Summary
Struggling to fulfill his most challenging task as the Throne Warden yet, Janner and his family try to aid Kalmar. All the way back in Dugtown, the time to fight looms nearer and Sara must prepare.
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Separated from his family, Janner must push through the harsh terrain of the Stony Mountains with his friend Maraly to the Ice Prairies. They’ll need to evade deadly Snickbuzzards, wolves and the fearsome Bomnubble. The legendary under-ice city of Kimera beckons as a place of refuge for the Wingfeather family. After being betrayed and handed over to the Fangs, Kalmar finds himself imprisoned in the dungeons of the Phoob Islands. The entire Wingfeather family will be faced with questions of who to trust and an impossible decision over their future when a new evil emerges in the frozen tundra.
Separated from his family, Janner must push through the harsh terrain of the Stony Mountains with his friend Maraly to the Ice Prairies. They’ll need to evade deadly Snickbuzzards, wolves and the fearsome Bomnubble. The legendary under-ice city of Kimera beckons as a place of refuge for the Wingfeather family. After being betrayed and handed over to the Fangs, Kalmar finds himself imprisoned in the dungeons of the Phoob Islands. The entire Wingfeather family will be faced with questions of who to trust and an impossible decision over their future when a new evil emerges in the frozen tundra.
Struggling to fulfill his most challenging task as the Throne Warden yet, Janner and his family try to aid Kalmar. All the way back in Dugtown, the time to fight looms nearer and Sara must prepare.
While trying to cross the Dark Sea of Darkness, the Wingfeathers face sea dragons who block their path. Secrets from Podo’s past emerge, an old debt must be forgiven, and Artham reunites with the family and reveals a startling truth about Kalmar.
General Timber declares war on Kimera. The Wingfeathers, put in a compromising position, are thrust into the chaos, fighting for their survival and their freedom now that Gnag’s forces found a way to survive the cold.
Janner arrives in Kimera, wounded, but ready to try unlocking Leeli’s magical songs in order to find Kalmar. Meanwhile in the Phoobs, Artham is given a choice by the Stonekeeper to transform in order to save the children from her clutches.
Aided by an untrustworthy ally, Maraly and Janner face the most perilous part of their journey. Meanwhile, in Kimera, the Wingfeathers finally make it to safety, but Oskar faces challenges with translating the First Book.
With Maraly’s help, Janner embarks on a perilous journey through the Stony Mountains, towards Kimera, where his family waits. Meanwhile, Kalmar struggles after being locked up in the Phoobs and a new leader takes General Khrak’s place.
The Wingfeather children, Janner, Kalmar, and Leeli, thought they were normal children. But they’re actually royalty: the Jewels of Anniera, royal heirs of a distant and fallen Kingdom. And now everyone wants to capture them. They’re forced to flee the only home they’ve ever known and travel through the dizzying Fingap Falls, twisting Strander Burrows, and the Fang-infested Dugtown, to find passage to the Ice Prairies—where lizard Fangs can’t follow. The future of their family, and perhaps the fate of Skree, rests on their young shoulders. The world of Wingfeather grows ever larger in the second season, with the family facing new perils, new lands, and friendships forged in hope.
The Wingfeather children, Janner, Kalmar, and Leeli, thought they were normal children. But they’re actually royalty: the Jewels of Anniera, royal heirs of a distant and fallen Kingdom. And now everyone wants to capture them. They’re forced to flee the only home they’ve ever known and travel through the dizzying Fingap Falls, twisting Strander Burrows, and the Fang-infested Dugtown, to find passage to the Ice Prairies—where lizard Fangs can’t follow. The future of their family, and perhaps the fate of Skree, rests on their young shoulders. The world of Wingfeather grows ever larger in the second season, with the family facing new perils, new lands, and friendships forged in hope.
Janner sets his escape plan in motion, but discovers he may lose more than he can gain.
Janner is forced by the Overseer to work alongside other kids and create Fang weapons.
After a night of treachery, Janner and Kalmar encounter their biggest challenge yet, while Nia faces an impossible choice.
Taking refuge in Dugtown, the family must trust a stranger to guide them to the Ice Prairies.
Making their way along the River Blapp, the Wingfeathers encounter a new threat: the Stranders of the East Bend.
Trapped above Fingap Falls, the Wingfeathers must make a final stand against General Khrak and his Fang army.
The Wingfeathers must flee their familiar haven into the unknown with the Fang army close behind.
Animated series based on Andrew Peterson's fantasy novels detailing the adventures of the Igiby family and their pursuit by the venomous Fangs of Dang and their evil overlord, Gnag the Nameless.
Animated series based on Andrew Peterson's fantasy novels detailing the adventures of the Igiby family and their pursuit by the venomous Fangs of Dang and their evil overlord, Gnag the Nameless.
When the Black Carriage kidnaps a friend of the Igiby children, the family takes action.
After a lockdown and a game of Zibzy, the Igiby children head to Books and Crannies and discover a secret map.
It’s Dragon Day! The Igiby children stumble into trouble and have a magical encounter.
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For twelve-year-old Janner Igiby, life in Glipwood is anything but adventurous. His only escape is the stories he reads at Books and Crannies. Janner's dream of adventure becomes a perilous reality when his sister, Leeli, stumbles into a Fang of Dang and his little brother, Kalmar, finds a mysterious map that may lead to the powerful Jewels of Anniera.
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