
Summary

In this Season 4 opener, Arino challenges Ultraman for the Super Famicom! Having been promoted to Kacho, Arino sports a new blue suit and a cockier attitude.

Summary

In this Season 4 opener, Arino challenges Ultraman for the Super Famicom! Having been promoted to Kacho, Arino sports a new blue suit and a cockier attitude.

Season 3 · Season 3
10 episode(s) · Air date: 13/Apr/2005
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Season Overview

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S3E10
Zelda no Densetsu: Kamigami no Triforce (The Legend of Zelda: A Link to the Past)
Air date: 31/Aug/2005 · Runtime: 60 min
Summary

A few familiar faces return and present Arino with his final challenge of the season, The Legend Of Zelda: A Link To The Past! Will Arino be able to finish a game that he claims is one of his favorites? In the stunning conclusion of Ring Ring Tactics Arino calls upon Kaayan who proves to be quite useless once again. Not all hope is lost however as another viewer provides valuable information which may be just what Arino needs.

Summary

A few familiar faces return and present Arino with his final challenge of the season, The Legend Of Zelda: A Link To The Past! Will Arino be able to finish a game that he claims is one of his favorites? In the stunning conclusion of Ring Ring Tactics Arino calls upon Kaayan who proves to be quite useless once again. Not all hope is lost however as another viewer provides valuable information which may be just what Arino needs.

S3E9
Meikyu Kumikyoku: Milon no Daibouken (Milon's Secret Castle)
Air date: 03/Aug/2005 · Runtime: 60 min
Summary

For this episode Arino challenges the much maligned Hudson classic, Milon's Secret Castle. This early entry in the action adventure genre has a bottomless bag of gotchas which Arino has to constantly be aware of if he is to conquer the labyrinthine castle. To give his thumbs the rest that they so sorely need Arino visits a bathhouse that happens to feature a couple of arcade machines. It's the perfect excuse for Arino to recharge his batteries before his next arduous challenge. Ring Ring Tactics moves forward after a viewer assists with solving the mysterious code before Arino encounters a new boss.

Summary

For this episode Arino challenges the much maligned Hudson classic, Milon's Secret Castle. This early entry in the action adventure genre has a bottomless bag of gotchas which Arino has to constantly be aware of if he is to conquer the labyrinthine castle. To give his thumbs the rest that they so sorely need Arino visits a bathhouse that happens to feature a couple of arcade machines. It's the perfect excuse for Arino to recharge his batteries before his next arduous challenge. Ring Ring Tactics moves forward after a viewer assists with solving the mysterious code before Arino encounters a new boss.

S3E8
Super Mario World (Part 2)
Air date: 23/Jul/2005 · Runtime: 60 min
Summary

We pick up right where we left off as Arino struggles to conquer Super Mario World. Watch as he ventures closer to Bowser's lair in what will prove to be the most dramatic episode yet! But if you can't handle all the stress you can calm your nerves with a little Ring Ring Tactics where we find Arino struggling to decipher a string of random letters.

Summary

We pick up right where we left off as Arino struggles to conquer Super Mario World. Watch as he ventures closer to Bowser's lair in what will prove to be the most dramatic episode yet! But if you can't handle all the stress you can calm your nerves with a little Ring Ring Tactics where we find Arino struggling to decipher a string of random letters.

S3E7
Super Mario World (Part 1)
Air date: 06/Jul/2005 · Runtime: 60 min
Summary

Arino's history with the Super Mario series is mixed to put it extremely generously. He hopes to rectify this when he challenges one of the true all time classics in Super Mario World. While some may view this game as a straight forward platformer Arino is sure to meet stiff resistance in this challenge. One of the holiest places in all of retro gaming, the mega store Super Potato, is the settings for this week's gaming excursion. Filled from floor to ceiling with classic games and systems, Arino is like a kid in a candy store. At long last Arino completes a missed connection in Ring Ring Tactics so at least this episode isn't a total failure in terms of progress.

Summary

Arino's history with the Super Mario series is mixed to put it extremely generously. He hopes to rectify this when he challenges one of the true all time classics in Super Mario World. While some may view this game as a straight forward platformer Arino is sure to meet stiff resistance in this challenge. One of the holiest places in all of retro gaming, the mega store Super Potato, is the settings for this week's gaming excursion. Filled from floor to ceiling with classic games and systems, Arino is like a kid in a candy store. At long last Arino completes a missed connection in Ring Ring Tactics so at least this episode isn't a total failure in terms of progress.

S3E6
Hi no Tori Hououhen: Gaou no Bouken
Air date: 22/Jun/2005 · Runtime: 60 min
Summary

Based on the classic manga from Astro Boy creator, Osamu Tezuka, it's Hi no Tori Hououhen: Gaou no Bouken! The game features a mix of puzzle and platforming elements so we'll have to see if Arino's puzzling skills can compensate for his platforming ineptitude. There's also a TamaGe segment with a carnival vibe this episode. Arino enjoys the many games of skill available and has a chance to use his unique shooting technique as well as admire the owner's large collection of keys. After a disappointing last episode Arino hopes to make forward progress in Ring Ring Tactics by adding Sha Gojo to his party.

Summary

Based on the classic manga from Astro Boy creator, Osamu Tezuka, it's Hi no Tori Hououhen: Gaou no Bouken! The game features a mix of puzzle and platforming elements so we'll have to see if Arino's puzzling skills can compensate for his platforming ineptitude. There's also a TamaGe segment with a carnival vibe this episode. Arino enjoys the many games of skill available and has a chance to use his unique shooting technique as well as admire the owner's large collection of keys. After a disappointing last episode Arino hopes to make forward progress in Ring Ring Tactics by adding Sha Gojo to his party.

S3E5
Dream Factory: Doki Doki Panic (Super Mario Bros. 2)
Air date: 08/Jun/2005 · Runtime: 60 min
Summary

In a brilliant piece of network synergy Arino will challenge the disk system classic, Doki Doki Panic. Originally a promotional tool for Fuji TV, Doki Doki Panic was very famously re-skinned and released overseas as turnip picking simulator, Super Mario Bros. 2. Ring Ring Tactics features a surprise helper from the past who attempts to help Arino move ever closer to his goal.

Summary

In a brilliant piece of network synergy Arino will challenge the disk system classic, Doki Doki Panic. Originally a promotional tool for Fuji TV, Doki Doki Panic was very famously re-skinned and released overseas as turnip picking simulator, Super Mario Bros. 2. Ring Ring Tactics features a surprise helper from the past who attempts to help Arino move ever closer to his goal.

S3E4
Famicom Jump: History of Heroes
Air date: 25/May/2005 · Runtime: 60 min
Summary

In a series first this week's challenge features the licensed video game, Famicom Jump. What sets Famicom Jump apart is that it doesn't only feature a single licensed character but dozens which were popular in Jump Magazine at the time. Were licensed games always terrible? You'll have to watch to find out. For the latest TamaGe, Arino travels to a mystery arcade where the mystery itself is a mystery. When he's not scratching his head Arino finds some time to enjoy some Nintendo VS. action. And in the latest Ring Ring Tactics Arino actually begins to make some progress when he encounters a new companion on his journey.

Summary

In a series first this week's challenge features the licensed video game, Famicom Jump. What sets Famicom Jump apart is that it doesn't only feature a single licensed character but dozens which were popular in Jump Magazine at the time. Were licensed games always terrible? You'll have to watch to find out. For the latest TamaGe, Arino travels to a mystery arcade where the mystery itself is a mystery. When he's not scratching his head Arino finds some time to enjoy some Nintendo VS. action. And in the latest Ring Ring Tactics Arino actually begins to make some progress when he encounters a new companion on his journey.

S3E3
Tokimeki Memorial: Forever With You
Air date: 11/May/2005 · Runtime: 60 min
Summary

To celebrate his recent engagement Arino is tasked with beating the dating sim, Tokimeki Memorial. The staff hope that his gameplay will instruct lovelorn viewers in how to succeed in the art of love. Even after being presented with the strategy guide Arino boldly declares that he won't be needing it as he embarks on his quest to win the heart of Fujisaki Shiori.

Summary

To celebrate his recent engagement Arino is tasked with beating the dating sim, Tokimeki Memorial. The staff hope that his gameplay will instruct lovelorn viewers in how to succeed in the art of love. Even after being presented with the strategy guide Arino boldly declares that he won't be needing it as he embarks on his quest to win the heart of Fujisaki Shiori.

S3E2
Attack! Takeshi's Castle Showdown (Family Trainer)
Air date: 27/Apr/2005 · Runtime: 60 min
Summary

Arino's body is pushed to its limit as he challenges the power pad game, Attack! Takeshi's Castle Showdown. Based on the hit TV series of the same name, it stars the maniacal Beat Takeshi, who you may remember as the star of the eponymous, Takeshi's Challenge. To take a break, Arino visits a lovely convenience store in Odawara containing a number of addicting prize games. There is one prize game in particular that catches Arino's fancy and before he even has a chance to buy some candy, might end up bankrupting him. Arino continues his quest for glory in Ring Ring Tactics by trying to solve the mystery of the vanishing battle screen.

Summary

Arino's body is pushed to its limit as he challenges the power pad game, Attack! Takeshi's Castle Showdown. Based on the hit TV series of the same name, it stars the maniacal Beat Takeshi, who you may remember as the star of the eponymous, Takeshi's Challenge. To take a break, Arino visits a lovely convenience store in Odawara containing a number of addicting prize games. There is one prize game in particular that catches Arino's fancy and before he even has a chance to buy some candy, might end up bankrupting him. Arino continues his quest for glory in Ring Ring Tactics by trying to solve the mystery of the vanishing battle screen.

S3E1
Kato-chan & Ken-chan (J.J. & Jeff)
Air date: 13/Apr/2005 · Runtime: 60 min
Summary

Season 3 opens with Arino being officially "promoted" to Kacho Dairi (Deputy Section Chief). The first challenge of the season is Hudson’s Kato-chan & Ken-chan, for the PC-Engine. A quirky platformer starring a Japanese comedy duo, the game was localized overseas as JJ & Jeff.

Summary

Season 3 opens with Arino being officially "promoted" to Kacho Dairi (Deputy Section Chief). The first challenge of the season is Hudson’s Kato-chan & Ken-chan, for the PC-Engine. A quirky platformer starring a Japanese comedy duo, the game was localized overseas as JJ & Jeff.

Season 2 · Season 2
10 episode(s) · Air date: 20/Oct/2004
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Season Overview

Game Center CX was retooled thoroughly for Season 2. After a few months away, the show was relaunched in its new format. The「」quote brackets around the CX in the title were removed. Arino's Challenge was greatly expanded, becoming the main focus of each episode. TamaGe (trips) and Game Collection segments became regular features. Interviews continued through this season. Episode numbering started over in Season 2, and this official system has remained in place throughout subsequent seasons. AD introduced in Season 2: Hiroshi Sasano (#1, during the closing segment)

Season Overview

Game Center CX was retooled thoroughly for Season 2. After a few months away, the show was relaunched in its new format. The「」quote brackets around the CX in the title were removed. Arino's Challenge was greatly expanded, becoming the main focus of each episode. TamaGe (trips) and Game Collection segments became regular features. Interviews continued through this season. Episode numbering started over in Season 2, and this official system has remained in place throughout subsequent seasons. AD introduced in Season 2: Hiroshi Sasano (#1, during the closing segment)

S2E10
Super Mario Bros. 3
Air date: 16/Mar/2005 · Runtime: 60 min
Summary

The season finale is on location at the Sun Hatoya hotel in Ito. Arino spends the last show in style. The challenge room is in a lovely suite overlooking the ocean. The TV and Famicom are all set up, and he even has a new ergonomic chair to sit in and play with the least physical stress. And the game? One of the most stressful of all: Super Mario Bros. 3. Contains season 2 outtakes with Okamoto, Suzuki, Kojima, Igarashi and Ebisu.

Summary

The season finale is on location at the Sun Hatoya hotel in Ito. Arino spends the last show in style. The challenge room is in a lovely suite overlooking the ocean. The TV and Famicom are all set up, and he even has a new ergonomic chair to sit in and play with the least physical stress. And the game? One of the most stressful of all: Super Mario Bros. 3. Contains season 2 outtakes with Okamoto, Suzuki, Kojima, Igarashi and Ebisu.

S2E8
Prince of Persia (Part 2)
Air date: 16/Feb/2005 · Runtime: 60 min
Summary

Part two of the Prince of Persia challenge. The Western game completely hooks Arino in, but can he clear the game before the in game time limit?

Summary

Part two of the Prince of Persia challenge. The Western game completely hooks Arino in, but can he clear the game before the in game time limit?

S2E7
Prince of Persia (Part 1)
Air date: 02/Feb/2005 · Runtime: 60 min
Summary

Shortly after Arino completed Solomon’s Key, Sasano steps in with a Super Famicom and offered Arino the next challenge: Prince of Persia. With no break in between, Arino begins the challenge. He must save the princess from the evil Jafar by completing 20 stages in under two hours. Contains interview with Koji Igarashi.

Summary

Shortly after Arino completed Solomon’s Key, Sasano steps in with a Super Famicom and offered Arino the next challenge: Prince of Persia. With no break in between, Arino begins the challenge. He must save the princess from the evil Jafar by completing 20 stages in under two hours. Contains interview with Koji Igarashi.

S2E6
Solomon no Kagi (Solomon's Key)
Air date: 19/Jan/2005 · Runtime: 60 min
Summary

What secrets are hidden in the many castle rooms of Solomon's Key? Arino takes control of the titular wizard and discovers the many wonders to be had in this difficult puzzle game. Arino travels to Matsudo to visit an arcade with a name fit for a boss, Mechman. Arino barely makes it inside before he finds himself fending off ninjas and flying into the Danger Zone. Arino then meets the creator of the much beloved game centric manga series, Game Center Arashi. Creator Sugaya Mitsuru discloses his favorite game and presents Arino with a gift to top off what is an informative and entertaining interview.

Summary

What secrets are hidden in the many castle rooms of Solomon's Key? Arino takes control of the titular wizard and discovers the many wonders to be had in this difficult puzzle game. Arino travels to Matsudo to visit an arcade with a name fit for a boss, Mechman. Arino barely makes it inside before he finds himself fending off ninjas and flying into the Danger Zone. Arino then meets the creator of the much beloved game centric manga series, Game Center Arashi. Creator Sugaya Mitsuru discloses his favorite game and presents Arino with a gift to top off what is an informative and entertaining interview.

S2E5
Metroid
Air date: 15/Dec/2004 · Runtime: 60 min
Summary

Nintendo’s classic sci-fi game is thrust upon Arino this time, and his goal is not a very noble one. Inspired by a rumor, Arino hopes to clear Metroid as fast as he can, to see if heroine Samus Aran really does take her clothes off after a speedy clear. Contains interviews with Akira Sakuma, Takayuki Doi and Chisa Yokoyama.

Summary

Nintendo’s classic sci-fi game is thrust upon Arino this time, and his goal is not a very noble one. Inspired by a rumor, Arino hopes to clear Metroid as fast as he can, to see if heroine Samus Aran really does take her clothes off after a speedy clear. Contains interviews with Akira Sakuma, Takayuki Doi and Chisa Yokoyama.

S2E4
Konami Wai Wai World
Air date: 01/Dec/2004 · Runtime: 60 min
Summary

Konami’s all-star action platformer is the challenge this time. Konami Man and Konami Lady must rescue six of Konami’s heroes in their own game worlds. This time, Arino has the strategy guide right off the bat — two of them, in fact, thanks to the staff. Contains interview with Hideo Kojima.

Summary

Konami’s all-star action platformer is the challenge this time. Konami Man and Konami Lady must rescue six of Konami’s heroes in their own game worlds. This time, Arino has the strategy guide right off the bat — two of them, in fact, thanks to the staff. Contains interview with Hideo Kojima.

S2E3
Makaimura (Ghosts 'n Goblins)
Air date: 17/Nov/2004 · Runtime: 60 min
Summary

Arino tackles one of the scariest games of them all, Ghouls 'N Ghosts! At least it's not all doom and gloom as Arino continues his visit to the TRY Amusement Arcade. After encountering one of the more brutal game over screens Arino manages to recover to play a boat load of classic games but he still pines to get a chance at Xevious. Arino then speaks to one of the most revered game creators of all time, Sega's Yu Suzuki. They speak about a number of his cherished creations and even have a bout in Championship Boxing.

Summary

Arino tackles one of the scariest games of them all, Ghouls 'N Ghosts! At least it's not all doom and gloom as Arino continues his visit to the TRY Amusement Arcade. After encountering one of the more brutal game over screens Arino manages to recover to play a boat load of classic games but he still pines to get a chance at Xevious. Arino then speaks to one of the most revered game creators of all time, Sega's Yu Suzuki. They speak about a number of his cherished creations and even have a bout in Championship Boxing.

S2E2
Challenger
Air date: 03/Nov/2004 · Runtime: 60 min
Summary

Arino challenges "Challenger" for Famicom (1986). In a game that often changes the gameplay style, can he prevail? Meanwhile, he continues his search for the legendary sit-down arcade cabinet, Hang-On.

Summary

Arino challenges "Challenger" for Famicom (1986). In a game that often changes the gameplay style, can he prevail? Meanwhile, he continues his search for the legendary sit-down arcade cabinet, Hang-On.

S2E1
Atlantis no Nazo (The Mystery of Atlantis)
Air date: 20/Oct/2004 · Runtime: 60 min
Summary

Arino faces the challenging platformer for the NES, Atlantis no Nazo. Will Arino get the hang of its difficult controls and unforgiving level design? We follow Arino on the first ever arcade trip (TamaGe) to the roof of a department store where he plays a number of classic prize games before being introduced to his newest assistant director. Arino then conducts an interview with Game Republic founder and the creator of a number of classic Capcom games, Yoshiki Okamoto.

Summary

Arino faces the challenging platformer for the NES, Atlantis no Nazo. Will Arino get the hang of its difficult controls and unforgiving level design? We follow Arino on the first ever arcade trip (TamaGe) to the roof of a department store where he plays a number of classic prize games before being introduced to his newest assistant director. Arino then conducts an interview with Game Republic founder and the creator of a number of classic Capcom games, Yoshiki Okamoto.

Season 1 · Season 1
11 episode(s) · Air date: 04/Nov/2003
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Season Overview

The CX in the title comes from JOCX, the call sign of Fuji TV. Arino's Challenge began as a short segment in Season 1. Interviews made up most of each episode. ADs (Assistant Directors) introduced in Season 1: Naoki Yamada (M1 only) and Shinichiro Tojima (M5 onward). ADs typically "graduate" from the show after a season or two, but old favorites often return in new roles or on special occasions.

Season Overview

The CX in the title comes from JOCX, the call sign of Fuji TV. Arino's Challenge began as a short segment in Season 1. Interviews made up most of each episode. ADs (Assistant Directors) introduced in Season 1: Naoki Yamada (M1 only) and Shinichiro Tojima (M5 onward). ADs typically "graduate" from the show after a season or two, but old favorites often return in new roles or on special occasions.

S1E11
Nintendo - Super Mario Brothers 2 - The Lost Levels (Part 2)
Air date: 30/May/2004 · Runtime: 60 min
Summary

Previously bested by Super Mario Bros 2 (SMB: The Lost Levels), Arino vows revenge. Staff involved in the Pokemon games are interviewed including Satoshi Tajiri.

Summary

Previously bested by Super Mario Bros 2 (SMB: The Lost Levels), Arino vows revenge. Staff involved in the Pokemon games are interviewed including Satoshi Tajiri.

S1E10
Nintendo - Super Mario Brothers 2 - The Lost Levels (Part 1)
Air date: 31/Mar/2004 · Runtime: 60 min
Summary

Arino is faced with the difficult challenge of beating Super Mario Brothers 2 for the Famicom Disk System. He first practices is skills with the original Super Mario Brothers before moving onto Super Mario Brothers 2; will he be able to beat the game? Or will he be defeated by one of Nintendo's own? Contains interview with Yoshio Sakamoto.

Summary

Arino is faced with the difficult challenge of beating Super Mario Brothers 2 for the Famicom Disk System. He first practices is skills with the original Super Mario Brothers before moving onto Super Mario Brothers 2; will he be able to beat the game? Or will he be defeated by one of Nintendo's own? Contains interview with Yoshio Sakamoto.

S1E9
Konami: Yie Ar Kung-Fu, Gradius, and Track & Field
Air date: 10/Mar/2004 · Runtime: 60 min
Summary

In this episode Arino is faced with a 3 round Konami challenge. He must go through challenges on the games Yie Ar Kung-Fu, Gradius, & Konami Hyper Olympics. Features extensive interviews with developers (Shingo Takatsuka, Akira Yamaoka, and Toshiki Yamamura) behind the PES and Silent Hill series.

Summary

In this episode Arino is faced with a 3 round Konami challenge. He must go through challenges on the games Yie Ar Kung-Fu, Gradius, & Konami Hyper Olympics. Features extensive interviews with developers (Shingo Takatsuka, Akira Yamaoka, and Toshiki Yamamura) behind the PES and Silent Hill series.

S1E8
Chunsoft: Door Door
Air date: 24/Feb/2004 · Runtime: 60 min
Summary

Arino must trap six aliens at once behind one door in the Famicom classic Door Door. Featuring the game's creator, and Chunsoft founder Nakamura Koichi as well as an interview with Shinichiro Tomie.

Summary

Arino must trap six aliens at once behind one door in the Famicom classic Door Door. Featuring the game's creator, and Chunsoft founder Nakamura Koichi as well as an interview with Shinichiro Tomie.

S1E7
Namco: Galaga
Air date: 10/Feb/2004 · Runtime: 60 min
Summary

Can Arino blast every enemy in the arcade classic Galaga's first bonus stage?! Featuring interviews with Iwatani Toru (Pac-Man) and Endo Masanobu (Xevious, Tower of Druaga).

Summary

Can Arino blast every enemy in the arcade classic Galaga's first bonus stage?! Featuring interviews with Iwatani Toru (Pac-Man) and Endo Masanobu (Xevious, Tower of Druaga).

S1E6
ASCII: Astro Robo SASA
Air date: 27/Jan/2004 · Runtime: 60 min
Summary

During this episode Arino's challenge is to defeat Astro SASA! Will he surpass this challenge or give in? Contains an interview with Hiroyuki Sonobe.

Summary

During this episode Arino's challenge is to defeat Astro SASA! Will he surpass this challenge or give in? Contains an interview with Hiroyuki Sonobe.

S1E5
Hudson: Star Force
Air date: 13/Jan/2004 · Runtime: 60 min
Summary

This episode centers on Hudson, featuring some of their hit games in the collection. The Challenge centers on Star Force where Arino must get the 50,000 bonus from Rarios; Takahashi Meiijin shows up to help Arino as well. Contains interviews with Akira Sakuma and Eiji Shio.

Summary

This episode centers on Hudson, featuring some of their hit games in the collection. The Challenge centers on Star Force where Arino must get the 50,000 bonus from Rarios; Takahashi Meiijin shows up to help Arino as well. Contains interviews with Akira Sakuma and Eiji Shio.

S1E4
Sega: Roommania #203
Air date: 16/Dec/2003 · Runtime: 60 min
Summary

Rather than center on one company, this episode of Game Center CX explores an entire game series: specifically, Sega’s Sakura Taisen. Arino challenges Sega's Roommania #203 for the Sega Dreamcast. Contains interview with Oji Hiroi.

Summary

Rather than center on one company, this episode of Game Center CX explores an entire game series: specifically, Sega’s Sakura Taisen. Arino challenges Sega's Roommania #203 for the Sega Dreamcast. Contains interview with Oji Hiroi.

S1E3
Capcom: Tekki (Steel Battalion)
Air date: 02/Dec/2003 · Runtime: 60 min
Summary

Arino enters the Capcom building in Osaka and meets his first interviewee: Keiji Inafune, the creator of Mega Man and Onimusha, among others. Then he interviews Hiroyuki Kobayash and Atsushi Inaba. Lastly, Arino takes a seat in the Fuji Multi-Theater for some extra-special playtime with Tekki (Steel Battalion).

Summary

Arino enters the Capcom building in Osaka and meets his first interviewee: Keiji Inafune, the creator of Mega Man and Onimusha, among others. Then he interviews Hiroyuki Kobayash and Atsushi Inaba. Lastly, Arino takes a seat in the Fuji Multi-Theater for some extra-special playtime with Tekki (Steel Battalion).

S1E2
Koei: Angelique Trois
Air date: 18/Nov/2003 · Runtime: 60 min
Summary

Arino visits the headquarters of Koei to speak with the two men behind the Dynasty Warriors and Nobunaga’s Ambition series of games. He then speaks to a PR representative about another of their popular series, Angelique before taking on the latest addition to the dating sim series, Angelique Trois. It's quite a change of pace from Arino's last challenge but that may work against him as he relaxes and opens his heart to his many suitors. Contains interviews with Kou Shibusawa, Takazumi Tomoike, and Tomomi Matsushita.

Summary

Arino visits the headquarters of Koei to speak with the two men behind the Dynasty Warriors and Nobunaga’s Ambition series of games. He then speaks to a PR representative about another of their popular series, Angelique before taking on the latest addition to the dating sim series, Angelique Trois. It's quite a change of pace from Arino's last challenge but that may work against him as he relaxes and opens his heart to his many suitors. Contains interviews with Kou Shibusawa, Takazumi Tomoike, and Tomomi Matsushita.

S1E1
Taito: Takeshi no Chousenjou (Takeshi's Challenge)
Air date: 04/Nov/2003 · Runtime: 60 min
Summary

In the first episode of Game Center CX, Arino visits Taito to learn it's history and play one of it's most difficult and cruel games Takeshi no Chousenjou. Upon first entering Taito he marvels at the Space Invaders machine. Tomohiro Nishikado, the creator of Space Invaders comes and discusses with Arino the history and impact of the game and they challenge one another to a game. After this Arino meets Akira Saito to discuss the Densha de GO! series. As the tour continues he finds out nobody from the original development team of Takeshi no Chousenjou is left so he meets Tetsuo Egawa instead to discuss it. To find out more about the legendary game he talks to Kazuhiro Hayashi who presents Arino with guidebooks for the game. Finally we see Arino tackle Takeshi no Chousenjou which includes various hilarious snippits of him getting frustrated at the game's bizarre challenges such as singing karaoke, and waiting one hour without pushing anything.

Summary

In the first episode of Game Center CX, Arino visits Taito to learn it's history and play one of it's most difficult and cruel games Takeshi no Chousenjou. Upon first entering Taito he marvels at the Space Invaders machine. Tomohiro Nishikado, the creator of Space Invaders comes and discusses with Arino the history and impact of the game and they challenge one another to a game. After this Arino meets Akira Saito to discuss the Densha de GO! series. As the tour continues he finds out nobody from the original development team of Takeshi no Chousenjou is left so he meets Tetsuo Egawa instead to discuss it. To find out more about the legendary game he talks to Kazuhiro Hayashi who presents Arino with guidebooks for the game. Finally we see Arino tackle Takeshi no Chousenjou which includes various hilarious snippits of him getting frustrated at the game's bizarre challenges such as singing karaoke, and waiting one hour without pushing anything.

Season 0 · Specials
62 episode(s) · Air date: 30/May/2004
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Season Overview

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S0E59
GameCenter KBX
Air date: 28/Mar/2021 · Runtime: 60 min
Summary

A one-hour special broadcast where GameCenter CX staff writer Masayuki Kibe takes on the main character role, and Chief Arino appears as a guest.

Summary

A one-hour special broadcast where GameCenter CX staff writer Masayuki Kibe takes on the main character role, and Chief Arino appears as a guest.

S0E51
DVD-BOX12 Challenge: Resident Evil: Director's Cut
Air date: 18/Dec/2015 · Runtime: 80 min
Summary

Join Arino as journeys into darkness to solve the mystery of the Spencer Mansion in Resident Evil: Director's Cut. This is going to be a spooky DVD Challenge so Arino is going to have a few very special companions along the way.

Summary

Join Arino as journeys into darkness to solve the mystery of the Spencer Mansion in Resident Evil: Director's Cut. This is going to be a spooky DVD Challenge so Arino is going to have a few very special companions along the way.

S0E45
Nintendo Channel 19: Fire Emblem: Monshou no Nazo (Wii-U VC)
Air date: 20/Feb/2013 · Runtime: 45 min
Summary

Arino previously challenged Fire Emblem: Mystery Of The Emblem when it appeared on the Wii Virtual Console but its release on the Wii U makes for a perfect excuse to double dip. Given that Arino has played it before you may think he has an advantage but fortunately he has absolutely no memory of playing the game let alone what it even entails. So his challenge to clear Book One: Chapter 3 without the loss of a party member could prove tough.

Summary

Arino previously challenged Fire Emblem: Mystery Of The Emblem when it appeared on the Wii Virtual Console but its release on the Wii U makes for a perfect excuse to double dip. Given that Arino has played it before you may think he has an advantage but fortunately he has absolutely no memory of playing the game let alone what it even entails. So his challenge to clear Book One: Chapter 3 without the loss of a party member could prove tough.

S0E44
Nintendo Channel 18: Balloon Fight (Wii U VC)
Air date: 24/Jan/2013 · Runtime: 18 min
Summary

Balloon Fight was recently released on the Wii U Virtual Console to commemorate the 30th anniversary of the Famicom. This makes for a great excuse to film a challenge in HD as well as revive a recent Nintendo Channel challenge. That challenge was to pop 20 green balloons in trip mode and was attended by the CEO of Nintendo, Satoru Iwata, who explained he later went home and cleared it on his own time. He suggests that Arino should try and get his revenge as well, but it isn't long before things start to escalate.

Summary

Balloon Fight was recently released on the Wii U Virtual Console to commemorate the 30th anniversary of the Famicom. This makes for a great excuse to film a challenge in HD as well as revive a recent Nintendo Channel challenge. That challenge was to pop 20 green balloons in trip mode and was attended by the CEO of Nintendo, Satoru Iwata, who explained he later went home and cleared it on his own time. He suggests that Arino should try and get his revenge as well, but it isn't long before things start to escalate.

S0E42
Nintendo Channel 17: Iwata Asks, Balloon Fight
Air date: 26/Oct/2012 · Runtime: 15 min
Summary

Just as Arino sits down to record a Nintendo Channel challenge of Balloon Fight he's informed that he'll have a rather special guest for today's challenge. That guest is none other than Satoru Iwata, the CEO of Nintendo and one of the developers who worked on Balloon Fight. It turns out the President is here to interview the Chief for his Iwata Asks series were he interviews various game creators and luminaries. They discuss their own relationship to and histories in gaming before taking turns at a Balloon Fight challenge.

Summary

Just as Arino sits down to record a Nintendo Channel challenge of Balloon Fight he's informed that he'll have a rather special guest for today's challenge. That guest is none other than Satoru Iwata, the CEO of Nintendo and one of the developers who worked on Balloon Fight. It turns out the President is here to interview the Chief for his Iwata Asks series were he interviews various game creators and luminaries. They discuss their own relationship to and histories in gaming before taking turns at a Balloon Fight challenge.

S0E39
Nintendo Channel 15: Kirby's Dream Collection: Kirby Super Star
Air date: 22/Jun/2012 · Runtime: 20 min
Summary

When the Kirby series turned 20 Nintendo decided to celebrate by releasing Kirby's Dream Collection which contains 6 entries from the beloved series. Today Arino will be challenging one of the games on the collection that he has unfinished business with, Kirby Super Star. During the new year's special he managed to clear 5 of Super Star's mini-games with his comedy partner Hamaguchi. Today he will attempt the clear the sixth, a boss rush style mode, The Arena.

Summary

When the Kirby series turned 20 Nintendo decided to celebrate by releasing Kirby's Dream Collection which contains 6 entries from the beloved series. Today Arino will be challenging one of the games on the collection that he has unfinished business with, Kirby Super Star. During the new year's special he managed to clear 5 of Super Star's mini-games with his comedy partner Hamaguchi. Today he will attempt the clear the sixth, a boss rush style mode, The Arena.

S0E37
REVENGE Against "The Genji and Heike Clans"
Air date: 22/Dec/2011 · Runtime: 21 min
Summary

Immediately after his DVD special challenge City Connection, Arino is given a chance to get his revenge on The Genji and Heike Clans, however he has a 3 hour time limit to do so. If he loses this time, the challenge will be declared a loss forever. To help him through this hurdle AD Takahashi summons a special helper...

Summary

Immediately after his DVD special challenge City Connection, Arino is given a chance to get his revenge on The Genji and Heike Clans, however he has a 3 hour time limit to do so. If he loses this time, the challenge will be declared a loss forever. To help him through this hurdle AD Takahashi summons a special helper...

S0E32
DVD-BOX7 Challenge: Binary Land
Air date: 24/Dec/2010 · Runtime: 42 min
Summary

The goal of the game is to reunite the two love birds. In order to spice things up, the staff has prepared cards with romance questions written on them. Each time Arino clears 10 stages he must draw one of the cards and answer the questions written on them.

Summary

The goal of the game is to reunite the two love birds. In order to spice things up, the staff has prepared cards with romance questions written on them. Each time Arino clears 10 stages he must draw one of the cards and answer the questions written on them.

S0E27
Game Center CX Live Special: Lemmings
Air date: 25/Dec/2009 · Runtime: 60 min
Summary

Game Center CX first 24 live show held in the Fuji TV Multi Theater on August 29th, 2009 in front of a live audience. Arino once again challenges Lemmings.

Summary

Game Center CX first 24 live show held in the Fuji TV Multi Theater on August 29th, 2009 in front of a live audience. Arino once again challenges Lemmings.

S0E21
Nintendo Channel 7: Super Mario Kart
Air date: 22/Jul/2009 · Runtime: 15 min
Summary

In this Nintendo Channel challenge Arino will take to the asphalt of Super Mario Kart's first track. Arino will attempt to beat Nintendo's goal time of 1 minute and 3.68 seconds to claim victory and stand atop the podium. It's not long before the challenge hits a road block though, as Arino can't even decide which racer to pick.

Summary

In this Nintendo Channel challenge Arino will take to the asphalt of Super Mario Kart's first track. Arino will attempt to beat Nintendo's goal time of 1 minute and 3.68 seconds to claim victory and stand atop the podium. It's not long before the challenge hits a road block though, as Arino can't even decide which racer to pick.

S0E19
Nintendo Channel 5: Splatterhouse
Air date: 17/Jun/2009 · Runtime: 15 min
Summary

A bright conference room isn't the ideal environment for playing horror games but chills will soon run down Arino's spine when he challenges Splatterhouse. This gory arcade classic follows the possessed protagonist Rick as he tries to rescue his girlfriend Jennifer from the clutches of evil. Arino has 5 hours to clear this challenge and save Jennifer otherwise she'll be lost forever in the blood soaked halls of the West Mansion.

Summary

A bright conference room isn't the ideal environment for playing horror games but chills will soon run down Arino's spine when he challenges Splatterhouse. This gory arcade classic follows the possessed protagonist Rick as he tries to rescue his girlfriend Jennifer from the clutches of evil. Arino has 5 hours to clear this challenge and save Jennifer otherwise she'll be lost forever in the blood soaked halls of the West Mansion.

S0E17
Nintendo Channel 4: Downtown Special: Kunio-kun no Jidaigeki da yo Zenin Shugou!
Air date: 14/May/2009 · Runtime: 15 min
Summary

The unbelievably wordy Downtown Special: It's Kunio's Samurai Drama! Gather 'Round Everybody! is the subject of today's challenge. This instalment in the long running Kunio series of game is set in the Edo period and Arino has been tasked with beating this period piece in only 5 hours. Downtown Special features the same great cooperative gameplay that made another Kunio game, River City Ransom, such a big hit and Arino will have to make use of that feature if he has any hope of completing this time sensitive challenge.

Summary

The unbelievably wordy Downtown Special: It's Kunio's Samurai Drama! Gather 'Round Everybody! is the subject of today's challenge. This instalment in the long running Kunio series of game is set in the Edo period and Arino has been tasked with beating this period piece in only 5 hours. Downtown Special features the same great cooperative gameplay that made another Kunio game, River City Ransom, such a big hit and Arino will have to make use of that feature if he has any hope of completing this time sensitive challenge.

S0E16
Nintendo Channel 3: Star Force
Air date: 15/Apr/2009 · Runtime: 14 min
Summary

After sampling the best of what the Wii's Virtual Console has to offer, Arino will be challenging the arcade version of Star Force. But before he sits down with the Virtual Console version an actual arcade machine is wheeled in for him to warm up on. What challenge is he warming up for exactly? A challenge he succeeded in all the way back in season 1, defeat Larios and be awarded 50,000 points.

Summary

After sampling the best of what the Wii's Virtual Console has to offer, Arino will be challenging the arcade version of Star Force. But before he sits down with the Virtual Console version an actual arcade machine is wheeled in for him to warm up on. What challenge is he warming up for exactly? A challenge he succeeded in all the way back in season 1, defeat Larios and be awarded 50,000 points.

S0E15
Nintendo Channel 2: Wii Virtual Console demonstration
Air date: 08/Apr/2009 · Runtime: 15 min
Summary

Games included: Youkai Douchuuki, Ninja JaJaMaru-kun, The Super Shinobi, Kaizou Ningen Shubibiman, Alex Kidd in Miracle World, Golden Axe, Super Gussun Oyoyo.

Summary

Games included: Youkai Douchuuki, Ninja JaJaMaru-kun, The Super Shinobi, Kaizou Ningen Shubibiman, Alex Kidd in Miracle World, Golden Axe, Super Gussun Oyoyo.

S0E9
DVD-BOX4 Challenge: Bomberman
Air date: 21/Dec/2007 · Runtime: 65 min
Summary

In this exclusive challenge from the fourth DVD box set, Arino will attempt to finish all 50 stages of the seminal Bomberman. At least that was the original intent of the staff but when Arino is cruising they decide to spice things up. To get his own back Arino grills them about their personal lives but they needn't worry as no one will ever see this challenge, right?

Summary

In this exclusive challenge from the fourth DVD box set, Arino will attempt to finish all 50 stages of the seminal Bomberman. At least that was the original intent of the staff but when Arino is cruising they decide to spice things up. To get his own back Arino grills them about their personal lives but they needn't worry as no one will ever see this challenge, right?

S0E7
DVD-BOX2 Challenge: Ikki
Air date: 23/Jun/2006 · Runtime: 43 min
Summary

It's time for Arino to take on Sunsoft's Ikki in a challenge that carries an ending so shocking that viewers are asked not to spoil it for others. But don't go in thinking that the ending will be the only thing to leave you in awe. It's a challenge filled with twists and turns with a riddle at the center of it that will leave Arino guessing till the very end.

Summary

It's time for Arino to take on Sunsoft's Ikki in a challenge that carries an ending so shocking that viewers are asked not to spoil it for others. But don't go in thinking that the ending will be the only thing to leave you in awe. It's a challenge filled with twists and turns with a riddle at the center of it that will leave Arino guessing till the very end.

S0E6
The Far North Game Travelogue Part 8-9
Air date: 24/May/2006 · Runtime: 60 min
Summary

Arino’s arrived at Wakkanai Station, signifying the northernmost town in Hokkaido and the home stretch of the journey. But there’s still a couple more places to check out! Arino heads over to Hitoshi no Mise for a bite to eat, and he asks the owner about the area before settling down with an order of kanimeshi (crab & rice).

Summary

Arino’s arrived at Wakkanai Station, signifying the northernmost town in Hokkaido and the home stretch of the journey. But there’s still a couple more places to check out! Arino heads over to Hitoshi no Mise for a bite to eat, and he asks the owner about the area before settling down with an order of kanimeshi (crab & rice).

S0E5
The Far North Game Travelogue Part 5-7
Air date: 10/May/2006 · Runtime: 60 min
Summary

This time we’re in Kayoru, and the gang is getting ever closer to the northern tip of the island. The next place to visit is Sun Pillar, another hot spring center surrounded by trees.

Summary

This time we’re in Kayoru, and the gang is getting ever closer to the northern tip of the island. The next place to visit is Sun Pillar, another hot spring center surrounded by trees.

S0E4
The Far North Game Travelogue Part 3-4
Air date: 26/Apr/2006 · Runtime: 60 min
Summary

The gang travels to downtown Asahika. Unfortunately the larger number of people around hasn’t made it any warmer. At any rate, he walks down to the next target: a dedicated game center called the Sugai Amusement Factory.

Summary

The gang travels to downtown Asahika. Unfortunately the larger number of people around hasn’t made it any warmer. At any rate, he walks down to the next target: a dedicated game center called the Sugai Amusement Factory.

S0E3
The Far North Game Travelogue Part 1-2
Air date: 12/Apr/2006 · Runtime: 60 min
Summary

Arino starts the journey at Tonekko no Yu, an indoor hot spring center in Monbetsu-cho. He steps into the game center, where the "Money Exchanger" sign is bigger than the actual "Game Corner" sign. Consider it all too telling: as soon as he steps in, Arino’s surprised by the small size of the place compared to the rest of the building. And there are more prize and pachislo machines than video games.

Summary

Arino starts the journey at Tonekko no Yu, an indoor hot spring center in Monbetsu-cho. He steps into the game center, where the "Money Exchanger" sign is bigger than the actual "Game Corner" sign. Consider it all too telling: as soon as he steps in, Arino’s surprised by the small size of the place compared to the rest of the building. And there are more prize and pachislo machines than video games.

S0E1
Super Mario Bros. 2
Air date: 30/May/2004 · Runtime: 60 min
Summary

After 13 hours of playing, Arino died mere inches from the flag at level 8-2. Exhausted and depressed our intrepid host threw in the towel. Revenge shall be had in this special episode of Game Center CX! Meanwhile, Arino and the staff visit a variety of hot spring resorts to learn more about the retro game centers that can be found there.

Summary

After 13 hours of playing, Arino died mere inches from the flag at level 8-2. Exhausted and depressed our intrepid host threw in the towel. Revenge shall be had in this special episode of Game Center CX! Meanwhile, Arino and the staff visit a variety of hot spring resorts to learn more about the retro game centers that can be found there.

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