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Summary
Mike thinks he has finished all his training to be a knight. He soon learns that there is always something more to learn, no matter how much you know!
Summary
The Great Waldorfini has a magical bedtime story to tell, but Mike thinks he's too busy to hear it. He learns that there's always time for a story before bed!
Summary
While trying to stop Gargoyle from causing chaos, Evie accidently turns him into three different gargoyles, creating triple the trouble!
Summary
When Mike, Evie and the queen have a competition in the Hidden Garden, Mike learns that it's good to let everyone have a turn to play - and it's even better when everyone plays together!
Summary
Mike discovers that Fernando is trying to save Glendragon from the Vikings' mischief. He learns that you don't have to be a knight to succeed in a mission!
Summary
Evie wants to be bigger, but when she uses magic to make herself grow, she ends up tiny!
Summary
Mike and Evie find a special flower that signals the start of spring, and Mike decides he has to protect it. He does not realise that some creatures need to pollinate it.
Summary
Evie wants a pet puppy and tries to prove that she would be good at looking after it, but when she turns Mike and Sparkie into dogs, she realises she was wrong.
Summary
The Great Waldorfini is put under a special sleeping spell and Mike quickly decides who must have cast the magic.
Summary
The trainee knight and the dragons rescue the queen's crown from Gargoyle, and Squirt learns that it is best to stick to the plan.
Summary
Mike learns that his presence is more valued than any gift as he frets about what to get Galahad for his birthday.
Summary
Robin, Marion and the dragons learn how to be knightly in Mike's Knight School. The wider lesson is to find time to laugh and learn to be a great knight at the same time.
Summary
Mike discovers that it is best to work as a team when protecting the best jams at The Glendragon Jamboree, especially when the Vikings are close by.
Summary
Mike is determined to win this year's Super Troll Ball game with Evie in his team - but he is tempted to change his mind when he realises that she is not too good at caching.
Summary
The knight-in-training rushes through some boring tasks so he can get to the exciting third job, but learns that all missions are important - even if they do not appear so at first.
Summary
Evie cannot wait to make her new spell perfect but she ends up making the Great Waldorfini's possessions disappear.
Summary
When Trollee comes for a sleepover, Sparkie's loud snores could be a problem!
Summary
Animated series about the adventures of a ten-year-old knight in training. Mike and Trollee go on the Troll Trail Adventure and encounter many challenges. Mike learns that knightly solutions are not always best!
Summary
Mike finds a treasure map showing knightly things hidden round the kingdom.
Summary
When Evie wants to impress a great wizard, Mike decides to help her. He learns that you should often let people do things their own way!
Summary
When Squirt is made Court Jester, he tries to find someone else to do the job.
Summary
Mr Cuddles does not like baths, but Mike thinks it will be easy to give him one.
Summary
Mike wants to give visitors to the castle a tour they'll never forget.
Summary
Mike tries to make Evie's play more knightly by adding his own props.
Summary
Mike is sure he can ride a wooden horse, but he falls off at the first attempt.
Summary
When she accidently brings a stone gargoyle to life, Evie wants to play with it at first.
Summary
Mike is determined to have a Christmas adventure with his dad - two knights together!
Summary
Mike is troubled when his snowman's body disappears, so he searches for answers.
Summary
Mike wants to show his mum, the Queen, how good he is at the special training apparatus in the hidden garden - but unfortunately for him, Eva has been using it too, and has moved everything around.
Summary
Mike tries to shape things around his own personal tastes when he and Evie discover a hidden garden.
Summary
Trollee is determined to demonstrate his ability to handle a solo knightly mission.
Summary
Sparkie stops breathing fire after he ruins Mrs Piecrust's dragonberry pies, but Mike and Squirt need his skills to help them find some more dragonberries to make new ones.
Summary
Mike decides to repair everything that is broken in Glendragon, but soon learns he needs to know how to fix things before he can carry out the task.
Summary
Mike is given a net by the king, while Evie is given a bow and arrow.
Summary
Mike is first to be ready for the `big picture' Marietta is painting, and after trying to hurry everyone else along, he learns that it pays to be patient.
Summary
When Fernando forgets the lines to his song, Mike thinks he can solve the problem by teaching him how to be brave in a knightly way.
Summary
Mike is first to be ready for the `big picture' Marietta is painting, and after trying to hurry everyone else along, he learns that it pays to be patient.
Summary
Evie is certain that being a knight is easier than being a wizard, but soon learns not to assume anything.
Summary
When the Queen asks Mike to take care of Yip and Yap, he thinks his mission will be easy - but is isn't long before he learns that dog handling is a difficult business.
Summary
Trollee gives Mike and the dragons old toys of his to keep, prompting Mike to want to give him something great in return, but he finds it hard to let go of any of his own things.
Summary
Mike worries that the knightly play he has put on to educate the whole village about his father's adventures has been ruined when his friends make mistakes and the audience laughs.
Summary
Mike learns to think of others instead of just himself; Mike learns that it is best to do your own jobs.
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Summary
When Mike and the dragons set off to play in the snow, they discover that the Vikings have landed in Glendragon. Mike is sure that they have come to cause trouble, but he soon learns that Vikings like to have fun in the snow too.
Summary
When Mike loses the jewel of Glendragon he declares that his mission is to find it.
Summary
Mike tries to make his mum's pot more beautiful for the make-and-show by painting it, filling it with flowers, even claiming that it's magic! But in the end, he learns that beauty is in the eye of the beholder.
Summary
Mike thinks he needs to do Trollee a favour in return for one the young troll has done him. But his efforts just make Trollee's day miserable.
Summary
Mike looks for something really brave to do - and has a nervous Squirt do everything that doesn't seem brave enough.
Summary
When Mike discovers that the Vikings have taken Sparkie's cooking pots he is determined to get them back. Luckily, with the help of Evie's listening shell, Mike and the dragons soon track them down.
Summary
When he accidentally causes Yip and Yap to be endowed with the power of flight, Mike wants to rescue them himself instead of telling his mum. But when the vikings get hold of them, Mike learns that sometimes mother knows best.
Summary
Mike has Pa Troll help him sniff out a troll treat for a troll treat pie, but doesn't split it with him like he is supposed to.
Summary
Mike thinks that Squirt needs to be fierce to show everyone that he is a real dragon.
Summary
When Galahad accidentally ends up with magical polka dots, Mike wants to pose for a statue on the shepherd's horse instead.
Summary
Mike needs a story for the queen's party, but while practising it, he makes things up to get everyone's attention.
Summary
Mike wonders which animal is right to go on his flag.
Summary
Dismissive of Evie's favourite pretend knight, Sir Super, Mike tries to prove he's better than the storybook character.
Summary
Mike wants lots of medals, but puts Galahad and the dragons in uncomfortable situations to win them.
Summary
Mike wants to present a very knightly 'A Knight's Life' at the show and tell.
Summary
Mike never manages to follow all three of the rescuing rules before plunging in.
Summary
Mike wants to win three trophies in one day, but when his dragons win the games instead, he tries to change the rules.
Summary
Mike won't let Evie join him on a hunt for wizard's treasure in the maze caves.
Summary
Mike is so keen to have more stuff for the Big Swap than anyone else that he collects things that don't belong to him.
Summary
Mike tries to build a whole new castle - but it doesn't compare to Glendragon castle and he gives up. But having promised his friends their own rooms, he has to learn to see the good in things that don't turn out how you planned.
Summary
Mike asks Trollee to get the corgis ready for the big parade and promises to show him how to do it.
Summary
Mike doesn't think he has a Christmas present, so vows to get back on Santa's nice list. But in trying, he ruins everyone else's. He learns to think of others before himself, and finally makes a truly knightly Christmas delivery.
Summary
Mike wants Squirt to get used to the snow, so convinces him that his favourite storybook character, the Snow Dragon, is real. But when Squirt ends up stuck in a giant snowball, Mike learns not exaggerate to get what he wants.
Summary
Mike is desperate to have Evie change his sword back into a real one. But his insistence gets the corgis stranded, then makes it harder and harder to rescue them. He learns that a real knight makes the best of what he has.
Summary
Mike thinks knights should tell everyone else what to do. But when Evie conjures up a troop of magical Mikes to do his work for him, they aren't so keen to do as he says - and he soon learns that it's best to do your own jobs.
Summary
Mike decides that a great big shield will be much better than his old one. But it soon turns out to be too big, too heavy and too complicated. So he needs to get his old shield back - to rescue Squirt from the Vikings.
Summary
Mike is so sure he can find his way back from the end of the kingdom that he has all the signs taken down. But that just gets everyone else lost, so Mike has to think of others instead of just thinking of himself.
Summary
Squirt wants to tell a bedtime story so Mike resolves to give him an adventure to recount. But Squirt's a dragon and Mike's adventures are all knightly. Mike has to learn to let Squirt tell his own story of a dragon adventure.
Summary
Mike keeps giving the hiding place away in a game of Knight Hider, but he blames the dragons and Galahad each time. Evie knows the truth though and Mike has to learn that a true knight never blames others for his own mistakes.
Summary
When his dragons get into the Glendragon News instead of him, Mike accidentally uses Evie's magic bracelet to wish them away. He learns that caring about your friends is far more important than caring about fame.
Summary
Mike wants squires, which means no flying, no running on all fours and no fire or water for the dragons. It's only when he needs their help catching Yip and Yap that Mike sees that dragons are better than squires could ever be.
Summary
Mike's overly hasty horse riding results in the Throne Room being filled with magical earth, and he tries to hurry the clear up as well. But when that leaves Evie in trouble, Mike learns that slow and careful can work well too.
Summary
The Queen needs peace and quiet, but Mike goes about achieving it in the wrong way - and the silence is spoiled by his own bossy shouting. He soon discovers that the easiest way to make things quiet is to be quiet yourself.
Summary
Squirt worries why Mike has to gallop to the river and leave a sack of jam tarts there before the village jam tart feast can begin. When Mike loses the tarts, he finds out the answer, as the Vikings come looking for their share.
Summary
Mike wants to win a tournament but he needs another knight to beats, so elects Trollee. But Trollee doesn't know how to be a knight and gets upset. Mike has to learn that playing fair is more important than winning.
Summary
Mike is so keen to show off his tracking skills that he rushes ahead impetuously and, scoffing at the trail Sparkie thinks he's found, gets everyone lost. He has to learn that a big part of tracking is being slow and careful.
Summary
When Mike's dragons try to act scary, Sparkie is better at it - but Mike doesn't notice how upset this makes Squirt. When a forgotten Squirt gets stuck up the tower, Mike learns not to favour one of his friends over the other.
Summary
Mike hears about buried treasure at the end of the rainbow from Trollee and abandons his promise to help with Squirt's rainbow party. But when the treasure turns out to be a turnip, he has to do it right to save Squirt's day.
Summary
Mike thinks only knights should rescue stuck Trolls, even though Evie was asked first. But when he gets stuck himself, he realises that actually helping whoever's in trouble is more important than who's doing it.
Summary
When Mike won't teach his dragons a signal they're able to do, they make up their own. But instead of calling Mike, it calls the Vikings. To rescue Sparkie, Mike has to learn the new signal - and to be a better teacher.
Summary
Going off to investigate a strange noise, Mike leaves a scared Squirt alone. But Mike soon discovers that even he is a little frightened when all on his own. Luckily, there's a musical answer to calm everyone's fears.
Summary
Trollee comes for a sleepover, but when Mike discovers that guests are treated differently, he feels that things aren't fair. It's only when Trollee le aves, upset, that Mike learns why guests should always be made to feel special.
Summary
Mike and Evie battle to win a knightly favour. But, trying to outdo each other doing good deeds for the Blacksmith, they just ruin things for him. It turns out that working together is a much better way to win a Queen's favour.
Summary
Mike vows to protect the villagers from whatever's making a noise under the bridge. But he enjoys their acclaim so much, he puts off doing anything about it. And now he's built things up, he doesn't know how will he tell them what it really is.
Summary
Mike thinks the perfect birthday surprise for Evie is a knightly cake but, trying to keep the surprise, he won't let her join his mission. In the end, he learns that letting her do what she wants is a much better birthday gift.
Summary
Mike thinks he'll be better at guarding a bunch of bananas without his dragon's help. But as the bananas go missing one by one, Mike has to learn that everything is easier when you accept a little help from your friends.
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