Summary
The gang takes a trip to the carnival to escape their ghost-chasing troubles, only to find Dick Van Dyke owns and operates the park.. .which is haunted.
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The gang takes a trip to the carnival to escape their ghost-chasing troubles, only to find Dick Van Dyke owns and operates the park.. .which is haunted.
Answering the cries of The Mamas and the Papas singer Cass Elliot, the gang find themselves trying to unmask the green globs who are running amok in her candy factory.
The Mystery Machine breaks down and the gang find themselves running into Speed Buggy and his friends. It's up to the two gangs to discovery the mystery of the winds that blow through the town that they've been stranded in.
Showbiz must be treating former Get Smart agent Don Adams badly — he's been reduced to running the Adams Extermination Company. When he's sent to Horror Hill to eliminate the vermin from horror actor Lorne Chumley's mansion, the gang helps out, unaware of the dangers that lie within.
While visiting Velma's former school, the gang runs into Tim Conway, who's coaching there. Now it's up to them to unmask the ghost of a former athlete who's running amok...
When the gang runs into Jeannie and Babu, they end up making a detour to Persia to stop an evil djinn.
Scooby-Doo and the gang, along with the rock group Josie and the Pussycats, battle ghosts haunting the Dixie Queen Showboat on the Missouri River—or is it the "eerie" canal?
The Harlem Globetrotters and Scooby and his friends are hijacked to a haunted island for an experience they will never forget.
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After seeing the sights in historical Boston, the gang is off to pay a surprise visit to Shaggy's Great Uncle Nathaniel. On the way they stumble upon The Harlem Globetrotters, who are picnicing and trying to rest up after a string of games they played around Boston. Back on the road to Uncle Nat's, Shaggy takes control of The Mystery Machine, and they begin to encounter ghosts resembling Paul Revere and soldiers of war in the road along the way. When the gangs get to Uncle Nat's, he reveals that the ghosts have scared everyone away -- and they're doing they're best to try to scare him away too. Soon the kids, Globetrotters and Uncle Nat begin running into ghosts all over the house. The following morning, everyone is on their way to a local cove when Uncle Nat tells them to keep their eyes peeled for a sea serpent that's been spotted in the lake -- subsequently Shaggy, Scooby, Meadowlark, and Curly encounter the the monster while scuba-diving. Fred and Velma come to the conclusion
In Batman and Robin's second appearance, Scooby and the gang try to foil Joker and Penguin's attempts to steal a flying suit from a goofy scientist.
Accepting an invitation from their friend Jerry Reed, Scooby and the gang arrive at the Country Music Hall – but Mr. Reed is nowhere to be found. Yet his music echoes through the halls. . .
To rejuvenate the tourism that's dropped off since the rumors of ghosts have circulated, the gang helps former-Monkee Davy Jones prove that the Horseman of his Hagglethorn Hall is a phony.
ScoobyDoo and the gang team up with the Harlem Globetrotters basketball team again to solve the mystery of the ghost of Redbeard, the Pirate.
The gang teams up again with the Three Stooges, this time to unravel the mystery of the ghost of the Red Baron, who's scaring away all the crop dusting pilots.
While visiting a ski lodge, the gang run into bellhops Laurel and Hardy, who attempt to help the gang uncover the mystery of the ghost of Bigfoot... but Laurel and Hardy are even more cowardly than Scooby and Shaggy!
The gang ends up in Juneberry (spoofing Mayberry), where Officer Don Knotts insists that they spend the night -- in jail...
Scooby-Doo and his friends give popular singers Sonny & Cher a ride after their car breaks down in a fierce storm. The kids take the two performers to the rambling, run-down Hideaway Hotel, an off-season beach retreat, where they have planned a delayed honeymoon away from the crowds. But soon, strange happenings interrupt the couple's happiness, and Scooby and the gang investigate.
The gang arrives on the set of Sandy Duncan's remake of "Dr. Jeckyll and Mr.Hyde" just in time to battle the werewolf creature who's trying to sabotage the film.
When the gang find a lost dog, they return her to her owner, Phyllis Diller. They soon learn that Ms. Diller's house is haunted, presumably by the ghosts of her deceased husbands.But is it really ghosts. . .or someone trying to scare her into giving out the combination for her safe, which houses her priceless jewel collection?
When the gang stop at Moody Manor to get directions, they find themselves mistaken for Captain Moody's neices and nephews by an assortment of characters who all resemble Don Knotts.
The gang accept Jonathan Winters' invitation to stay at Maude Frickert's farm, to take a break from chasing ghosts. But little do they realize that there's a phantom scarecrow running around the Frickert's farm....
When The Mystery Machine gets stuck, the gang find themselves paying a visit to nearby residents The Addams Family. But when Gomez and Morticia mistake them as the new housekeepers, the gang end up looking over the Addams home—and trying to find the missing Wednesday.But has someone kidnapped Wednesday or is the Addams home really haunted?
When The Mystery Machine breaks down (as is expected) the gang bump into smugglers (loading crates into an airplane), Batman and Robin, a little old lady, and a punching clown filled with counterfeit cash. A tip leads them to the carnival. . .where they find Joker and Penguin behind the kooky counterfeit caper. As is usually the case with these villainous villains, our heroes wind up in a funhouse hideout.
When the Mystery Machine breaks down near The Three Stooge's ghost town theme park, the gang try to figure out who's been sabotaging the Stooge's rides and running away the tourists.
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