Summary
Now in the fight of their lives, Our Heroes give everything they have in their quest to destroy evil and restore Cecilton. Will it be enough?
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When Our Adventurers arrive in the Underdark hoping to destroy the Mind Flayer hive and save young Twimothy, they are met by beleaguered Drow holed-up in the famous mining town of Camp Crushers. Beset on all sides by Thrall, Nest and Corvus must make a risky choice while Warran and Wbob discover important information about the great wizard, Leomund.
When Our Adventurers arrive in the Underdark hoping to destroy the Mind Flayer hive and save young Twimothy, they are met by beleaguered Drow holed-up in the famous mining town of Camp Crushers. Beset on all sides by Thrall, Nest and Corvus must make a risky choice while Warran and Wbob discover important information about the great wizard, Leomund.
Now in the fight of their lives, Our Heroes give everything they have in their quest to destroy evil and restore Cecilton. Will it be enough?
Nest attempts a daring reincarnation spell with seemingly little outcome. Our Heroes then confront their greatest enemy, the Boss Mind, and soon discover that their only chance of defeating him is through the power of love.
Our Heroes brazenly attempt to save Twimothy from being dissected by five elder Mind Flayers, while Corvus must make a difficult decision in the midst of battle. Wbob faces the most important dice roll of his entire life.
As the Mind fights to keep Twimothy within its grasp, dangerous monsters and illusions confront Our Heroes around every corner. Tophus makes a surprise visit and attempts to teleport a giant acid bomb.
On the hunt for Theo Wormsbane and Twimothy, our Heroes encounter dark illusions revealing the true nature of their enemy. A powerful attack is made. Wbob prefers to fight alone, while Nest has one hour to earn the trust of a new... dog.
As our Heroes get to work helping those inside the Leisurely Lair, they discover something more important than just why the Mind Flayers are after Sir Leomund. Theo Wormsbane reveals his true colors.
With the mineshaft in freefall, Our Heroes must take quick action to stay alive. Meanwhile at Camp Kyorill, another party awaits Leomund with suspicious intent. Corvus makes a deal with the devil.
As the Heroes take on a Mind Witness and attempt to save Camp Crushers with the help of Priestess Lele, they encounter a peculiar Nobleman named Theo Wormsbane, known to some as a Dragonslayer.
When Our Adventurers arrive in the Underdark hoping to destroy the Mind Flayer hive and save young Twimothy, they are met by beleaguered Drow holed-up in the famous mining town of Camp Crushers. Beset on all sides by Thrall, Nest and Corvus must make a risky choice while Warran and Wbob discover important information about the great wizard, Leomund.
Dungeons & Dragons, with a fresh visual twist. The Corridor Digital crew plays Dungeons & Dragons but add live-action re-enactment and fun visual effects.
Dungeons & Dragons, with a fresh visual twist. The Corridor Digital crew plays Dungeons & Dragons but add live-action re-enactment and fun visual effects.
With the Horde attacking Wentinghamshire, the Crew must find and destroy the Illithid before it's too late; but a dungeon of peril awaits them while the fate of little Twimothy hangs in the balance.
Seeking the help of Cleric Arakon, the Crew enters Wentinghamshire under extreme lockdown. Nest and Warran interrogate a business partner of Vincillious while Wbob and Corvus find a secret tunnel. A horde arrives at the city gates.
The Crew infiltrates Vencillious' Manor with with the sole purpose to confront him and destroy the source of the tadpole tea. But in their reckless ambition, they forget about the most important thing of all.
Halfway to Wentinghamshire, the Crew stops for a "quick and casual" game of Sportsball - but nothing about Sportsball is casual; and in this game, only death is quick. Spirits leave the Crew with a risky choice.
The encounter with the Orcs turns bloody as the Crew seeks to contain the outbreak in Cecilton. Nest unleashes a moonbeam spell while Corvus and Wbob fight off a mindless mob. Warran does some remodeling.
Back in town, Warran and Nest must prove to Lady Privol the existence of a monster that could disrupt The Big Game. Corvus and Wbob discover the source of some overnight mischief before Vincillias' henchmen arrive with a bloody mission.
Yorgo the Great and his Band of Merry Compatriots go looking for Gorgeous Greg. Vincillias takes Warran and Nest on a wicked detour. Corvus and Wbob find an automaton.
The Chancellor of Sport calls an emergency meeting in the woods outside of Cecilton. Something very dangerous is lurking within the caverns below town, and the Big Game is tomorrow! Only her faithful crew of monster exterminators can be trusted to investigate... and a mysterious witch hunter, he can come too.
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