Summary
Yabba and the gang tries to find a bride for Horrible Homer before he destroys the town.
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Yabba and the gang tries to find a bride for Horrible Homer before he destroys the town.
The gang encounters an Abominable Snowman.
While visiting hillbilly relatives, Scooby and the gang are caught up in a fued between their family and the McGlurks.
Yabba, Disty and Scrappy protects their town from pirates.
Scooby drinks a potion that turns him into a werewolf.
A plane that Scooby and the gang flies suddenly enters a time warp and they end up in the prehistoric ages.
Yabba, Dusty, and Scrappy travel to New York for police training.
A picnic is ruined thanks to a bully and his dog. Scooby and the gang tries to regain their tranquility and their appetites.
The gang tries to stop a lady Cat Burglar.
A alien that trashed in Tumbleweed is instantly kidnapped and placed as a circus act. It's up to Yabba and the gang to get him back to where he belongs.
Scooby and the gang try to protect movie star Captain Canine from a dogcatcher.
Scooby and the gang are part of a scavenger hunt put together by an alien.
Deputy Dusty is framed for a crime by two crooks and it's up to Yabba and Scrappy to clear his name.
Scooby gets invited to Arabia by a genie,Jasmine, and her dog Genie-Poo.
The gang tries to stop a car thief when he shrinks cars to steal them.
Dusty and hsi horse Wildfire enter a derby where the races are fixed.
A queen of gypsies hires the gang to help her get back a magical amulet that was stolen from her.
Another Malone, Fingers, steals jewels and the gang tries to get them back.
A vampire named Count Zarko tries to turn the town into zombies, but not if Yabba and the gang can help it.
As a fortune teller, Scooby gives a bully some bad advice.
Shaggy and the dogs stop a Slimy Creature from stealing a rare comic book.
Another criminal has escaped and its up to Yabba and the gang to put him back behind bars.
Against Shaggy's will, the gang is involved in a dangerous sailboat race with Muscles Malone.
Two cable cars are stolen to commit a bank robbery and Scooby and the gang tries to get them back.
Yabba, Scrappy, and Dusty track down an infamous escape artist.
Shaggy is caught in a jam when he makes two dates for one night. He hires Scooby to go out with a near-sighted girl whiel he does out with the other date.
Scooby and Shaggy switch bodies thanks to a machine at a Science Fair, but they can't switch back because someone steals the machine and they try to find it.
Scrappy runs away when he thinks that Yabba and Dusty don't care for him anymore.
Uncle Fearless hires the gang to find his insurance company's gold.
Scooby and the gang are called to solve the mystery of the disappearing Beauty contest contestants.
A magic show provides a great diversion for two crook who intend on robbing the bank, and Yabba and Scrappy catch on.
Scooby, Shaggy and Scrappy play basketball against a cheating team.
Shaggy thinks that he is a superhero.
Yabba Doo and two brothers fight over a gold mine.
A monster movie director really lives up to his profession when he turns actors into real monsters.
Scooby and the gang help out a Yacht Club from the latest robberies.
Scrappy goes out West to help out Yabba-Doo and his human deputy.
Scooby and the gang try to clear Bugsy Burton's name on a diamond stealing case.
Shaggy and the dogs are assigned a tough job: deliver a Maltese Mackerel to a captain of a ship.
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Horrible Homer threatens to destroy Tumbleweed unless the town provides him a with a bride.
The gang confronts the Abominable Snowman.
Shaggy employs diplomacy to end a family feud.
Dusty vows to stop a band of renegade river pirates.
A mysterious potion transforms Scooby into a werewolf.
The gang travels back in time.
The threesome chases a jewel thief around New York City.
Scrappy competes in an unfriendly contest with the town bully.
The gang nearly causes a "catastrophe" when they get involved in the incredible cat lady caper.
Yabba-Doo, Dusty, and Scrappy assist a stranded alien.
The gang thwarts the kidnappers of movie star Captain Canine.
An alien's scavenger hunt list includes Shaggy and his friends.
Deputy Dust is sent to jail by two crooks who plan to control the town.
A mischievous genie and her dog want to take Scooby on their Arabian adventures.
Shaggy and Scooby pursue a notorious car thief.
Dusty's horse enters the Tumbleweed Derby against two cheating bad guys.
The gang retrieves a gypsy queen's stolen magic amulet.
The threesome pursues a jewel thief.
Shaggy and the dogs meet up with a giant when they climb a beanstalk into his world.
The gang encounters Bigfoot.
The gang enters an airplane show where they compete against an evil Baron pilot.
Scooby and Shaggy are actually in a football game playing against monsters on a team.
Scooby and the gang are pursued by man eating vegetables.
Shaggy and the dogs work as construction workers for a vampire's building.
The gang work for a doctor who periodically turns into a werewolf.
During a rock concert, an alien look alike of Scrappy drops in and tries to destroy Shaggy and Scooby for kidnapping Scrappy, who he thinks is one of his people.
Shaggy, Scooby and Scrappy travel to the future where they find out that it is not so bright.
When the gang is locked in a museum, they dream that they are participants in many events of American history.
A witch wants the dogs' tails for her potion.
Scooby and the gang are Marvo the Magician's assistants and have to take over when he disappears.
A leprechaun gives the gang all sorts of hell in this adventure.
Scooby and the gang go to China and encounter a Dragon.
Scrappy has to deal with Baby Scooby and Baby Shaggy after a steam bath mishap.
Shaggy and the dogs end up in Outer Space where they encounter an alien hell-bent on destroying the Earth.
Scooby pulls out the magical sword of Excalibur and he is made ruler.
A voyage to Atlantis puts the gang at the wrath of an evil Centaur.
Scooby's relatives have the ghosts of their ancestors in their mansion.
Shaggy and the dogs wait out a storm in an old lighthouse, which happens to be haunted.
After watching Pinocchio, Scooby dreams that he, Shaggy and Scrappy are donkeys in the Paradise Island scene.
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Scooby, Shaggy anfd Scrappy get into it with a bunch of tough truckers.
The gang faces the wrath of a guard and his tiger when they visit the Taj Mahal.
A space alien kidnaps and clones the three friends in order to kidnap a local television station.
The FBI wants Scooby, Scrappy and Shaggy for a case.
The gang visits a Robot Ranch where the master wants to turn them into robots.
The gang meet a real Phantom of the Opera.
Scooby dreams that he is in Oz.
Scooby and the gang are terrorized by cave monsters and various other dangers while visiting Carlsbad Caverns.
A visit to a military base turns into an enlistment for the gang.
Shaggy and the dogs visit his ancestral home, unaware that he has a curse of a werewolf.
The gang decides to join a gym to work out their muscles, even if it kills them.
Scooby and the gang visit Mars.
It's Mardi Gra time in New Orleans. The gang would enjoy it more if they weren't chased by a dog hating cook.
The gang's fishing trip ends with them being terrorized by a swamp monster.
The Colosseum is not a good place for the gang after their near scrapes with lions and warriors.
An Ice Monster ruins the gang's gold hunting plans.
Scooby falls in love with a poodle in the Swiss Alps and he proves his love when he saves her from a bear.
The gang's Hawaiian trip turns deadly when a Fire God starts terrorizing them.
Scrappy finds out all about his roots on his birthday.
Scooby dreams that he and Shaggy are in Wonderland chasing Scrappy as the White Rabbit.
The gang visit a Wax Museum where the owners wants to add them to his collection.
On a Scotland trip, Scooby encounters a Black Knight.
Scooby, Shaggy and Scrappy are a Swamp Witch's dinner guests....and they're the dinner! One of the few episodes where the Mystery Machine doesn't make an appearance.
Scooby has to compete with a strong man at a carnival thanks to Scrappy.
A butterfly hunt turns into a dangerous jungle excursion for Scooby and the gang.
The gang visits a ghost town, with ghosts to boot.
Scooby and the gang are bullfighters.
A pirate kidnaps Scrappy, and Scooby and Shaggy try their best to rescue him.
When the gang go fishing, they sail to a deserted island meeting a caveman and other prehistoric creatures.
The three take jobs as circus helpers.
The gang get mistaken for movie stunt men.
Scooby and the gang go hang gliding, but get caught up in a wind that sends them into trouble.
The trio are in the Sahara Desert where thy run into a Mummy.
Shaggy, Scooby and Scrappy mistake a boat for a floating restaurant. Once abord, they realize their mistake and spend the rest of the cruise avoiding an angry first mate who hates stowaways. To escape this dude, they use a broken lifeboat as a water ski.
The gang are visiting the Tibetan Mountains and come across a Cat Man and his gang of evil felines. The Cat Man throws Shaggy, Scooby and Scrappy into the shrinking water fountain reducing them to the size of mice. In their tiny form, the three manage to eventually push the Cat Man into the shrinking water fountain and then escape. Once away from the Cat Man's hideaway the three return to their normal size.
The gang are in Arabia where they meet an evil magician who wants to practice his black magic on the three tourists.
While Shaggy and the dogs are on the job as fortune cookie factory watchmen, they come across a burglar.
Shaggy, Scooby and Shaggy have a flat tire, they decide to stay in a mansion inhabited by vampires.
Scooby, Shaggy and Scrappy are kidnapped by aliens who want to observe earth creatures. The trio's antics, as they try to escape, convince the aliens that earth creatures are not worth studying.
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The gang encounters a pair of tough truckers.
A confrontation with a Bengal tiger nearly ruins the gang's stay at the Taj Mahal.
An alien clones Shaggy, Scooby, and Scrappy to seize control of Earth.
The FBI recruits Shaggy, Scooby, and Scrappy to perform an act of espionage.
The Robot Master wants to transform the gang into robots.
The gang is trapped inside a Parisian theater with a scary phantom.
Scooby dreams he's a character from "The Wizard of Oz."
In Carlsbad Caverns, Rock Monsters and giant bats terrorize Scooby.
Shaggy, Scooby, and Scrappy inadvertently enroll in a rigorous army training course.
Shaggy transforms into a werewolf.
A bodybuilding bully taunts Scooby at a gym.
Shaggy, Scooby, and Scrappy accidentally board a rocket bound for Mars.
In New Orleans, a snooty French chef evicts Shaggy and the dogs from his restaurant.
While fishing, the trio catches a Swamp Monster.
The gang confronts fierce lions and an angry gladiator in ancient Rome.
While in the Yukon, a ice monster terrifies Shaggy, Scooby, and Scrappy.
A Swiss miss wishes to marry Scooby, but Scrappy has other ideas.
The gang encounters a volcanic Fire God.
Shaggy and Scooby reminisce about the chaotic Scrappy's birthday.
Scooby and Scrappy dream about cavorting with the Mad Hatter.
The sinister Wax Master menaces Shaggy, Scooby, and Scrappy.
Shaggy, Scooby, and Scrappy escape the clutches of a spooky armored specter.
Scooby and friends encounter a carnivorous swamp witch.
Scooby visits his old neighbourhood where Scrappy hangs out with his old pals, Duke and Annie. As Scrappy reunites with his friends, Scooby and Shaggy are kidnapped and it's up to Scappy and his pals to rescue them.
The gang visit the Greek Island of Helos where they run into the terrifying Minotaur, who is half human and half bull. The Minotaur warns them to leave the island, but those meddling kids smell a big steaming pile of bull p* and want to figure out who's really in that Minotaur costume.
The gang investigate the disapperance of the Black Pearl of Tonga Lei. The prime suspect is Morgan the Magician's former teacher, the Ghost of the Great Haldayne.
The ghost of Jeremiah Pratt has frightened skiers and vacationers away from a mountain ski lodge where Scooby and the gang are vacationing.
The gang attend the Batty Awards to screen the best horror film of the year. Too bad the Shadow Creature has to shred the film to pieces giving the gang yet another mystery to solve, when all they wanted to do was sit back, relax and munch down on some pop corn.
A Star Creature appears in the sky, along with a rash of thefts in the stores.
A Lady Vampire haunts the gang in San Francisco.
In Acapulco, the Sea Beast of the Aztecs rises and scares away all the divers. Of course the gang have to investigate.
The gang visit the Grand Canyon and stumble upon the Devil Bear, which is an old Indian legend.
The Scooby-Doo gang investigate the appearance of the Dragon Beast at a baseball game.
The gang go to an air show where a Sky Skeleton ruins the aerial entertainment.
A Snake Demon crashes the gang's summer time fun in Haiti.
Sparklers Roller Disco becomes deserted due to the Neon Phantom. Trying to help the owners from an impending bankruptcy, the gang try to solve the mystery of who is the Neon Phantom.
An alien ship kidnaps Scooby, Scrappy and Shaggy who are camping out at a construction site. It's up to Fred, Daphne, and Velma to save the three from the space ship.
The gang buys Velma her fantasy, which is to be ""Watson for a day"" to a robotic Sherlock Holmes in a futuristic Londonworld at the Wonderworld amusement park. Although it's all supposed to be a game, there really is a crime to be solved.
The Scooby-Doo gang's most favourite comic-book super hero, The Scarab, comes to real life as a super villain!!! Trying to prove their hero's innocence, the gang convice the Scarab's creator to not give up drawing.
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