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Seasons & Episodes
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Summary
Barry is bitten by a werefox as the disasterous duo visit one of their many anties.
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When a sleeply village is hit with a sudden wave of cake-splattering crime, Paul and Barry investigate.
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When the brothers become personal assistants to a failing pop star, Paul does his best to impress...
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After ""repairing"" a water dispenser on the top floor of an office block, Paul and Barry decide to take the lift back down. Unfortunately the lift breaks down, trapping them - and No Slacking - inside! Can they figure out a way to get it working again before No Slacking goes crazy?
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Paul and Barry try to save Sir Percy and the Countess from the clutches of Robespierre.
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The Rotherham twosome are are tricked into helping a smuggler and meet an old enemy.
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Paul and Barry meet up with their old friend the Countess and try to make a ruthless highwaywoman see the error of her ways.
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The duo paint the outside wall of their office, but no sooner have they finished, than someone graffitis on it. This someone turns out to be Paul, so Barry tries to get to the bottom of things.
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Barry and Paul go to work for the biggest cheese in dairy products
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Paul takes Barry to visit the Norse for a birthday treat. But things take a turn for the Norse when Paul wakes a sleeping viking, named Magnus, who vows revenge!
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Whilst visiting Dan's great-grandmother, the bumbling brothers indavertantly wreck her kitchen when they go to extraordinary lengths finding a pea!
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The duo stumble upon a fraud when they go to see their elderly uncle Richie.
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Barry is minding Mr Hersee's grocery shop, but then Paul turns up and decides to show him how things are done. When the brothers discover someone has ""stolen"" all the supplies, they set out to retrieve them, but all is not as it seems...
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A consumer TV programme manages to engage the duo's services for three different jobs. They must fix a tap, then a door that is sticking and also a lay a new drive-way. The Chuckles proceed to demonstrate how NOT to do things...
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Paul and Barry pay their Scottish cousins, the McChuckles, a visit. It seems Douglas thinks he is an Australian, so they attempt to help him rediscover his roots...
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It's Victorian times and Paul dons his deerstalker to go in search a mysterious jewel thief.
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Paul and Barry are working in a restaurant. When Barry serves Mr Naza, he gives Barry a package with a ring in it. Paul thinks they'll do everything for him if he wears it. But, Barry must stop Paul from the temptation...
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The duo visit their 'old friend' Dan the Van in hospital and, unsurpisingly, end up on the run.
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The brothers are staying with Mrs. Finnegan and enter themselves in the annual worm charming competition. Can they beat the cheating Mr. Block?
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It's a Croos-Country race, and Paul wants to win and beat Barry, so he decides to cheat. But, will it work, or will Barry beat him?
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Barry visits the dentist to find Paul is the dentist! Barry accidently swallows a fly, so Paul tries to help him by taking him to Hospital. Will they get the fly out?
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It's 18th Century France and Paul and Barry are once again caught up in the French revolution with their old ally, The Purple Pimple.
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The duo's coffee stand is put under threat from a gangster, Barry Vaderci, and his hitman, Garibaldi. They decide to go into hiding.
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Paul and Barry learn that there are many roles in running a Bed and Breakfast, especially when they are the only staff. To make matter worse they get two guests but there's only one room.
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The silly siblings are invited into a woman's cottage for dinner. Barry is worried that they might be on the menu!
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After rescuing Barry, a small barry and Paul try to put Barry back to normal. But, Sharkey has taken Paul's invention. So, they return to Sharkey's place to get it, but they must do challenges to get it back. Can they succeed?...
Summary
After rescuing Barry, a small barry and Paul try to put Barry back to normal. But, Sharkey has taken Paul's invention. So, they return to Sharkey's place to get it, but they must do challenges to get it back. Can they succeed?...
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Paul and Barry are running a roadside mobile café but, first things first, can they get it to balence?
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TV Reality comes to Paul and Barry as they attempt to turn a run down cottage into a solar powered pottery
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A mischievous leprechaun digs up trouble for Paul and Barry when they give No Slacking's garden a makeover.
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Summary
Paul and Barry start a bin washing business.
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Paul and Barry take tea in a quaint country cafe.
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The brothers must rescue the countess in Paris.
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Anxious to make amends for losing the Countess, Paul and Barry sneak aboard ship for a bit of Channel hopping, but soon find themselves suffering from the deep sea blues.
Summary
Political intrigue from the eighteenth century. There may be a revolution in France but Paul and Barry are safe in England. The question is how safe is everyone else?
Summary
Paul and Barry goes to Dan the Van's gran to clean out the loft. They discover a music box, which makes time go backwards. Paul wants to keep it, but Barry's not too sure. What will the powers do next...?
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Paul and Barry look after a bookshop and meet a strange visitor from the past.
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A quiet day by the river, and Paul proceeds to demonstrate his prowess as an angler.
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After the balloon with the device in it has been stolen, Paul and Barry decide to find it. But, Paul and Mr Carrington Smythe gets kidnapped by the evil doctor. Now Barry has to save Paul and the balloon. Will he save them?
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Dirty work afoot when Paul and Barry are taken to a safe house to find out what makes Barry tick. Has he got special powers or just a loud wristwatch?
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A quiet outing in the park, a balloon with a mind of its own and Barry suddenly becomes attractive. Is it pure balloonacy or some greater power at work?
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Paul and Barry return to their old school for the Pupil of the Century competition, and Paul has no doubt who the winner willl be.
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Mummy's the word as Paul and Barry look after a spooky museum after dark.
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Christmas in the 19th century at the Chuckle's Sweet Emporium and it's Peace and Goodwill to all men, except Barry. That is, until Paul recieves a ghostly visitation.
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With Paul and Barry helping out in Santa's workshop, will Christmas cheers turn into Christmas tears?
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Summary
Maddy has been captured. As Paul and Barry celebrate the weather starts to turn. Could it be due to the professor's machine?
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Paul and Barry find that Maddy is hiding out with the mysterious Shoo-ing monks. They go undercover to try to track her down.
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Now they have the duplicate ruby, Paul and Barry recall all the original guests back to Gran's house on the pretence of a magic show by the illusionist, Stomoli.
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Paul thinks that they can flush out the original robber by pretending there's another jewel. Dan the Van agrees to help as long as they sell one of his antiques.
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Paul and Barry celebrate saving the world then discover that they have been locked in and the door is guarded by a silver robot.
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Paul and Barry manage to track down the professor, who is being held captive by Maddy. The only problem now is how to get into Maddy's lair.
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Maddy has the ruby, the three components and the professor.There is nothing to stop her completing the machine, but Paul has an idea to stop her.
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Paul and Barry discover the final component is concealed on a medallion worn by the famous pop idol MCC Ugly. They follow him on his hectic schedual to retrieve it.
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Paul and Barry set about tracking down the missing components to complete the professors machine.
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With the Professor kidnapped, Paul and Barry return to his house in search of clues. They find his diary and try to recreate his movements, which takes them to some unusual places.
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Carrington-Smythe reveals Paul and Barry's mission and sets them on the trail of Professor Rex Frimley.
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Paul and Barry are sent for special training with MI7. Things go from bad to worse when Paul has to look after a donkey due to be presented to a visiting diplomat.
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Paul and Barry go to the second suspect on their list of suspects, the suave Carrington-Smythe. Rather than tackle him direct, they search his flat for clues.
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The ruby has gone missing, so Paul and Barry visit the mill owner, Tatlock, who they believe to be the most likely suspect, on his own teritory.
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Paul and Barry install a safe for Dan the Van's Gran and discover a priceless ruby and some suspicious dinner guests.
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Paul and Barry are working as porters at a hospital and must be as quiet as possible.
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The silly siblings are guarding an ancient Egyptian vase at Dan's warehouse and, when some thugs attempt to steal it, it's decided that they need an extra pair of hands. But they get more than they bargained for when four clones of Barry appear thanks to one of Paul's inventions...
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Paul and Barry travel to McClackie Castle in Scotland to become Ghillies, Scottish game keepers.
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Paul and Barry are put in charge of a lost and found office.
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The brothers are looking after a cricket pitch for Mr. 'Get-Out-Of-It' Silage. But dodgey Reg the Hedge's grass seeds grow into a vegetable patch - right on the wicket.
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Paul and Barry run into trouble when they try hairdressing.
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The brothers turn up for a job as honeypot labellers at Honey Castle but B. Hives mistakes them for beekeepers. They end up taking care of things for the day but hadn't bargained on a hostile takeover from a shady American businessman!
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Paul and Barry are asked to set out on a medieval quest - but nobody mentioned anything about a fire-breathing dragon!
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Paul decides to put Barry's photographic memory skills to good use and enters him in a gameshow. But not all's as it seems with TV's Mr. Memory and Raymond Trophy, the presenter.
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Paul and Barry have a grudge golf match with their identical cousins and their Chuck-mobile is at stake.
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Paul and Barry have left their precious potato in the Rotherham Museum of Vegetables and with Jimmy about there isn't much chance of getting it back.
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The duo are looking after the chickens for a farmer's wife.
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The brothers are having a spot of trouble with the telephones in their office. Trying to fix them does more harm than good and causes problems for an engineer.
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Paul, Barry and No Slacking are catering for the Duke of Kumquat's candlelit meal with Dan's niece. A proposal is on the cards, but is the Duke just in it for the money?
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Paul gets a job as a lollipop man and Barry is a traffic warden. When a disgruntled motorist takes Paul's lollipop stick, the brothers disguise themselves as old ladies to get it back.
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Paul and Barry tangle with an infamous outlaw and find out what made the West 'wild' when they visit a genuine cowboy town.
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Paul and Barry have a job delivering invisible glass and Dan the Van opens an exhibition.
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Paul and Barry take charge of a cake stall in the Sahara and get their just desserts.
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Paul and Barry discover a rare Macaw when they attempt to put up a radio mast.
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Paul tries to get a job as a movie star and Barry meets his doppleganger.
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Paul and Barry set up a white elephant stall and meet up with an unscrupulous bric-a-brac dealer.
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Paul and Barry enter the Transylvanian garlic hunting competition and stay in an eerie castle.
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Paul and Barry take Mrs Pringle for a stroll in the park and meet up with No Slacking and his aunt.
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Working as assistants at the Town Hall, Paul and Barry resolve that today they're going to do everything perfectly.
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Paul and Barry look after their Aunt Hilda's flat and chance upon an international jewel smuggling racket.
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It's not all plain sailing when Paul and Barry take over the running of the windmill!
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Paul and Barry decide they need a change of image and purchase some suits from a second-hand shop. They discover that there's something special about Barry's - it won't stain! Any marks just disappear. Paul names their discovery Pauloline and they take the suit to show fabric giant, Harold Stone. He is very interested and it soon becomes clear he wants the suit for himself and to cut the Chuckles out of the deal...
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There's a close encounter with the X Files when Paul investigates the paranormal and Barry meets a man from Venus.
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Paul and Barry attempt more than one kind of delivery when they get jobs as milkmen.
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The duo's host is allergic to animals so they try to remove the Rhino they discover in the Paul's bedroom.
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While on holiday in Ruritania, Paul and Barry discover an ancient well.
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Paul and Barry are running a café but they have mislayed the tin opener.
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Paul and Barry film a music video for their song and perform it in front of a tough music executive.
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The brothers try to assist a TV presenter, who's having a bit of trouble with his glasses and unfortunately wanders into their optician's for advice.
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Paul decides to conquer a mountain - with Barry's help of course. Unfortunately things don't go too well between them and co-operation soon turns into downright hostility.
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Whilst working at a laboratory, Barry starts to behave very strangely - Paul can't understand what's making him so aggressive.
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Chuckle Pet Supplies is sadly bereft of decent animals ... until the budgie starts doing impersonations. After a few weeks the Lads are pretty fed up. Barry wants to sell it but Paul sees its future in show-business.
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Trouble for Paul and Barry when a party arrive expecting a sophisticated night out on a luxury yacht. Unfortunately all the Chucks have available is an old bus.
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Barry discovers a new comet but Paul is out to steal his stellar success.
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Paul and Barry go into the sedan chair business.
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The duo travel are going to enter a kite competition. However, a sudden gust of wind whisks them away to South America.
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An unfortunate misunderstanding over the ChuckMobile puts Paul and Barry on the run. Can they escape the long arm of the law?
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The siblings need to find a dog fast to enter into the sheep-dog competition otherwise they'll lose their jobs, so Paul decides to put Barry in a costume...
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Paul and Barry arrive to do a spot of cleaning for an avid matchstick modeler. Unfortunately things don't go quite as well as they might.
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Paul and Barry visit a garden centre, causing chaos as usual.
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When the float showcasing Dan's new Mexican restaurant breaks down Paul decides he can fix it. Quite soon there is a large traffic jam building...
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The brothers travel all over the world to invite their various relatives to a family christening.
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Paul and Barry help out at Dan the Van's rest home - but will anybody get any rest?
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The lumberjack brothers are in the woods where they hear of the legendary Bigfoot.
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Barry goes walkies in his pyjamas, with Paul and a professor in hot persuit.
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Paul and Barry seek the lost pyramid of King Rother.
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Paul and Barry get jobs at a garage, where the manager takes a shining to their bike and buys it from them.
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Paul and Barry investigate when they suspect a theatre is haunted.
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The race is on to recover the valuable Mongolian Moon stamp which the duo are responsable for taking care of.
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Paul and Barry look after lions at a Safari Park but trouble lies ahead when they attempt to catch some poachers.
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Accident-prone Paul and Barry deliver a fireplace to Dan the Van's flat but will they find the right one?
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Paul and Barry are posted at Little Wallop On The Head fire station. No sooner have they arrived, they are called out to the fire chief's house - his Russian Roof Rabbit is stuck in a tree.
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The Chuckle brothers Paul and Barry set out to be champions in a survival course, but two military types have other ideas.
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A delivery man slips up Paul and Barry's fish and chip shop. Threatening to sue, this sends them to a stately home where they attempt to put up a valuable tapestry but will they even get it upstairs?
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Paul and Barry take jobs as country postmen and find themselves in the middle of a feud between two landowners, Mrs. Blenkinsop (a poor lonely old lady with not much money) and Mad MacMidus. Who will be the first to catch gold fever?
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When Petrovich Leningrad, a russian ballet star comes to visit, Paul and Barry become his bodyguards. But then, the duo suspect he is a spy and decide to stop him performing...
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The duo try to track down Dan the Van but it turns out to be a mission impossible.
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Paul and Barry help Jimmy 'No Slacking' Patton in rehearsals.
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The brothers make a tartan jacket.
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Paul and Barry stay at Jimmy's Inn when they enter for a sandcastle competition. When the the manager takes a dislike to Paul they must find a way of getting him inside and keep him hidden...
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The bumbling brothers get stranded on an island near Birmingham. However, they are not the only people on the island…
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Whilst working at the bed shop Paul and Barry are asked to do a favour for the manager and deliver a bed to his house as a surprise for his wife, only with those two in charge there's bound to be trouble when waters involved.
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Paul thinks he has become Lord Chuckle when he finds ""The Birthmark"" on his back but the Butler is having none of it.
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Paul and Barry attempt to reach the Highland Games.
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Running a jeweler's shop, the Chuckles pounce on an unsuspecting customer who they assume is after a ring. Before he can get a word in edgeways, they're arranging the wedding.
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Paul and Barry attempt to decorate the local library. They don't seem to realise that they're only supposed to paint the walls.
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Paul and Barry drive No Slacking to distraction as their veteran London to Brighton car race runs into disaster.
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Paul and Barry hinder an archaeological dig.
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The brothers are put in charge of running a holiday camp.
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The bumbling brothers cause havoc when working as stewards on a plane bound for Greaseborough. Barry accidentally pours soup down the captain's shirt, so the captain changes into holiday gear. Paul mistakes him for a stowaway and ties him up and puts him into the hold. Later, when the co-pilot realizes the captain has been gone a long time, he goes to find him but accidentally gets locked inside a room by Barry. The silly brothers soon discover that no one is flying the plane…
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The duo go totally batty when they inspect a church belfry.
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Paul and Barry are hired by Dan The Van to blow up an old chimney.
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A series of misunderstandings occur when the brothers read each other's diarys.
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The duo are sent to look after Dan's apartment in Spain, which isn't a bad job, really, although they have been asked to take a look at the plumbing.
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Barry and Paul turn up for a job that involves 'a little light house keeping'. They have the wrong end of the stick, as usual, and end up causing havock for a lighthouse keeper.
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Barry enters his mangle worzel in a vegetable competition at the county fayre.
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After a few mishaps in the catering business, Paul and Barry train as butlers at Mrs Butler's Charm School, and then take jobs at a Stately Home.
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The brothers are locked in a DIY store for the the night and must keep out of the way of a security guard.
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The silly siblings decide on which numbers to choose for their lottery ticket. When Paul tells Barry to mark 49 balls from 1-49, Barry labels the balls as 1, 2 and 49. After deciding which numbers to use - and loosing the pound a few times - the duo head to the shops, only to find that it is closed. In the end, they (inadvertantly) donate their £1 to a charity for dogs for the blind.
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Paul and Barry are running a railway station when a tramp is thrown off a train and claims to be their long lost brother.
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Paul and Barry visit the home of Dr. Bonkers to show him some brushes. But, Dr. Bonkers has other ideas. He plans to swop Paul's brain with a robot. He can.. if he can find the machine to make it work...
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Paul and Barry are mistaken for two old Rotherham United players, Ronnie Moore & Tony Towner, and end up playing in a football match in there places.
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Paul and Barry take cleaning jobs at a Research company, and cause trouble while thinking they are invisible.
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Paul and Barry are sent to put up a marquee at a stately home and accidentally destroy a new statue in the process.
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Paul and Barry agree to mind Chester Merriment's pet, Tiddles. They aren't so keen when they discover Tiddles is a gorilla!
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The brothers do battle with a persistant woodworm in Mrs. Wilson's tallboy. Matters aren't aren't helped by her nosey neighbour.
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The brothers get invitations to Dan the Van's party, which turns out to be fancy dress. They each end up in monk costumes and head off on the Chuck-mobile. They follow another monk on bicyle, asuming he is going to the party but he leads them to a monastary...
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Paul and Barry have set up a dessert business and they receive an order to make pink blancmange. After being told not to forget the 'hundreds and thousands' they are confused and end up making a giant sized one.
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Paul and Barry take shelter in a mysterious old house, which turns out to be a hotel, but during the night it becomes apparent that there is a murderer at large!
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It's Barry's lucky day, and he can't lose with the number nine - much to the annoyance of a bingo caller.
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Paul builds a rocket, naming it Apaullo 1, and prepares to send Barry to the moon.
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Paul and Barry help out at Jerry the Berry's Pick Your Own fruit farm. As usual, things go pear shaped and they anger some fruit pickers.
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The brothers 'help' Jimmy move his canal boat.
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The brothers discover their friend, Beaming Beryl's first ever jigsaw puzzle in an antiques shop. Excitedly, they contact her so she can see it again. But they had reckoned without the shop owner, Mr. Cheeseman, who wants the puzzle for himself when he discovers it's valuable... or is it?
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Paul and Barry are trying to sell houses for Dan the Van. They get sidetracked and end up cleaning a chimney instead.
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The brothers accidentally check into a health farm for their holiday. They are put onto a strict diet and exercise regime and decide that they must escape, which proves tricky. The trainers say that they do exactly the same things as the guests but Paul and Barry discover all is not as it seems.
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When the power is cut off, Paul and Barry decide to find new ways of generating electricity.
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Paul and Barry go in search of the Loch Ness Monster and end up competing against the McChuckles.
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The brothers' find out that there are plans to demolish their mill to make way for a new road. So they take on the town hall in an effort to stop the new road going ahead.
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A newspaper competition to find a mystery character called Chalky White results in Paul and Barry finding the wrong people
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Paul and Barry arrive home after doing the shopping and, of course, Paul fancies a cup of tea. Barry has a few accidents with the milk, meaning they have to go and get some more. They trek all over town trying to get some and even get locked in dairy. It seems no sooner than they have got some milk, they lose it!
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Summary
Paul and Barry try to get into the Book Of World Records, among there attempts are Dominoe Toppling, Breaking The World Land Speed Record with the Chuckmobile and swimming the English Channel.
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Visiting a supermarket, the brothers see a sign stuck to a van saying ""win this shop"". They find out they must be the millionth customer of the supermarket. Having successfully negotiated this problem, they find out the ""shop"" they have won is not the supermarket, but the van itself, which is fitted out with shelves. The van becomes ""Chucklemart"".
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The brothers decide to turn their mill into an exclusive hotel.
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The brothers turn up for work at the airport and find they're the only two employees present for the day - apart from No-Slacking, who tells them that they have to do everything. One of the passengers turns out to be a gold robber, and typical Chuckle chaos ensues.
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Paul fishes a goblet out of the park pond. Determined that it is from a sunken ship, the brothers attempt to get rest of the treasure, which is a little difficult with the park warden hanging around.
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Paul and Barry open a clock repair shop, but after Paul wires all the clocks together they travel back in time.
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Paul and Barry start there own newspaper, but they have to find some news to put in it, so they go to Mrs. McCallister and watch how she spends her day.
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Paul and Barry cause mayhem as trying to improve someone's garden results in a JCB being driven over the garden owner's vegetables - and yet they manage not to destroy a marrow...
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While both wearing white coats, the brothers get mistaken for jobs in which you would wear white coats for.
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Paul and Barry set up a party organising company and are called out on their first job. But have they got the right house?
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The accident-prone brothers build a bell for the church. However, on the way to deliver it, it gets destroyed. They build another bell and it too is destroyed on being delivered to the church. They keep building bells but when it comes to transporting it to the church, they get destroyed in amusing ways. Will they be able to get one to the church without it being destroyed on the way?
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Paul and Barry start up there own travel agent, and take Mrs. McCallister to Lord Cranberrys' Stately Home for the day.
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Paul and Barry start up Chucklehut Pizzas. However, their promises of personal delivery lead to all kinds of trouble.
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Paul and Barry plan to put on a gala performance for a famous opera star.
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Paul and Barry move to their new premises and decide to install some security systems.
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If Paul and Barry want to get jobs as bus inspectors with Happy Valley Buses, they must find their own bus first...
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The Chuckmobile gets a flat tyre one night, so Paul and Barry take shelter in a house. But strange things happen - why is there a garden in one of the rooms?
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Paul and Barry try and put up a painting, but things don't go according to plan.
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After dialing the wrong number while trying to get through to a circus, Paul and Barry are persued by spies. They adopt various disguises to give them the slip, with little success...
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After cleaning out the caravan Paul and Barry discover an old painting of a horse, and so become jockeys.
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When Paul wins first prize in competition, the Brothers visit Bedside Manor for a taste of upper class life.
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Paul and Barry produce a song and try and get into a radio station to put it on the air.
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In one of the strangest episodes ever, Paul and Barry go in search of the Emperor's underpants!
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The brothers are helping out at a leisure centre. Paul learns that Terrible Trevor is unable to get to tonight's wrestling match against Big Bad Brian and decides to volunteer Barry.
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Paul and Barry babysit Mrs Russels' son, Tommy.
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The brothers plan to watch a film on TV. However there are problems: First, they can't get a reception on the TV and then Barry has trouble with snacks and getting comfortable.
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The brothers go in search of the rare Botty Wiggler duck.
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Paul and Barry spend the day in a hot air baloon.
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After catching a bank robber Paul and Barry go looking for other criminals, and they spot a man climbing though a window, but all is not as it seems.
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Paul and Barry buy a caravan, but they have a bit of trouble with a farmer when they put it in his field.
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Summary
Paul and Barry take over Harry Houseys Bingo Drome, and they decide to turn it back into a cinema, so Paul decides to make his own film, by joining lots of old films together.
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Paul and Barry become inventors, and show off their creations to a couple, but they keep ruining there clean washing in the garden.
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The duo go in search of Jack Lafitte's Treasure while being followed by a charity collector, who wants the treasure for himself.
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Paul and Barry look after Uncle Henrys dog pound where they have some trouble with Mrs.Bloggs' dog, which they think has shrunk in the bath, so the try to fatten it up before she gets back.
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The daffy duo go into the beach hut business.
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The Boys are hired by Mrs. Blenkinsop again - this time, to lay a carpet.
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Dan the Van has some impressive new offices, but with Paul and Barry looking after them, something's bound to happen.
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Paul and Barry decide to play cricket (Barry gets confused between a batsman, so he's batman instead!), but then they get confused between ten pin bowling and cricket! (oh dear oh dear...)
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The brothers go tent-testing in the country.
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Paul and Barry set up a stall at a market but where are the other traders and, more importantly, the customers?
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It's the brothers' day off so they decide to have a relaxing game of golf.
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Paul and Barry have set up Chucklecom and are called out fix a problem with a phone. They don't really do much to help (more like make it worse) and then they erect a telegraph pole in the garden by mistake.
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A hospital administrator unwillingly gives Paul and Barry jobs as hospital porters, but they soon get into trouble with the laughing gas.
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Paul and Barry answer an advert for staff to run Pete's Café. They quickly get to work when they hear a Royal procession is passing by.
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The duo are hired by Mrs. Blenkinsop to fix a fountain.
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Paul and Barry enter a cycle race and, of course, they are soon lost.
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Today the Boys help out a friend of Dan's called Maxi the Taxi.
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The Chuckles get jobs at a posh hotel but there's trouble with the Manager, who's insistence on 'No Slacking' proves a problem for Paul and Barry.
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Paul and Barry go into car cleaning. But this isn't as simple as it sounds - especially when they decide to clean the cars piece by piece.
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Things don't go smoothly when 'Chuckles' Removals' are contracted to deliver a wardrobe and a chest of draws to a new housing development.
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Paul and Barry go into the high-pressure world of advertising and marketing. They have to start somewhere which means putting up the posters.
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The brothers get jobs at a supermaket. As usual, it's Barry who finds out just how much there is to do!
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Paul and Barry go into the window-cleaning business. In the end the clients end up as clean as the windows.
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The brothers try to make on old boat seaworthy.
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Paul is telling his brother scarey ghost stories but Barry gets revenge when the lights go out...
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Whilst look after Uncle Henry's mansion, a runaway globe causes problems for The Boys.
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Paul and Barry become park attendants
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Armed with a gleaming new handcart The Chuckle Brothers set off to deliver some leaflets for a builder. Among their problems is a block of high-rise flats and a rather irate cake deliverer.
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Paul is determined to turn Barry into a seasoned circus performer with the help of the Chucklevinskis.
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A look at the world of fish and fishing.
Summary
The Chuckles investigate the world of High Technology, with the help of the McChuckles and their abacus and Paul decides to build a robot Barry, which unfortunately goes haywire.
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Summary
The brothers celebrate Christmas in true style.
Summary
The Chuckle Brothers give out some useful tips on decorating and DIY
Summary
The duo try dancing.
Cast
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Crew
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