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Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?
Season Overview
Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?
Summary
The teams attempt to reunite at the Rookery with varying cheerful and devastated attitudes as the consequences of their ventures begin to ebb throughout the city...
Summary
Vaelus is faced with an impossible choice, Kattigan is taken to the demonic tailors, and a team split has devastating consequences...
Summary
Everyone takes their places across Dol-Makjar as the Hallowed Round presents a show that promises to be unforgettable...
Summary
With opening night approaching and Thjazi's designs still obscured, a plan is formed for safety, rescue, and information...
Summary
Thirteen voices rise as the three groups reconvene to seek each other's aid as the Houses tighten their grip on the city...
Summary
The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar...
Summary
When two political figures are attacked at the gala, the Schemers must jump into action to save as many lives as they can...
Summary
The Schemers make headway with their own plots, but Thjazi's secrets remain a mystery to unravel...
Summary
Murray learns more than she bargained for while investigating the belongings of House Tachonis while Bolaire and Hal are caught in a crime they can't explain...
Summary
With nowhere to go and no choice but forward, the Schemers put their wits and tricks to the test in a confrontation with the Crow Keepers...
Summary
A visit to The Seven Stars yields important meetings and a nudge in the direction of their disappeared illusionist...
Summary
Azune is summoned to the Palazzo Davinos to investigate the disappearance of House Royce as Murray, Bolaire, and Hal realize other arcanists have gone missing...
Summary
In Dol-Makjar, the Schemers juggle jobs and subterfuge as they reckon with the ascent of the Sundered Houses...
Summary
Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behind...
Summary
The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...
Summary
While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning...
Summary
The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...
Summary
The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid...
Summary
As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven...
Summary
The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen...
Summary
The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...
Summary
Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis...
Summary
The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut...
Summary
A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new knights...
Summary
The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Candescent Creed...
Summary
Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about Cyd's whereabouts...
Summary
Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe alike…
Summary
The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets Bolaire has kept for years tumble into the light…
Summary
With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, lines of trust must quickly be drawn amongst the allies…
Summary
The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating across Dol-Makjar and their own lives…
Summary
A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of Dol-Makjar to celebrate a life well-adventured…
Set in the magical world of Exandria, on the continent of Marquet, Critical Role's third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.
Season Overview
Set in the magical world of Exandria, on the continent of Marquet, Critical Role's third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.
Summary
Bells Hells return to Exandria with a proposal for the gods and their own visions for the future to come...
Summary
Bells Hells face Predathos and its terrifying second form as they attempt to bring a god-eater to heel...
Summary
With one of their own absorbed and threats from all directions, Bells Hells bring the fight to Predathos itself...
Summary
Bells Hells face Ludinus Da'leth, attempting to stop his infiltration of Predathos' glass prison...
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Bells Hells delve into the fungal network of Ruidus, seeking Ludinus, Liliana, and the Hallowed Cage...
Summary
The Mighty Nein steal their way through the Arx Creonum to confront the psychic minds that control the Ruidian populace...
Summary
Bells Hells and the Mighty Nein wait in the shadows of the moon city before launching an explosive attack on the Weavemind’s stronghold…
Summary
Vox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides…
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With allies in tow and an army at their backs, Vox Machina begin their assault on the Malleus Fortress...
Summary
Bells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary heroes...
Summary
Bells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty...
Summary
Bells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within the city of Vasselheim...
Summary
Bells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge...
Summary
Bells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's estranged, strange father...
Summary
Bells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..
Summary
Bells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court...
Summary
Bells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord...
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Bells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...
Summary
Bells Hells seek a way to cut Delilah's puppet strings once and for all...
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Bells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire...
Summary
All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...
Summary
The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...
Summary
In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...
Summary
Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...
Summary
Bells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...
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Bells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...
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Bells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...
Summary
Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink...
Summary
The Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...
Summary
Rattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…
Summary
Chaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...
Summary
Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...
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Bells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...
Summary
While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...
Summary
Bells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…
Summary
Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...
Summary
Bells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...
Summary
Bells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…
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Bells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…
Summary
With their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…
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Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...
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Bells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm...
Summary
Bells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships...
Summary
Bells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial crossroads...
Summary
Bells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan...
Summary
Bells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead...
Summary
Bells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan...
Summary
Bells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy...
Summary
Bells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results...
Summary
Bells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted...
Summary
Bells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the chaotic land...
Summary
Bells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs their aid first... and fast...
Summary
Bells Hells take some time to enjoy Zephrah before resuming their search for answers and aid in their fight against Ludinus and the Ruby Vanguard...
Summary
Bells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope to their fight...
Summary
Bells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley their homebase...
Summary
Bells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...
Summary
Bells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past actions...
Summary
Though split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hells converge in Jrusar to finally reconvene with their companions...
Summary
Team Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core...
Summary
Team Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...
Summary
Team Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
Summary
Team Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...
Summary
Orym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...
Summary
Bells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...
Summary
Bells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…
Summary
Bells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr...
Summary
Bells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...
Summary
Bells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...
Summary
The Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice...
Summary
With the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...
Summary
Bells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...
Summary
With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...
Summary
Bells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...
Summary
Bells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
Summary
Bells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…
Summary
Bells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing...
Summary
Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...
Summary
Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...
Summary
Bells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria…
Summary
Bells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
Summary
Bells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight...
Summary
Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...
Summary
Bells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...
Summary
Bells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
Summary
Bells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...
Summary
Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...
Summary
Bells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
Summary
Bells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...
Summary
Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...
Summary
Bells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...
Summary
Bells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...
Summary
Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…
Summary
With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...
Summary
Bells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...
Summary
Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...
Summary
Bells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…
Summary
Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...
Summary
Bells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…
Summary
Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…
Summary
Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...
Summary
Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
Summary
With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...
Summary
Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...
Summary
While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...
Summary
With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...
Summary
With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...
Summary
Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…
Summary
The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
Summary
With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...
Summary
The group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...
Summary
The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...
Summary
After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...
Summary
The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...
Summary
The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...
Summary
After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...
Summary
The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...
Summary
After stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…
Summary
Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...
Summary
While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...
Summary
The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...
Summary
Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...
Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations.
Season Overview
Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations.
Summary
The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...
Summary
Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.
Summary
The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated...
Summary
The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...
Summary
Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...
Summary
The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...
Summary
The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...
Summary
Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...
Summary
As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...
Summary
Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...
Summary
After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...
Summary
Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...
Summary
Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...
Summary
With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...
Summary
The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...
Summary
Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.
Summary
Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...
Summary
Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...
Summary
The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...
Summary
With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...
Summary
Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...
Summary
The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...
Summary
Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...
Summary
The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...
Summary
Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...
Summary
The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...
Summary
The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...
Summary
Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...
Summary
While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...
Summary
While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...
Summary
The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...
Summary
The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...
Summary
The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...
Summary
With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!
Summary
With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.
Summary
The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...
Summary
Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...
Summary
Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...
Summary
Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo...
Summary
The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…
Summary
The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...
Summary
The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...
Summary
Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...
Summary
The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...
Summary
Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...
Summary
The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...
Summary
Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well...
Summary
The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...
Summary
The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...
Summary
The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.
Summary
The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly into view...
Summary
The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...
Summary
The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...
Summary
The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...
Summary
Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...
Summary
The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...
Summary
The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves...
Summary
Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...
Summary
Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...
Summary
The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...
Summary
Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger...
Summary
The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them...
Summary
The Mighty Nein follow the trail of the cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...
Summary
The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
Summary
The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
Summary
Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum...
Summary
The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact...
Summary
Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and the whereabouts of a white dragon...
Summary
Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor...
Summary
Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein...
Summary
The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps..
Summary
The Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move...
Summary
The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...
Summary
Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
Summary
The Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
Summary
The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...
Summary
The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...
Summary
Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...
Summary
The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...
Summary
The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...
Summary
The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...
Summary
The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
Summary
The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...
Summary
The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...
Summary
The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.
Summary
The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen...
Summary
The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.
Summary
The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...
Summary
The Mighty Nein explore the markets of Asarius and tangle with the locals in a no-holds-barred prize fight...
Summary
The Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
Summary
The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…
Summary
The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
Summary
Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
Summary
The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
Summary
The Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…
Summary
The Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…
Summary
The Mighty Nein find a stowaway on the Squalleater, who carries a mysterious item that holds dangerous consequences for the curious...
Summary
The Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver’s Grave...
Summary
The Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for breaking pirate law...
Summary
The Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...
Summary
The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...
Summary
The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...
Summary
The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...
Summary
Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle...
Summary
Live from New York! The Mighty Nein are taken aboard the Squalleater, and Fjord learns more about his mysterious patron...
Summary
The Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...
Summary
The Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePual...
Summary
The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...
Summary
Beach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...
Summary
The Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...
Summary
The Mighty Nein take two weeks of downtime in Zadash, shopping and researching, before embarking on their next adventure...
Summary
Reunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contracts they've made...
Summary
Live from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner…
Summary
The Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their enemies...
Summary
Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge against their formidable foe...
Summary
The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost
Summary
The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.
Summary
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
Summary
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
Summary
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
Summary
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.
Summary
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
Summary
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
Summary
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
Summary
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
Summary
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
Summary
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
Summary
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
Summary
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
Summary
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
Summary
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government...
Summary
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard...
Summary
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
Summary
The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.
Summary
The group plunges deeper into the gnoll mines, coming across an unexpected ally (guest Khary Payton), and wandering into a nest of dangers.
Summary
The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
Summary
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
Summary
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
Summary
The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Ustaloch.
Summary
The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in.
Summary
In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus.
--
Summary
On the final episode of our campaign, victory is celebrated, and all debts are paid.
Summary
Vox Machina's climactic battle with Vecna begins.
Summary
Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello!
Summary
Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…
Summary
Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.
Summary
Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.
Summary
Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna
Summary
Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.
Summary
Vox Machina descend into the heart of an undersea volcano to find the forge of the gods.
Summary
Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.
Summary
Vox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.
Summary
We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.
Summary
Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.
Summary
All hell breaks loose as Vox Machina race to stop the return of Vecna!
Summary
Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.
Summary
Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make amends for his actions, what lies beneath will lead to a shocking reveal that will set the stage for something greater...
Summary
As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two strange individuals make themselves known, one of them possibly being more than he seems.
Summary
Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?
Summary
Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox Machina discover at Deastok?
Summary
Vox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they seem...
Summary
After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone...
Summary
Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly earn her noble title and place in the city.
Summary
Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off Hotis and escape the Nine Hells? Or will they be lost forever?
Summary
After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. Their mission takes them to the pit fiend's abode, where they also encounter and rescue a new ally in Tova. Will they fulfill the deal, or will Percy's soul be forfeit?
Summary
Vox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.
Summary
Vox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her destiny...
Summary
Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards are drawn, and new power is unlocked as Keyleth's Aramenté trials come to an end.
Summary
Vox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.
Summary
Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Aramenté... and discover a horrible truth.
Summary
Vox Machina takes some time to bond with their new companion before setting sail for their next adventure.
Summary
Grog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone new the very next day.
Summary
In a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.
Summary
Raishan and Vox Machina have their final confrontation.
Summary
Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats.
Summary
After reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide what to do about Raishan.
Summary
Vox Machina battles Raishan within Thordak's lair.
Summary
Having infiltrated the center of Emon, Vox Machina and their allies engage Thordak in a battle to the death.
Summary
Having gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cinder King.
Summary
Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as they can.
Summary
Vox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the City of Brass.
Summary
Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, retrieving the final Vestige might be one of their most perilous challenges yet.
Summary
Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elemental Plane of Fire in search of the final Vestige, but find themselves in over their heads...
Summary
With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Percy decides it's time for one of their allies to stop keeping secrets from the rest.
Summary
Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from both the corpse of the wyrm and his treasure trove before resting and returning to Whitestone for their next course of action...
Summary
Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another member of the Chroma Conclave will fall and another Vestige will be retrieved. But if any step in their plan fails, it could have dire consequences, especially with another dragon waiting in the wings...
Summary
After a tense discussion, Vox Machina finds themselves with an unlikely—and untrustworthy—ally. A risky plan is formed and the group heads to the ruins of Draconia to prepare for their battle with Vorugal the white dragon...
Summary
Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the most unlikely source...
Summary
Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons and new discoveries will surface on the Isle of Glintshore.
Summary
Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Machina races across the sea to stop her once and for all.
Summary
After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru—the owner of Cabal's Ruin—and discover a shocking scene, as well as evidence that an old foe is on the move.
Summary
Vox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'Harel, get involved in some questionable activities, and eventually find themselves standing before the mysterious ruler of the city...
Summary
Back in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as clean-cut as it seemed. Their attention turns to Draconia where the destruction wrought by the Conclave again leaves the party to search for allies amongst the scattered survivors while coming face to face with the cost to defeat them.
Summary
The members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keyleth and, seemingly, the bog itself. The tree opens to them, and Vex'ahlia is offered a disturbing choice...
Summary
Still travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that separate them from the Shademurk Bog. Nature itself bars passage, and even if they contend with the magical rivers, who knows what lurks below?
Summary
The satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, one of the Vestiges of Divergence. The journey through the Feywild presents several challenges, but the biggest and scariest threats aren't always the most dangerous in this strange realm...
Summary
Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, and his new family. After a tense reunion, the party acquires diplomatic papers to pursue their agenda in the city—and complete some unscrupulous tasks for their satyr guide, Garmelie.
Summary
In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their past and a mischievous satyr, the party finds its way to a familiar place: the home of Vax'ildan and Vex'ahlia's father, the elven city of Syngorn.
Summary
Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and their friend.
Summary
With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselheim as Vax'ildan confronts the heavy price of a bargain for his sister's life. After a short stay in Vasselheim, the party travels to Whitestone to meet old friends... and an old enemy?
Summary
As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so many lives and so much destruction, the members of Vox Machina struggle with their own responsibilities and destinies. Perhaps a humble paladin can restore the hope of frightened citizens and powerful heroes alike...
Summary
In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Shorthalt and Vax'ildan trapped inside the dragon and Grog Strongjaw hanging from a chain attached to an axe embedded in Umbrasyl's scaled flesh, the party must somehow survive and choose whether to follow the dragon into its lair or wait for another opportunity to slay it later.
Summary
With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins...
Summary
Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?
Summary
Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms.
Summary
Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak.
Summary
Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends.
Summary
Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and hopefully learn more about the Vestiges of Divergence.
Summary
Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover some other old friends in dire straits.
Summary
Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar threat has taken hold of the city, as well...
Summary
Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the druids of Pyrah and Zephrah — and a strange scavenger — to seal the rift between planes.
Summary
An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping to find survivors of Thordak's escape from the Elemental Plane of Fire.
Summary
In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armor, weapons, and other items of immense power. They learn the location of one Vestige, the Deathwalker's Ward, interred with an ancient Champion of the Raven Queen... at the bottom of a lake.
Summary
Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid.
Summary
Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria—and whether to make a devil's bargain with the Clasp.
Summary
Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door.
Summary
Vox Machina must deal with the Chroma Conclave's attack on Emon and the possible slaughter of much of the city's leadership and notable citizenry.
Summary
Vox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of Marquet. The group discovers a mysterious skull, and Vax'ildan questions the priorities of the group. Meanwhile, the city of Emon experiences a substantial political shift.
Summary
Vox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the group agrees to venture back to a mysterious cavern they had abandoned years before...
Summary
Vox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from Scanlan's past.
Summary
The Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after the revolution, Vox Machina partakes in the festivities and exchanges gifts with each other as they enjoy a well-deserved moment of peace.
Summary
In the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy both literal and personal. As the Whitestone Rebellion comes to a head, can the party save Percy from the darkness within him? Or is he beyond saving?
Summary
Descending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Briarwoods and their insidious plot. What secrets lie far below and what dangers still await our heroes?
Summary
Vox Machina enters Whitestone Castle, led by a new, unlikely ally in hopes of rescuing Cassandra de Rolo. Battles commence, debts are settled, and secrets are revealed as the group descends into the haunted catacombs.
Summary
Exhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get some help from divine intervention...
Summary
Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whitestone pay too high a price? The revolution has begun, and nothing can stop it now!
Summary
The seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive...
Summary
Vox Machina begins a campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir Kerrion Stonefell is the first target on their list, but will the attack against him unleash a darker power?
Summary
Vox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepared for the horrors that await them inside...
Summary
Ghostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the Briarwoods. Meanwhile, Keyleth begins to suspect that a mysterious power holds sway over Percy.
Summary
Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dorei II to answer for their recent destructive behavior. Seeking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside, with some rather interesting results...
Summary
Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, a powerful wizard on the run from bounty hunters. Can Vox Machina save both Vax and Lillith from their grim fates?
Summary
With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a diplomatic feast between the Tal'Dorei Council and the sinister and mysterious Lord and Lady Briarwood...
Summary
As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a fan outside their home, but there's no time to rest with bad news on the horizon...
Summary
With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next leg of her Aramenté.
Summary
Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after surmounting a handful of harrowing obstacles, Thorbir leads the hunting party into the hidden lair of the elusive rakshasa...
Summary
Like their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along with a driven and mysterious young cleric named Kashaw and a hardened dwarf by the name of Thorbir. The group's mission—to track down and kill an elusive rakshasa that has been preying on wealthy travelers within the city—leads to the Velvet Cabaret, an exotic establishment in the Duskmeadow District...
Summary
Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from the Slayer's Take who never returned! Is this a suicide mission or a true test of will?
Summary
With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. The task at hand: ridding the wilds around Vasselheim of a troublesome white dragon past the frost-harried north of the Vesper Timberland...
Summary
Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against an attacking beast outside the city, which ends up setting a chain of events in motion.
Summary
As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim.
Summary
With the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machina prepares to travel to the distant and ancient city of Vasselheim.
Summary
After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Once the Council learns of the Horn of Orcus, a course of action is eventually decided upon, and the party then heads out into the city to gear up for the mission at hand.
Summary
Devastated by news of Fiona's engagement, Glen races off, only to be involved in a life-or-death emergency.
Summary
Stretched to the limit, the team hit the road to treat multiple victims involved in a traffic accident. Fiona, meanwhile, tries to keep her engagement a secret.
Summary
There are some obstacles to deal with as the team tackle one of their trickiest cases yet.
Summary
The victim of a dog attack is brought in with the dog still attached to him.
Summary
The prognosis does not look good as the team attempt to save a teenage drowning victim. It results in a standoff between Glen and Clive. A bold move is made by Fiona.
Summary
The team feel the pressure more than ever when they treat a horrifically burned patient. Glen grows closer to Fiona, too, shedding light on his army days
Summary
A shock is in store for the team when they treat an agitated patient who has been involved in a car crash. Glen delivers an overdue apology to Fiona, too.
Summary
The tension between Glen and Lorraine continues to increase they go to the aid of a troubled patient who has jumped off the hospital's atrium walkway.
Summary
There is confusion in the the operating theatre after Lorraine returns to work, taking control from Glen as trauma team leader to treat a woman who has a gunshot wound.
Summary
Stress levels rocket when, while treating a badly beaten man, the team face a nightmare scenario that sends the Major Trauma Centre into lockdown.
Summary
Emotions run high when the team fight to revive a cyclist involved in a serious collision. Glen makes a bold decision, but will it be enough?
Summary
Time is running out as the team treat a woman who has suffered a horrific fall. Amid all the action, Fiona tries to adapt to working with her ex, Glen.
Summary
The team have to work around the clock inside a state-of-the-art Major Trauma Centre.
Specials include one-shots, Q&As, chats, and panels.
Season Overview
Specials include one-shots, Q&As, chats, and panels.
Summary
An Experiment gone wrong has caused Caleb and Essek's continued exploration of the Folding Halls of Halas to become an even more terrifying labyrinth, with a corrupted Caleb Widogast as the maze master. The rest of the Mighty Nein must now brave this twisted dimensional dungeon to recover and restore their friend... before they become part of it themselves.
Summary
With the new age of Exandria upon us, and the chaos that has followed in its wake, a once-isolated undersea kingdom of Exandria has breached their waters with dark intent! Bells Hells must delve into the depths to confront this tumult, or be swallowed by what lurks in the dark below...
Summary
Join us LIVE on Beacon for an exclusive backstage pass before Bells Hells explore the Maelstrom Kingdom. Streamed live from Gas South Arena on May 26th 2026 in Atlanta, the first stop in our Echoes of Exandria 2026 Live Show Tour.
Summary
The Schemer Table's first arc has come to a close and but their plots are just beginning to unfold.
Summary
Brennan Lee Mulligan introduces a new narrative-driven twist to the leveling up in Campaign 4. In this new process, players roll their new hit points and share a few feats, spells, or subclasses they are considering. In the following episodes, players will find a character-appropriate moment to announce their level-up, revealing their new abilities they've just unlocked.
Summary
After 24 straight hours awake, Sam Riegel takes the Game Master's seat to lead the Darrington Brigade on an unhinged adventure across the skies in the maiden voyage of Exandria's largest skyship.
Summary
After a harrowing journey driven by the pursuit of truth and the weight of revenge, the first arc of the Seekers' Table has come to a close and we're here to unpack it all!
Summary
Brennan Lee Mulligan introduces a new narrative-driven twist to the leveling up in Campaign 4. In this new process, players roll their new hit points and share a few feats, spells, or subclasses they are considering. In the following episodes, players will find a character-appropriate moment to announce their level-up, revealing their new abilities they've just unlocked.
Summary
Game Master George Primaver leads players Ashley Johnson, Deborah Ann Woll, Gina DeVivo, Nick Marini, and Liam McIntyre through the tribulations of 15th century Kuttenburg in this KCD2 inspired adventure.
Summary
We're diving into the events of the Soldier Table's first arc!
Summary
Marisha Ray will be soft hosting our first Fireside Chat of the year, we willl have a rotating retinue of crew who will join her in our tavern's hotseat by the hearth. We have producers, camera crew, editors, and more that you may recognize from off-stage yells, short cameos, and the Beacon Discord chat and they are ready your questions!
Summary
Brennan Lee Mulligan introduces a new narrative-driven twist to the leveling up in Campaign 4. In this new process, players roll their new hit points and share a few feats, spells, or subclasses they are considering. In the following episodes, players will find a character-appropriate moment to announce their level-up, revealing their new abilities they've just unlocked.
Summary
Executive Producer Sam Riegel has invited Executive Producer Tasha Huo of The Mighty Nein on Prime Video to our festive fireside to talk about everything from Animation to Zadash.
Summary
The immensely talented storyteller and resident Art Dad, Liam O'Brien is heading to the tavern for a Fireside Chat!
Summary
Join us for an unforgettable evening of love and peril at the legendary Radio City Music Hall in New York City, as two of our Mighty Nein lovebirds, Jester and Fjord, embark on their greatest adventure yet: marriage!
Summary
It's just a regular Monday at the Burbank branch of the SDN until the efficiency experts show up. Game Master Jasmine Bhullar leads players Laura Bailey, Travis Willingham, Matthew Mercer, and Erin Yvette as they fight to stay employed in this Dispatch inspired one-shot using Daggerheart!
Summary
It's spooky season! So let's talk with our very own spooky boy these days before Halloween. Alexander Ward is our tavern guest this evening and here to orate on everything Overture and Occtis.
Summary
Get your overview of the Overture and all the incredible new characters of Campaign 4!
Summary
Join us LIVE on Beacon for an exclusive backstage bachelor/bachelorette party before The Wedding of Jester & Fjord filmed live at Radio City Music Hall.
Summary
Love is in the air! Join Jester Lavorre and Fjord Stone as they dream up their perfect Nicodranas wedding. From picking a venue to setting the guest list, see how this Mighty Nein couple plans their big day.
Summary
Is this a State of the Role? No, it's Marisha Ray and Travis Willingham taking to the tavern for a Fireside Chat! What do our CEO and Creative Director have to say about the past, present, and future of Critical Role? Ask and find out!
Summary
Join Game Master Matthew Mercer and CRF President Ashley Johnson as they invite 90s stars Stacy Keanan (My Two Dads), Will Friedle (Boy Meets World), Christine Lakin (Step by Step), Rider Strong (Boy Meets World) and Jodie Sweetin (Full House) to the table for our Daggerheart Charity One-Shot; TGiT (Thank Goodness It’s Thursday)!
Summary
This isn't Travis Willingham’s first rodeo when it comes to porting his character into Daggerheart! In this third and final installation of porting Bells Hells characters to Daggerheart, watch as Travis and Matthew Mercer build Chetney Pock O'Pea of Bells Hell using the Daggerheart Core Set, current playtesting content in the Void (the Gnome ancestry), as well as an in-development Blood Hunter class and Blood domain!
Summary
Robbie Daymond is here to port Dorian Storm into Daggerheart. Watch as Matthew Mercer and Robbie sit down and build the blue bard that has captured all of our hearts to level 8 within the Daggerheart system!
Summary
Dangerous forces gather as members of Bells Hells deal with their dark bargains and deadly debts mounting to be collected. Featuring the founding cast of Critical Role, Robbie Daymond, and Game Master Matthew Mercer; this show is our very first one-shot set in the world of Exandria and powered by Darrington Press’s roleplaying game: Daggerheart.
Summary
Join Matthew Mercer as he guides Ashley Johnson in building the beloved Fearne Calloway of the Bells Hells in Daggerheart.
Summary
Not one but TWO legendary game masters are heading to the tavern! Brennan Lee Mulligan and Matthew Mercer are here to delve into Campaign 4, discuss the west-marches format, and answer YOUR burning questions directly from the Beacon Discord!
Summary
Travis Willingham, Marisha Ray, Matthew Mercer, AND our Game Master of Campaign 4 Brennan Lee Mulligan are here to fill you in on everything you need to know about Campaign 4 as we embark on this next adventure.
Summary
Ashley Johnson, Marisha Ray, Taliesin Jaffe, Matthew Mercer, Laura Bailey, Travis Willingham, Sam Riegel, and Liam O’Brien take a reflective walk down memory lane and look back at the last 10 incredible years of adventure. Plus, they'll answer some of the crowd's burning questions!
Summary
LIVE from Indianapolis, hear a keynote address from Matthew Mercer, Travis Willingham, Marisha Ray, Jeremy Crawford, and Chris Perkins on the latest from Critical Role, including a special announcement on Campaign 4!
Summary
Join us LIVE on Beacon for an exclusive backstage tour before our Indianapolis Live Show! Explore the venue and hang out with the cast as they get ready for our first ever Daggerheart adventure in Exandria!
Summary
Check out our 2025 Melbourne Live Show! When characters from both the Mighty Nein and Bells Hells find themselves mysteriously split across parallel realms in The Shattered Teeth, they must unite against a common threat… Join Game Master Matthew Mercer and the cast of Critical Role as Fearne Calloway, Caduceus Clay, Imogen Temult, Fjord Stone, Beauregard Lionett, Orym, and Braius Doomseed work together to uncover the truth behind their interdimensional separation in this unforgettable live adventure!
Summary
Our Lore Keepers are in the building! The all knowing Dani Carr and Jared Deiro are the guardians of narrative integrity for all of our shows and their heading to the tavern to answer YOUR burning questions! So if you've ever had a deep question about Critical Role, Age of Umbra, The Midst Cosmos, or any of our subsequent shows, these lore keepers are the ones to ask!
Summary
Check out our 2025 Sydney Live Show! When characters from both the Mighty Nein and Bells Hells find themselves mysteriously split across parallel realms in The Shattered Teeth, they must unite against a common threat… Join Game Master Matthew Mercer and the cast of Critical Role as Jester Lavorre, Ashton Greymoore, Yasha Nydoorin, Caleb Widogast, Veth Brenatto, Chetney Pock O'Pea, and Laudna work together to uncover the truth behind their interdimensional separation in this unforgettable live adventure!"
Summary
Join us LIVE on Beacon for an exclusive backstage tour before our Melbourne Live Show! Explore the venue and hang out with the cast as they get ready for another (separate) adventure in the Shattered Teeth as some of their chaotic characters from Bells Hells and The Mighty Nein!
Summary
Join us LIVE on Beacon for an exclusive backstage tour before our Sydney Live Show! Explore the venue and hang out with the cast as they get hyped for their first ever Australian one-shot adventure in the Shattered Teeth!
Summary
Two cities, two separate adventures, one overarching story. Check out our official prologue for Tag Team at the Teeth! Bells Hells have joined the Mighty Nein at sea in search of Ludinus Da'leth and his safe haven in the Shattered Teeth. As they approach one of the Teeth's mysterious islands, the Nein Hells suddenly find themselves split and separated in parallel realms...
Summary
Daggerheart is out in the world! Join our Senior RPG Producer Elise Rezendes and Game Designer Matthew Mercer as they answer all your burning questions and tell you everything you need to know about Daggerheart!!
Summary
Our incredible Daggerheart devs and Critical Role Cast Members are coming together to celebrate the LAUNCH DAY of Daggerheart. Join us LIVE as we discuss all things Daggerheart with a BIG ANNOUNCEMENT you don't wanna miss!
Summary
Our resident weirdos Ashley Johnson and Taliesin Jaffe are making their way to the Tavern for a joint Fireside Chat to answer all your delightfully strange questions, give you the inside scoop on Weird Kids, and chat about the latest shenanigans in Critical Role land!
Summary
What shall the future hold for all Exandrians, mortal and immortal alike? Join Taliesin Jaffe, Whitney Moore, Adrienne Cho, and Kether (Taliesin’s mom), for an inside look at our Critical Role 10-Year Anniversary Tarot Deck! They'll walk you through this mystical deck, show off all the neat details, and even give our Beacon Members an exclusive reading of the cards!
Summary
Explore the lands of Tamriel and join Game Master Liam O'Brien as he guides players Matthew Mercer, Laura Bailey, Jasmine Bhullar, Evan Michael Lee, and Luis Carazo through an enchanted Elder Scrolls adventure inspired by The Elder Scrolls Online.
Summary
Join our Wildemount Wildlings Game Master Sam Riegel as he returns to the tavern to discuss the latest adventures at Camp Wildemount, Veth's time as a game show contestant, and anything else the Beacon Discord asks about!
Summary
The cast of Critical Role transforms into one of their original campaign characters (voted on by our audience) for our Chicago Live Show! Watch Game Master Matthew Mercer transport our heroes into the deadly game show ""Total Party Kill,"" hosted by the charismatic Malvolio Contreras (special guest Robbie Daymond).
Summary
Join Marisha Ray LIVE on Beacon for an exclusive backstage tour before our Chicago Live Show! Explore the venue and hang out with the cast as they prepare for a chaotic adventure voted on by the audience!
Summary
Join the founding cast, Robbie Daymond, and Brennan Lee Mulligan for a LIVE Exandria Wrap-Up event to discuss the epic conclusion of Campaign 3 and the beautiful new beginnings created in Divergence.
Summary
Adventure awaits at the White Deer Inn! Game Master Matthew Mercer leads players Ashley Johnson, Taliesin Jaffe, Arin Hanson, Zeno Robinson, and Zachery Renauldo through the Muse City of Dunan in a special Suikoden inspired one-shot!
Summary
Join Game Master Matthew Mercer for a special Avowed inspired one-shot as he guides players Marisha Ray, Travis Willingham, Anjali Bhimani, SungWon Cho, and Whitney Moore through the Living Lands and shadow-haunted shores.
Summary
Matthew Mercer is returning to the tavern for a special fireside chat to address any lingering questions from our Bells Hells campaign!
Summary
Join our founding cast, friends, and crew for a special LIVE celebratory pre-show leading into our Bells Hells finale!
Summary
Two Elemental Royals have made a wager: Are modern mortal "heroes" as resilient and courageous as those of legend? Hearing of the recent, wild exploits of Bells Hells, these two entities pluck the troupe from Exandria and force a series of challenges to test their skills, wit, and ability... all while the Elementals subtly manipulate the odds between Order and Chaos to serve their bet. Weird magics weave throughout the realm, as onlookers from across the realms alter the dangers mid-contest, rending the battlefield or even swapping souls between the players! Can Bells Hells survive this series of clashes, and does either Order or Chaos truly carve the path of a hero?
Summary
The one and only chaos-causing, dice-hoarding merch queen, Laura Bailey is heading to the Tavern for a Fireside Chat!
Summary
Join Game Master Matthew Mercer as he leads players Emily Piggford, Robbie Daymond, Peter Shinkoda, and Liam O'Brien in an Assassin’s Creed Shadows inspired One-Shot!
Summary
Game Master Matthew Mercer leads players Travis Willingham, Laura Bailey, Liam O’Brien, Sam Riegel, Taliesin Jaffe, Ashley Johnson, and Marisha Ray through a special Daggerheart Critmas one-shot with the spectacular Lenore Riegel (aka Momlan) serving as our Master of Ceremonies.
Summary
Check out our VIP Pre-Show of “A Daggerheart Critmas Story” as the cast adds the finishing touches to their characters with our VIP Audience and answers some burning questions!
Summary
Our loveable, hilarious, and remarkable friend, Robbie Daymond, is making his way to a Fireside Chat with our Beacon Bits!
Summary
Join Marisha Ray LIVE on Beacon for an exclusive backstage tour before our Daggerheart Critmas Story Live Show! Explore our retro-fabulous set and share special moments with the cast as they prepare for this epic holiday adventure!
Summary
Critical Role founders and Daggerheart contributors take the stage at PAX Unplugged LIVE at 4pm ET to showcase key features of Daggerheart in an interactive, collaborative panel focused on the campaign frame Beast Feast.
Summary
Princesses Laura Bailey, Aimee Carrero, Taliesin Jaffe, and Aabria Iyengar reunite for a fantastically fun battle royale as they play our new game by Darrington Press, Queen by Midnight: Quarter Past!
Summary
The immensely talented storyteller and resident Critical Role Art Dad, Liam O’Brien is headed to the tavern for a Fireside Chat!
Summary
The cast of Critical Role roll up their characters in Daggerheart ahead of the upcoming Daggerheart Critmas Story Live Show in Camden, NJ on December 7th.
Summary
Our guiding force and CEO Travis Willingham is making his way to the tavern for Beacon exclusive Fireside Chat and Q+A!
Summary
The wonderfully sweet and incredibly talented Ashley Johnson is making her way to the tavern for a Beacon exclusive Fireside Chat and Q+A!
Summary
Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, Sam Riegel, and Travis Willingham make their first apearance at AnimeNYC and discuss everything going on in Critical Role Land with a fireside chat and short Q&A.
Summary
The immortal executive goth, Taliesin Jaffe, is stepping out of the shadows and joining us in the tavern for an exclusive Fireside Chat with Beacon members!
Summary
Laura Bailey, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, and Travis Willingham (sadly minus Taliesin Jaffe and Sam Riegel) discuss everything going on in Critical Role Land with a fireside chat and short Q&A. PLUS, get a sneak peek of what we've been working on with our partners at Amazon Studios!
Summary
Our fearless leader, bard extraordinaire, and true inspiration, Sam Riegel joins us in the tavern for an exclusive Fireside Chat with Beacon members!
Summary
Our incredible creative director, Marisha Ray, joins us in the tavern for an exclusive Fireside Chat with Beacon members!
Summary
The Menagerie is back again! Join game master Matthew Mercer as he leads the cast of Critical Role through a LIVE One-Shot using the Daggerheart system!
Summary
The Menagerie characters level up through Levels 5 and 6 after the events of their latest one-shot! Watch as the adventurers gain more experience, increase their abilities, and choose new domain deck cards.
Summary
The Menagerie returns! Join game master Matthew Mercer as he leads the cast of Critical Role through a LIVE One-Shot using the Daggerheart system!
Summary
The Menagerie characters level up to level 4 after the events of their first one-shot! Watch as the adventurers gain more experience, increase their abilities, and choose new domain deck cards.
Summary
Join us in the tavern for our first Beacon Exclusive fireside chat with our legendary game master, Matthew Mercer!
Summary
Join game master Matthew Mercer as he leads players Ashley Johnson, Laura Bailey, Taliesin Jaffe, Travis Willingham, Marisha Ray, Sam Riegel, and Liam O’Brien through a LIVE One-Shot using the Daggerheart system! Though Daggerheart is still in Beta testing, we hope this one-shot can give insight into how the game can be played.
Summary
Game Master Matthew Mercer leads the entire cast of Critical Role in a special Daggerheart Session Zero to create a brand new band of adventures! These characters will be used in the first ever LIVE Daggerheart One-Shot.
Summary
Critical Role takes a sick day! With some of the cast out sick the healthy cast does a live stream in their comfiest clothes and make their Bells Hells characters using the Baldur's Gate 3 character builder.
Summary
Game Master Matthew Mercer guides a quest shaped by your donations for CRF's Red Nose Day fundraiser!
Summary
Join gamemaster Liam O'Brien as he leads the rebellious players Robbie Daymond, Xanthe Huynh, Krystina Arielle, Jared Goldstein, and Matthew Mercer in a one-shot inspired by Persona 5 Tactica!
Summary
Live from Wembley Arena in London, UK! In the wake of the chaos after the Apogee Solstice, The Mighty Nein join forces yet again to deal with the rolling dangers suddenly unleashed…
Summary
Check out Bell Hell's new animated intro for Campaign 3!
Summary
Princesses Aimee Carrero, Aabria Iyengar, Laura Bailey, and Taliesin Jaffe fight to become Queen by Midnight alongside our illustrious Midnight Crier and game designer Kyle Shire!
Summary
Game master Marisha Ray leads a Mortal Kombat themed smackdown with players Sam Riegel, Noshir Dalal, Travis Willingham, and Gina Darling using Till The Last Gasp by Darrington Press!
Summary
Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, Sam Riegel, and Travis Willingham discuss everything going on in Critical Role Land with a fireside chat and short Q&A.
Summary
Our adventurers leveled up after the events of Campaign 3, Episode 63! Watch them roll hit points for Level 10!
Summary
Join the voice of Ganondorf himself, Matthew Mercer, as he leads Emily Axford, Omar Najam, Robbie Daymond, Liam O’Brien and Marisha Ray on a wild adventure through Hyrule.
Summary
Given recent changes regarding the little red moon known as Rudius, the Cobalt Soul wants to set the record straight with a deep lore dive into the history of Rudius and the Gods. Starring our beloved Lore Keeper Dani Carr, we hope it serves as a helpful resource as ongoing updates with Ruidus continue to unravel.
Summary
Our adventurers leveled up after the events of Campaign 3, Episode 51! Watch them roll hit points for Level 9!
Summary
Our adventurers leveled up after the events of Campaign 3, Episode 41! Watch them roll hit points for Level 8!
Summary
The reunion isn't over yet! Picking up several months after the events in Cognouza, our unsung heroes have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, The Mighty Nein must reunite for more stories untold.
Summary
Picking up several months after the events in Cognouza, The Mighty Nein have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, our unsung heroes must reunite for more stories untold…
Summary
Sponsored by NordVPN, the players were led by game master and sponsorship legend Sam Riegel on a journey through the information superhighway (aka the internet).
Summary
Our adventurers leveled up after the events of Campaign 3, Episode 31! Watch them roll hit points for Level 7!
Summary
After almost three long years... we finally reunited with the Critters at San Diego Comic Con!
Summary
Check out our brand new opening title sequence for our "It's Thursday Night" Theme Song! We worked with an incredibly talented team of animators to bring our Critical Role Theme Song to life.
Summary
Exandrian GMs sit down for a roundtable discussion of their experiences and best practices for game mastering in Critical Role's world of Exandria.
Summary
Marisha Ray takes the RPG A Familiar Problem to Exandria with a chaotic crew of scrappy, stressed-out animal pals on an adventure! This one-shot features Critical Role's own Laura Bailey, Matthew Mercer, and Travis Willingham with special guests Heidi N Closet (RuPaul's Drag Race) and Isabella Roland (Dimension 20).
Summary
Game Master Matthew Mercer guides an adventure shaped by Critter donations to the Critical Role Foundation for Red Nose Day 2022, starring special guest Stephen Colbert.
Summary
In our Tiny Tina's Wonderlands One-Shot Bunker Master Ashly Burch leads Ify Nwadiwe Laura Bailey Ashley Johnson Travis Willingham and Robbie Daymond through an ACTION-PACKED adventure of magical mayhem @PlayWonderlands. Special thanks to Nerdvana Games for the copy of Bunkers & Badasses.
Summary
We're closing out this 7-year anniversary week of celebration with some BLOOPERS! Thank you for joining us on this adventure and all of the laughter and joy you've shared with us.
Summary
GM Matthew Mercer leads a group of the Tarnished comprised of our very own Marisha Ray and Sam Riegel, as well as special guests Krystina Arielle, Brennan Lee Mulligan, and Alexander Ward through the Lands Between.
Summary
Our adventurers leveled up after the events of Campaign 3, Episode 11, so before Episode 12 they rolled some hit points!
Summary
Five warriors are plucked from Exandria's timeline and forced to fight in an alternate reality TV show — Garyon Garrington's Plunder Games. The last contestant standing will be awarded one use of the Wish spell.
Summary
Join us for an adventure with Campaign 3's new opening title and brand new theme song!
Summary
Game Master Liam O'Brien leads a group of restaurateurs on the final installment of their adventure inspired by The Elder Scrolls Online: Blackwood!
Summary
See how the set for Critical Role Campaign 3 went from concept to reality in this behind-the-scenes video! Special thanks to Shaun Ellis, Holly Hodges, and the team at Flip This Bitch for helping us realize this long brewing dream.
Summary
Take a deep lore dive into the history of how Exandria came to be, from the Founding, to the Calamity, to the Age of Arcanum, and beyond -- narrated by Exandria's architect and our very own Game Master Matthew Mercer.
Summary
You're in luck! You still have a few hours left on your Exandria Online CD, so grab your favorite twin, crack open your textbook, and study to the chill tunes of Mighty Vibes!
Summary
When the last of humanity is in cryostasis on the Ark, it’s up to the intrepid crew of the Nautilus to ferry them to a fresh start on a new planet… If they can make it. Ashley Johnson DMs.
Summary
Game Master Marisha Ray leads a group of restaurateurs on their second adventure inspired by The Elder Scrolls Online: Blackwood!
Summary
Legendary Exandrian heroes Vox Machina and the Mighty Nein face off in an epic TEAM DEATHMATCH!
Summary
Now that the Mighty Nein's Campaign 2 adventures have come to an end, the cast sits down for a roundtable discussion of every arc of their journey.
Summary
Game Master Matthew Mercer leads a group of restaurateurs on an adventure inspired by The Elder Scrolls Online: Blackwood!
Summary
The Mighty Nein leveled up to Level 15 after the events of Campaign 2, Episode 136! Before Episode 137 was recorded, everybody rolled their hit dice. Please note, new stats reflect added feats, attuned items, and other elements.
Summary
Take a short rest from your Aramente with the chill tunes and relaxing animation of Mighty Vibes!
Summary
We teamed up with BlizzConline 2021 for a special one-shot inspired by Diablo! Matthew Mercer runs players Laura Bailey Marisha Ray Liam O'Brien and special guests Mica Burton and Carlos Luna through a dungeon-crawling adventure!
Summary
Sit back and join these very best buddies to relax with the chill lofi beats and sweet animation of Mighty Vibes!
Summary
Need to study some herbal remedies, catch up on some reading, chat with the Wildmother, or just relax? Chill out with Mighty Vibes and enjoy a carefully curated playlist of acoustic tunes to help put your mind at ease.
Summary
The Mighty Nein leveled up after the events of Episode 99, so when the cast got together for our social-distance set's technical rehearsal they rolled some hit dice for LEVEL 12!
Summary
Need to study some betrayer gods, catch up on some reading, learn some new spells, or just relax? Chill out with Mighty Vibes and enjoy a carefully curated playlist of tunes to help put your mind at ease.
Summary
Need to study, catch up on some reading, or just need a moment to relax? Come hang out with us for Mighty Vibes and enjoy a carefully curated playlist of chill tunes to help put your mind at ease.
Summary
Matthew Mercer answers questions about Explorer's Guide to Wildemount, our new campaign guide with Dungeons & Dragons, in this... special... fireside chat produced and hosted from home by Marisha Ray.
Summary
Game Master Matthew Mercer leads a horde of demons on an adventure based on the DOOM Eternal FPS.
Summary
Welcome to the special Valentine's Day Monsterhearts one-shot! Four teenagers take on the horrors of high school - hormones, social cliques, teen angst... Oh, and they're also monsters.
Summary
The cast of Critical Role sits down to answer questions and play some games in a fireside chat to close out 2019.
Summary
Join Taryon Darrington as he leads the Darrington Brigade, a group of unlikely miscreants, through a dangerous journey in search of glory.
Summary
Our heroes close in on the Necromancer after another personal loss, and come to realize justice takes many forms.
Summary
On the trail of the puppet master, Arabella faces a devastating choice while the mystery's home grows closer.
Summary
After being bestowed with mysterious power and a sense of coming dread, our wary clan finds some of Deadwood's residents might not be as frightened as they seem.
Summary
Five strangers to both each other and the historic mining town of Deadwood are hired to investigate supernatural rumors by a local community pillar.
Summary
Thanks to your generous support of the Legend of Vox Machina Kickstarter campaign, we got to take our dear Travis Willingham through a haunted house and scare the ever-living sh*t out of him as part of a special, unannounced $10M stretch goal.
Summary
A very funny one shot DM'ed by Sam Riegel using Wendys sponsored promotional rules and campaign guide Feast of Legends.
Summary
After Vox Machina's journey to the Plane of Pandemonium, they reassemble to celebrate the wedding of Percival and Vex'ahlia in the beautiful coastal resort of Dalen's Closet, filled with warm reunions and a few new faces.
Summary
Investigators Alexandra Elise O'Neil, Hanako Hayashi, Septimus Goodfellow, Ida Codswell, Dr. Mason Pocket, and Captain Bentley Badger attempt to survive this harrowing scenario that is set in a decadent 1890s London.
Summary
Vox Machina returns in this special one-shot, canonically taking place immediately following Campaign 1 and the events of "The Search For Grog".
Summary
GM Mark Hulmes guides his players through a ridiculously wholesome My Little Pony: Tails of Equestria adventure!
Summary
Dungeon Master Matthew Mercer runs a special one-on-one D&D adventure for Stephen Colbert, shaped by Red Nose Day donations! Join Matt as he leads Stephen through a special adventure in the Menagerie Coast in Wildemount.
Summary
After pulling a card from the Deck of Many Things, Grog's soul was stolen and trapped in the Plane of Pandemonium. This is the story of Vox Machina attempting to find and rescue their big buddy, Grog.
Summary
It's Christmas Eve at Santa's workshop, in the final hours of toy production. The North Pole has been hit by a violent strain of flu. Only a small crew of seven remaining healthy elves has been put together at the last minute to finish making the toys.
Summary
Check out the Mighty Nein's animated intro for Campaign 2!
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A kimono-clad Sam Riegel sits down with a glass of wine to answer questions from a titillated home audience, thanks to YOUR support of our recent Pablove Foundation campaign with our buddy Blair Herter!
Summary
Tova's back. And she's rounded up five un-bear-ably funny ladies for the ultimate caper.
Summary
The cast of Critical Role, together with Brian W. Foster are visiting Europe for the very first time!
Summary
The cast of the wonderful web series Critical Role joined us at MCM Comic Con London for an hour long Q&A session on all things Dungeons & Dragons.
Summary
Five students at the magical school of Shmogwarts escape detention and learn that they're more than their 80s-themed archetypes!
Summary
Sam Riegel's raucous raccoon speedsters are hitting the road with our special Crash Pandas one-shot!
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Join Dungeon Master Liam O'Brien as he takes his guests through a werewolf adventure in Wildemount! The Lorelei siblings return home to discover their castle ransacked, their staff murdered, and their father missing...
Summary
In a sequel to "Trinket's Honey Heist", Marisha returns to lead Matthew Mercer, Liam O’Brien, Taliesin Jaffe, Sam Riegel, and Brian W. Foster through another game of Honey Heist.
Summary
Matthew Mercer sits down with a bottle of port in one hand and an iPad in the other to answer YOUR questions during this special fireside chat live stream. Join him for a fan-guided NPC build (to be used in an upcoming game of Critical Role), enabled by your charitable donations to 826LA!
Summary
Brian W. Foster hosts a special Critical Role community Q&A live from San Diego Comic-Con with Matthew Mercer, Marisha Ray, Liam O'Brien, Sam Riegel, and Taliesin Jaffe. The cast answer fan questions about Vox Machina, the Mighty Nein, and anything and everything Critical Role!
Summary
As the second campaign of Critical Role got underway, every week Sam Riegel found a fun way to tell everyone about show sponsor D&D Beyond. In February, he composed a catchy jingle that seemed like it just had to be animated in the style of some of the most beloved cartoons from the 1980s.
Summary
The cast of Critical Role (Travis Willingham, Marisha Ray, Talliesin Jaffe, Sam Riegel, Liam O'Brien, Laura Bailey, Matthew Mercer) go straight to the fan Q&A during their panel including what was unexpected from the narrative that affected their character.
Summary
The players of Critical Role talk about campaigns and more in this full panel from C2E2.
Summary
Join Brian W. Foster as he moderates a special episode featuring the cast of Critical Role from the arena at WonderCon 2018. Watch as they dive deep into the adventures of the Critical Role Campaigns and answer your burning questions.
Summary
With the new campaign just around the corner, the cast of Critical Role joined Brian Foster for a special Talks Machina to answer questions from you. They answered some questions about the last campaign and hint with tidbits about the new campaign
Summary
Introducing "CR" the new perfume from Critical Role. Not a Real Product
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Grog, Keyleth, Percy, Scanlan, and Vax fight to the death.
Summary
Matt returns to the DM chair, leading Laura, Liam, Taliesin, Travis, and special guest Jennifer Hale on a Hearthstone themed dungeon crawl.
Summary
Join cast members Matthew Mercer, Marisha Ray, Liam O’Brien and Taliesin Jaffe as they dive deep into the past adventures of Vox Machina, what may be in store for the next campaign, and answer your burning questions.
Summary
Sam DMs for the second time, leading Amy Vorpahl, H. Michael Croner, Molly Ostertag, ND Stevenson, Stefanie Woodburn, and Yuri Lowenthal on a fairytale singles' cruise.
Summary
Marisha DMs for the first time, playing Honey Heist with Matt, Taliesin, Sam, Liam, and Brian.
Summary
Travis DMs for the first time, portraying Grog playing a game of "Bunions and Flagons" with Percy de Rolo, Scanlan Shorthalt, Vax'ildan, and Vex'ahlia.
Summary
Taliesin concludes his Vampire: The Masquerade campaign with the surviving characters as they find their way through the outside world.
Summary
Taliesin DMs for the first time, leading Laura, Liam, Matt, Marisha, Travis, and Sam on a Vampire: The Masquerade game set in the Geek & Sundry offices.
Summary
This episode is the second part of a one-shot taking place in the world of the Middle-Earth: Shadow of War video game.
Summary
This episode is the first part of a one-shot taking place in the world of the Middle-Earth: Shadow of War video game.
Summary
In a bustling tavern nestled on the outskirts of the winter worn village of Jorenn, an unlikely collection of misfits find themselves swept up in a bar room brawl for the ages.
Summary
Taryon Darrington introduces… The Slayer’s Cake! Get all the delicious baked goods that you need in your life.
Summary
Join Brian W. Foster (Host of Talks Machina) as he moderates a special episode featuring Matthew Mercer, Marisha Ray, and Taliesin Jaffe from Critical Role.
Summary
Frequent colleagues Taliesin Jaffe, Matt Mercer & Marisha Ray are multi-hyphenated actors/writers/directors on other projects too: the Persona & Street Fighter franchises, Geek & Sundry's Wednesday Club & Signal Boost, anime Sengoku Basara, Hellsing.
Summary
Grog, Keyleth, Percy, Vex'ahlia, and Taryon Darrington fight one another in a battle to the death.
Summary
Matthew Mercer sits down by the fireside with a comfortable robe and some port wine to answer your questions, whatever they may be. Turn down the lights and turn up the fire, for this intimate two-hour Q&A session.
Summary
In this sequel to "Critical Role EXTRA – Liam's Quest!", Laura, Taliesin, Sam, Travis, Ashley, Marisha, and Matt find themselves lost in time after the battle against Conan O'Brien. As they continue to loop through apocalyptic versions of Los Angeles they must ask themselves what they're willing to sacrifice in order to return everything to normal.
Summary
Choosing personality archetypes can lead to fun characters, and the real meat comes from the backstory and the experience. Game Master Matt Mercer lays out a few tips for roleplaying against type in this episode of GM Tips!
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Matthew Mercer outlines a basic structure to designing your own one-shot, and gives some tips to make them better.
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Matt Mercer offers helpful tips and tricks for creating homebrew content for your campaign.
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Are your adventurers making questionable decisions? Are they becoming evil? Do you want to run an evil campaign the right way? Matt Mercer shows us how to keep things on track even with Murder Hobos in this installment of GM Tips!
Summary
Player death is inevitable in a campaign, and Matt Mercer gives us some tips to handle the event properly. Thematics, last words, mourning, and properly moving on are just a few ways to help soften the blow.
Summary
Game Masters create beautiful worlds, creatures, items and more, but mistakes can easily be made. One small mistake can throw everything off. Matt Mercer runs us through common mistakes and ways to resolve them!
Summary
Part of any great campaign is having custom items in your arsenal, but before you do, you'll need to consider the enchantment levels, distribution rules, and more.
Summary
Customizing the creatures and characters in your campaign can add a nice flavor to the experience. How you customize is dependent on many factors: party size, mobility, recovery ability, story relevency, and more.
Summary
Matthew Mercer teaches us how to get your group to roleplay, because sometimes it doesn't come naturally. Character background stories, engaging conversation comfortably, and leaving your comfort zone are just a few ways to get started.
Summary
Matt Mercer is back for another round of Game Master Tips! Regardless of all the planning and plotting and scheming and dreaming, your players will deviate from the your prescribed path. This week, Matt will be giving a few helpful hints on how to plan for those little detours.
Summary
Matt Mercer is back with another round of tips and tricks for aspiring and skilled Game Masters alike. Today, he’s giving us a bird’s eye view of what’s behind his game master screen so you can get a good idea of what you may like to have behind yours.
Summary
In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in Emon's recent past.
Summary
The cast of Critical Role live at Camp Conival, during this year's San Diego Comic Con 2016!
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The cast of Critical Role live at Camp Conival, during this year's San Diego Comic Con 2016!
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As the guest Dungeon Master for this campaign, Liam O'Brien leads the players—who are playing themselves—through a mundane voice acting session when extraordinary events leave them struggling to survive in a Lovecraftian horror adventure based on popular movies and video games.
Summary
A Deadlands RPG one-shot between. It was part of Geek & Sundry's 24-hour fundraising livestream for the Muscular Dystrophy Association.
Summary
Critical Role is a team of professional voice actors. What's that like? Danny finds out.
Summary
In the first half of the episode, Matthew Mercer, Taliesin Jaffe, Ashley Johnson, Liam O'Brien, and Marisha Ray answer questions sent in by the audience. In the second half of the episode, Percy, Pike, Keyleth, and Vax'ildan fight one another in a battle to the death.
Summary
A special episode of Critical Role sponsored by Paizo's Pathfinder and Syrinscape. With Ashly Burch, Phil LaMarr, Ivan Van Norman, Taliesin Jaffe, Marisha Ray, and Matthew Mercer.
Summary
The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Summary
The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Summary
The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Summary
The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Summary
A few of the Critical Role crew (Taliesin Jaffe and Liam O'Brien) along with guest DM Ivan Van Norman and special guests Felicia Day and Sid the Sloth play a one-shot game of Dungeons and Dragons.
Summary
A few of the Critical Role members including: Matthew Mercer , Travis Willingham, Laura Bailey, and Marisha Ray come into the office to play some Dungeons and Dragons with Alexa and Danny.
Summary
Come hither as Critical Role’s Matt Mercer tells you how to be a better GM / DM. In today’s season finale, he answers some frequently asked questions.
Summary
If there’s one thing Playable Characters like more than setting things on fire, it’s treasure. It’s an incredible motivator and not giving out enough treasure is a great way to make PCs grumpy. Give out too much, though, and suddenly their power will spiral out of control! Here are some tips to help you give out just the right amount of treasure in your game.
Summary
Some critters couldn't make it here, so instead we answer some questions you might have!
Summary
Come hither as Critical Role’s Matt Mercer tells you how to be a better GM / DM. In today’s episode he has some word on RPG etiquette
Summary
Critical Role panel at Wizard World Portland w/ Matthew Mercer, Sam Riegel, Taliesin Jaffe, Travis Willingham, Laura Bailey & Marisha Ray
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Come hither as Critical Role’s Matt Mercer tells you how to be a better GM / DM. In today’s episode he shows you how to roll with the punches, and supsend
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Come hither as Critical Role’s Matt Mercer tells you how to be a better GM / DM. In today’s episode he shows you how to build social and other non-combat encounters!
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Come hither as Critical Role’s Matt Mercer tells you how to be a better GM / DM. Today’s episode shows you how to roll with the unexpected player choices!
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Come hither as Matt Mercer tells you how to be a better GM / DM. Today’s episode he teaches you how to create NPCs—both good and evil.
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Come hither as Matt Mercer tells you how to be a better GM / DM. Today’s episode shows you how to build engaging encounters: everything from enemy creation and difficulty level to shaping battlefield terrain.
Summary
Enough fighting for Percy's soul, time for some Critmas.
Summary
Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will the price the town of Whitestone pays be too high? The revolution has begun, and nothing can stop it now!
Summary
Join Vin Diesel as he sits down with Geek and Sundry and Nerdist for a game of Dungeons and Dragons!
Summary
Critical Rejects (affectionately titled "Critical Trolls" by our fans) featuring "Vox Moronica's" Salty Pete, Snugglelord, Ulfgar Fireforge, and a few of the Critical Role regulars.
Summary
Critical Role Live at Comic-Con 2015
Summary
Here is the Roleplaying group for the campaign I've been running for nearly two years, consisting of some wonderfully talented folks whom I consider dear friends (and GREAT players)!
Cast
Main cast members.
Crew
Creators, directors, writers, and production crew.
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