Summary
The Dojo is under siege by the army of Sigil Slayers!
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The Dojo is under siege by the army of Sigil Slayers!
Rion has a dream in which he fails to stop Malco from destroying the realm.
The Defenders enter the Spell Zone looking for the fifth icon.
Mel discovers that the vial keeping the trapped Ethos they captured from Von Faustien is missing and the Defenders suspect Roodu and Azura.
Brackus and Rion are sprayed by a creature that makes them fall in love with Mel. Meanwhile, Seth takes over Roodu and Azura's training.
When Rion has a vision of the fourth icon in the Pinnacle, the Defenders go to find it.
The Defenders investigate a mysterious case of vanishing children.
Erik goes searching for a temple to resurrect Kara only to discover that he must complete three dangerous tasks to get what he wants.
Erik has to survive in a Di-Gata prison after he gets arrested for the destruction of the Tome of Al Mortagar.
To rescue Kara from the Mortagarian's underwater realm, the Defenders are forced to steal the Tome of Al Mortagar.
With the help of Rion, Mel escapes Lady K'Tahsh but the Ethos have captured Si'i, a monstrously powerful Guardian!
Adam and Erik rescue a seemingly innocent maiden, only to discover that she isn't quite the victim she made herself out to be.
Seth decides to leave the other Defenders after almost causing the destruction of Arboth.
Seth is finding life difficult trying to adjust to the loss of his arm and Erik tries to help by building him a bionic arm.
When Seth's arm is gravely injured during a surprise attack by K'Tahsh, the Defenders travel to Mau-data to heal him, where they find Adam.
When the Defenders set out to find the second icon, they encounter competition from the wizard Kor who has been resurrected by Malco.
Mel learns that one of the pieces of the Celestial Abyss is at the Temple of Yan-Mara.
Under Malco's orders, Zads break into the Gata-Shin prison and take Si'i. The Defenders go to rescue Si'i, leaving Rion behind.
Flinch coerces the Zads into an alliance with the Ethos.
Mel has a vision of the temple of Yan-Sumos, an ancient battleground where the Wizards of Yan fought the Ethos.
Erik, Rion and Brackus head to the island of Rivas to meet up with Seth and Mel and to help find Brim the Stonecutter.
When a mining village is terrorized by Kid Cole, Erik and Rion respond to the call for help while Seth and Mel go in search of Malco and Flinch.
When the Defenders learn of Si'i, a black market Guardian dealer, they pose as interested customers.
The Defenders discover that Doku and a group of warlords are planning to take control of RaDos.
Kara is double-crossed by Brackus and must find a way home from the Dark Realm by herself.
After an attack by a Zad, Kara gets spirited away to the Dark Realm.
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The Defenders have chosen their course. They have refused to re-cast the Spell of Binding as their mentor Professor Alnar had ordered.
The Defenders find themselves under attack at the place of binding.
In a surprising turn of events, Adam shows up at Brackus' safe house with the four pure stones and Kara in handcuffs.
The Defenders locate the third stone hidden in the sacred floating city of Callisto.
Seth, who by now is prone to fits of fury due to his now-hideous appearance, deserts the Defenders in a fit of rage.
The Defenders arrive at an underground palace only to unleash an ancient force that may well rival the Megalith.
The Defenders discover the Machine of Binding and Erik devises a plan to re-wire the machine to enable it to draw the pure stones to it.
Barely escaping the Nexus with their lives, the Defenders set out for the Pinnacle, an ancient Di-Gata training temple.
The Defenders head for the legendary Nexus, a traditional place of healing for Di-Gata Defenders.
Eluding bounty hunters, Adam charms his way into the Defenders' encampment only to steal away in the night with their pure stones.
Mel dreams of a long lost monastery and a pure stone hidden there.
Mel and Erik are on the run from the Sand Nomads.
Mel and Erik have eluded their Sand Nomad pursuers and are hiding out in a dojo while Mel recuperates.
The Defenders find that the way to the pure stone is blocked by the Dakonauts, Lord Nazmul's unstoppable robotic army.
The Defenders close in on the first pure stone.
Deep inside a mountain at the roof of the world, the Defenders encounter Brim, the original carver of the pure stones.
The Defenders encounter a cocky young stone slinger eager to make a name for himself by challenging Seth to a showdown.
Deep in the bowels of an abandoned mine, the Defenders uncover a secret destined to shake the entire realm of RaDos to its foundations.
Seth learns the hard way that looks can be deceiving.
The Defenders find that a walled city held in the grasp of a ruthless dictator has a dark secret.
For the first time ever, the Defenders find themselves on the high seas and discover that their Di-Gata stones don't work over water!
Erik is kidnapped by a carnival of misfits and the Defenders must fight to get him back.
With The Key in hand, the Defenders and Adam, set off to find the first Pure Stone
The Monastery burns as Malco and Flinch, powerful agents of the Order Infinis, tear it apart looking for the Key.
On their way to the Monastery of Amos-Yan to recover the Key, Seth and his fellow Di-Gata Defenders are ambushed by a band of thieves.
The Defenders secret training is interrupted when an earthquake signals that the monstrously evil Megalith is breaking free.
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