Summary
Romance is in the air for Princess Sylene Blackmoore as the ball commences.
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Romance is in the air for Princess Sylene Blackmoore as the ball commences.
Naz searches for dragon eggs as the group makes it to High City.
The consequence of secrets finally comes due.
Investigations begin, and plans are made as the group discover the lab.
There are knees being taken as Naz and Rasmorn's feud continues to burn.
The group suspect that Eoghan may be closer than they think.
Cracks begin to show as the Black coin members discover their own conflicting interests.
Rasmorn discovers an apparently very common spell in his party.
Hearing of a Doctor Uqirha and the inner workings of Stormscar, the group set out to find the lower city entrance.
Rasmorn gets a tingly staff, while the others learn more about the inner workings of Stormscar.
The group discover that walking to Stormscar wasn't a bad idea after all.
Escaping danger, things get much... much... worse.
Taking the sky to Stormscar might have not been the best idea after all.
The group are invited to a suspicious but intriguing event.
Rasmorn conjures a spell so powerful it takes untold VFX to truly show it.
Camping in the Darklands, Talia shares with Ras some unsolicited Dragon visions.
Stress begins to set in as the nightmares of the Darklands begin to show themselves.
With the group back in familiar bodies, the time to escape is now.
The group attempt to link up as the Dark Spire goes on full alert.
The party battle through cultists in an attempt to escape the Dark Spire.
Talia pulls the oldest trick in the book...
The group outstay their welcome at the Dark Spire.
The group must adapt to their new bodies when confronted by the Eclipse.
In this one the DM does something really mean to his players.
The group devise a plan while chilling at Kevin's place.
The group meet up with a Black Coin associate.
Naz takes a wife while Eoghan leads the way to Schmargonrog Citadel.
The team meet a whole lot of dragons...UwU!
Naz builds a new camp tool while the group traverse dangerous territory.
Rasmorn makes a huge discovery while getting lit with the Windwalkers.
The group continue their journey to Schmargonrog Citadel in hopes of finding a way to the Darklands.
The undead rise, and Soot meets a super fleshed-out character.
Setting out for Schmargonrog, the group discusses the lore of dragon history.
Members of the Black Coin reunite and plan their next steps.
The group battles strange creatures as the world comes close to its end.
The Black Coin leave Gerdawn amidst shadows encroaching
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The session before all sessions! Dive into this 3-hour VivaPlus exclusive as the foundations of the Into the Darklands campaign are laid.
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