The problem is, Gus is… ITSY BITSY! He stands three apples high, to be precise, but has a heart the size of a house! Gus will prove to one and all that a brave heart can overcome everything, and that there’s no greater cavalier than Gus, the itsy bitsy knight!
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After two seasons filled with magic and adventure, Gus the Itsy-Bitsy Knight is back for a new batch of stories that promise to be as epic as they are hilarious! Alongside his magician sister Iris and his best friend Tyler, Gus is ready to face any threat looming over the Kingdom of Karamel. In these new adventures—riding his brand-new electric pony—Gus will meet two new arrivals in the kingdom, and not just any newcomers! Enter Prince Jak (son of King Excelsior and Queen Emeralda of the Kingdom of Moonstone) and his cousin Kaina, a proud member of the Cloud Knights. Both hail from the Valley of a Thousand Clouds, a land where steam is ingeniously harnessed as the main resource. Their mission: fight magic, which they view as a harmful force, under the guidance of Emeralda, who also happens to be the Grand Cloud Knight. One thing’s for sure: sparks are going to fly! So, will they become friends—or enemies?
Season Overview
After two seasons filled with magic and adventure, Gus the Itsy-Bitsy Knight is back for a new batch of stories that promise to be as epic as they are hilarious! Alongside his magician sister Iris and his best friend Tyler, Gus is ready to face any threat looming over the Kingdom of Karamel. In these new adventures—riding his brand-new electric pony—Gus will meet two new arrivals in the kingdom, and not just any newcomers! Enter Prince Jak (son of King Excelsior and Queen Emeralda of the Kingdom of Moonstone) and his cousin Kaina, a proud member of the Cloud Knights. Both hail from the Valley of a Thousand Clouds, a land where steam is ingeniously harnessed as the main resource. Their mission: fight magic, which they view as a harmful force, under the guidance of Emeralda, who also happens to be the Grand Cloud Knight. One thing’s for sure: sparks are going to fly! So, will they become friends—or enemies?
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Summary
Gus discovers that his dragon belongs to someone else; he must let him go.
Summary
Gus must tame a dragon, but despite his efforts, his Valiant proves unpredictable.
Summary
After an incident in the marshlands with his electric pony, Gus notices he’s polluted the frogs’ environment a tad.
Summary
To avoid endangering his pooch during certain missions, Gus has asked Tyler to make him a robot replica of Pippy!
Summary
Iris wants to give up trying to be a magician: her long string of failed spells have not gone unnoticed by her witchy cousin!
Summary
When Gus finds a pretty blue stone at the bottom of the lake, he decides he’ll gift it to his mom.
Summary
Gus thinks that everyone forgot today is the anniversary of when he was knighted and uses a magic potion designed to jog their memories.
Summary
In a clumsy move, Gus casts a spell on Diane’s parchment-cam: now, it numbs anyone who happens to be in its field of vision!
Summary
Warticious has gotten hold of a photo of Tyler, mocking King Excelsior behind the man’s back!
Summary
Gus has been crying wolf so often that when he claims he’s met a ghost who needs his help, nobody believes him.
Summary
Gus is itching to get a new knight figurine but is told he must wait until his birthday.
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Gus leaves his friend Tyler to go and play competitive games with a young villager named Amaury.
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Gus needs to ride a Mossmonster in a race against Shadow Knight and his dragon mount Darg.
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After Warticious messes up one of her spells, Gus is able to hear everything she says to her fans through her crystal ball.
Summary
Tyler accidentally unearths a Mandragor, a plant that poses a threat to the kingdom.
Summary
Tyler and Arthur fall out and don't want to be around each other; Gus pretends he's lost his memory.
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Gus is chosen to hand out replica Mighty Magic Wands to young Karamelians for Magic Day.
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Gus chances upon Sir Adam the Hardy One's own personal sword, but he must complete three challenges.
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Gus forgets to wash his hands after touching some magic powder.
Summary
Gus would do anything to be a part of the same prestigious club as his father.
Summary
Gus believes he can change Warticious just by being nice to her.
Summary
Diane and Warticious both get to the finals of a baking contest. Warticious captures her rival and locks her in her house.
Summary
Gus takes in an injured Rhinopuff and promises to take it back to the marshlands once it is healthy.
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To keep the kingdom safe, Grandpa Merlin and Daddy King perform a ritual to put the spirit to sleep.
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Gus finds a pretty little rock embellished with magic symbols, which turns out to be a lucky charm!
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The Shadow Knight accidentally finds a magic bucket that turns everything into gold.
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When a dangerous dragon is at large, Mommy Queen calls upon Victor the Hardy One; Gus joins Victor on his quest.
Summary
There's a dragon wreaking havoc in the kingdom and Daddy King need to handle it. Gus is told he's too small for a mission of this nature.
Summary
While on a fishing trip, Gus pulls a mysterious chest out of the water.
Summary
While on a visit to Karamel, a sovereign from another kingdom expresses distaste regarding a troll he came across on his way to the castle.
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Gus asks his sister to help him replicate himself so he can keep all of his promises.
Summary
Grandpa Merlin has gone missing! Detective Oswald Smellborne is called in by a very worried Mommy Queen.
Summary
A storm hits Karamel and the castle's electronics stop working; Warticious jumps on this chance.
Summary
Rosie auditions to accompany Arthur at the Queen's Festival. But she sings horribly out of tune...unbeknownst to Arthur!
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Gus spots a unicorn: it's been lured into Karamel Kingdom by a magic snare!
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Gus and his friends have to play against the Knight-Knights in a medieval match.
Summary
Gus is bored. Keen to accomplish a new feat, he "provokes adventure." But in so doing, he entices Darg to Karamel Castle.
Summary
When a queen from a neighboring kingdom comes to visit Karamel, Daddy King entrusts Gus and Iris to look after the queen's daughter, Candy.
Summary
Pippy has been turned into smelly beast; Gus tries to stop Pippy from felling rejected.
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During a charity event, Gus decides to part with Floppy, the plush toy he had when he was a baby.
Summary
Disguised as a street vendor, Troy manages to contaminate the Karamelians, gradually turning a bunch of them into trolls.
Summary
On Daddy King's advice, Gus is planning to train Pippy, to make his pooch "knightlike!"
Summary
Gus takes in a wounded Knight-Knight and cares for him. But the little rascal steals our itsy bitsy friend's laser sword!
Summary
Shadow Knight becomes the kingdom's darling overnight by performing a string of feats worthy of a great knight.
Summary
Gus and Rosie chance upon a map which look like it might lead them to the place where Rosie's parents used to live!
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Gus "borrows" Daddy King's ring to use it as a game piece in a board game.
Summary
Following Grandpa Merlin's advice, Gus decides to face the object of his recurring nightmare - a Giant Knight-Knight - head-on.
Summary
After a spell mess-up by Iris, Daddy King and Mommy Queen get a bout of "Rude-Speak".
Summary
Daddy King won the King's Dragons Cup with flying colors when he was Gus' age. Eager to do the same, Gus tackles Shadow Knight in a contest.
Summary
Gus wins a replica of Sir Adam the Hard One's armor in a competition, but it's way too big for him.
Summary
After losing in a tournament, Gus is frustrated by the slowness of his vehicle.
Summary
Gus is keen to follow in Adam's footsteps: at the same age, he had already tamed a Stinky-Dragon.
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Summary
Gus is super happy to display his awesome knight’s accessories.
Summary
The Knight Knights fight with Darg and Stinky Dragon. But who wins?
Summary
It’s a perfect day for a picnic! Troy arrives at the edge of the marshlands, ready to make the most of it. He’s accompanied by his three favorite flies, a very buzzy trio! They’re so buzzy that they attract the attention of three pirate frogs!
Summary
Ready for some more Pippy cuteness? Watch the video to know what happens when the Knight Knights sneak into the palace.
Summary
Pippy is playing ball on the Karamel Castle terrace. He’s having fun. But it would be even more fun if he had someone to play with...
Summary
Grandpa Merlin is the greatest magician in Karamel Kingdom. That's why he needs to keep his magic lab protected. What happens when the magical gargoyle that guards his lab sees a butterfly?
Summary
Using a map, the pirate frogs embark on a treasure hunt. But Darg the dragon is in their path.
Summary
The Knight-Knights embark on a crazy and very comical game of Medie-ball!
Summary
Warticious wants to turn one of the pirate frogs into Prince Charming.
Summary
On a bright sunny day, a rabbit emerges from its burrow and stretches, enjoying the lovely fresh air… until a very smelly green stink line wafts over and disappears up its nostrils. Ew! What is that?!
Summary
Watch what happened when the Knight Knights tried their hands at archery.
Summary
A frog causes trouble for the inhabitants of a lake.
Summary
Even robots need to relax. But they soon find an uninvted guest is here to spoil their holiday!
Summary
The Shadow Knight's castle is overrun with roaches!
Summary
Let's meet Warticious - the cousin of our itsy bitsy knight Gus. She is a witch who wants to steal Grandpa Merlin's wand to become the most powerful witch in the Karamel Kingdom.
Summary
Dogs are our best friends and Pippy is Gus' best friend too! On this International Dog Day let's celebrate the pooches who fill our lives with joy, unconditional love, and loyalty. Because there is nothing better than coming home to a wagging tail!
Summary
Friends make everything beautiful. Do you have friends like Gus, Tyler, Iris, Diane, Arthur, and Rosie?
Summary
Find out everything about the Rogues of Karamel Kingdom, featuring Gus, Troll Trollington, Shadow Knight, and the one & only Warticious!
Summary
Gus owns a lot of high-tech electronic gadgets, and the best part about them is that they are all Tyler's inventions! Let's check out the gadgets that the itsy bitsy knight owns with Grandpa Merlin.
Summary
Meet GUS – The Itsy Bitsy Knight – a little boy who has a big dream to become the greatest knight in the Karamel Kingdom! Despite the fact that GUS is very small, he has a big kind heart, and his courage can only be envied. He is not afraid of witches, trolls, or dragons, and he is always ready to come to the rescue of those who are in trouble. Armed with a laser sword and magical shield, GUS bravely sets out to perform heroic acts on his electric pony.
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