Summary
The cadets fight Asencia in a battle for control of Solum and the future — but a sudden invasion by a destructive species complicates their end-game.
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Now Starfleet trainees, Dal and his friends embark on another adventure to solve the mystery of the Protostar and save a planet from destruction.
Now Starfleet trainees, Dal and his friends embark on another adventure to solve the mystery of the Protostar and save a planet from destruction.
The cadets fight Asencia in a battle for control of Solum and the future — but a sudden invasion by a destructive species complicates their end-game.
A desperate Asencia launches an all-out attack on the Federation that will destroy subspace, while Wesley and the cadets try to correct the timeline.
Admiral Janeway devises a clever plan to liberate her crew from Asencia's prison, where they're trapped with an angry captive from the Loom.
As war looms between the Federation and Solum, Gwyn proposes to lead the cadets on an undercover mission to gather intelligence and rescue Ilthuran.
Overwhelmed by Asencia's mysteriously advanced weaponry, the Protostar and Voyager crews take a series of calculated risks that endanger the cadets.
Just as the Protostar and Voyager crews bring their mission to a close, a former enemy suddenly resurfaces with surprising new powers.
The Protostar's reunion with Voyager has unexpected side effects, bouncing the crew between alternate realities — including the Mirror Universe.
While harvesting bosonite on a barren world, the crew encounters aggressive, genetically-modified tribbles — and the Klingon scientist who created them.
Chakotay and the cadets devise a bold but perilous plan to relaunch the Protostar. Before the ship can fly, however, it will first have to sail.
Thanks to Wesley Crusher's timely intervention, the cadets find the Protostar — but the ship's marooned guardian isn't eager for their assistance.
On the run from their time-erasing pursuers, the Infinity crew and their new ally search for an escape. The Voyager embarks on a rescue mission.
Finally arriving at the coordinates, the Infinity crew discovers a hidden planet – and the long-awaited identity of their mysterious messenger.
The crew detours to a colony of non-corporeal entities, who offer Zero an opportunity to obtain a physical body. Janeway discovers Dal's real intentions.
After using a Borg conduit to travel through time faster, Dal and his friends find themselves at the mercy of a demanding Kazon.
Hoping to hijack the Infinity before its scheduled destruction, Dal and the crew create hologram doubles to cover for their absence.
Reunited on the Voyager and under strict supervision, the gang must decode a secret message their mysterious benefactor left with Murf.
Although separated by decades, the Infinity and the Voyager crews band together to save Gwyn's life. A mysterious messenger reaches out to Gwyn.
Traveling through the time rift, Dal and the crew search for Chakotay on Solum. With the support of her father, Gwyn challenges Asencia.
Gwyn runs into a familiar foe on the planet Solum. Janeway reveals the true stakes of their mission to Dal and his friends.
Dal and his friends board Janeway's starship to investigate the wormhole created by the Protostar. Tired of his training, Dal longs for some action.
After discovering an abandoned Starfleet ship, a ragtag crew of young adventurers unites to explore the galaxy and evade a ruthless overlord.
After discovering an abandoned Starfleet ship, a ragtag crew of young adventurers unites to explore the galaxy and evade a ruthless overlord.
As the Federation hangs in the balance, the crew must make the ultimate sacrifice to save Starfleet's future.
Surrounded by the Federation armada, the crew attempts to stop their ship from destroying all of Starfleet.
Desperate to warn Starfleet of their dilemma, a daring experiment goes awry as Dal inadvertently swaps minds with a Starfleet Vice Admiral.
When the crew gets trapped in the holodeck by a mysterious malfunction, they aren't sure what's programmed or what's real.
A Starfleet Admiral digs into the past of the Protostar crew. Meanwhile, the Diviner recalls his life's mission.
Trapped in the Neutral Zone, the crew encounters a rogue geneticist who sheds light on Dal’s past.
When the crew attempts to secure transport to the Federation, they unwittingly cross paths with the Vice Admiral who is hunting them.
The crew answers a distress call to find a colony trapped in Starfleet's past.
When the crew encounters a dormant Borg Cube, Zero risks everything to save their ship.
At the edge of Federation space, the crew applies for asylum at a comm relay outpost, only for their starship to reveal its shocking true purpose.
When the plan goes awry, the crew must improvise. Meanwhile, Gwyn discovers a dark truth that will forever jeopardize their quest toward salvation.
The crew forgo their dreams of Starfleet to return to Tars Lamora in a no-win scenario.
When the U.S.S. Protostar is fractured in time by an anomaly, Hologram Janeway must synchronize the disjointed crew and save their ship before it destructs.
When a mentor from Dal’s past persuades him to use their Federation cover for personal gain, they quickly discover Starfleet has protocols for a reason.
As Gwyn struggles to find her role aboard the U.S.S. Protostar, Dal tests his leadership skills in the newly discovered holodeck.
Marooned on a deadly planet, the crew must work together with their captive Gwyn to stay alive…except the planet isn’t the only thing in pursuit.
The crew has their first away mission on an undiscovered planet that manifests their deepest desires, only to realize the planet has desires of its own.
Even with the guidance of their hologram advisor Janeway, the crew of The Protostar is tested when their ship is on a dangerous cosmic collision course.
Even with the guidance of their hologram advisor Janeway, the crew of The Protostar is tested when their ship is on a dangerous cosmic collision course.
A group of lawless teens, exiled on a mining colony outside Federation space, discover a derelict Starfleet ship. Dal must gather an unlikely crew for their newfound ship if they are going to escape Tars Lamora, but the Diviner and his daughter Gwyn have other plans.
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This feature documents the making of the second season. Writers, producers, directors, composer Nami Melumad, are interviewed. Wil Wheaton speaks on his character Wesley Crusher coming back to Star Trek and how that return affected him.
Aaron Waltke and the Hageman brothers discuss creating an introduction to legacy Trek for new audiences of Prodigy, all the pieces of legacy Trek after the end of Voyager, and how Prodigy fits into the greater canon.
Evolution of ship design in Star Trek and how its rich heritage influences the design of the U.S.S. Protostar and the Borg ship
Creating the different worlds of Prodigy and how the design, music, writing and show elements come together to create environments essential to the story.
A review of the second half of the season with the director, producers and cast
Eight-part feature focuses on the hero starship of Star Trek: Prodigy, with Hibon and several other members of the art and animation teams commenting on their design process for both the exterior and interior sections of the ship “sets.” Along with the starship itself, other short spotlight time is spent discussing the bridge, the transporter room, crew quarters, engineering, the holodeck, the ship’s three warp nacelles, and the hangar bay.
Eight-part feature, spending time with Prodigy prop designer Jack Rossi and concept artist Gus Mendonça as they run through some of the primary props and devices found around the USS Protostar. The discussions range from adding necessary detailing to the mess hall replicators, bridging the look of Starfleet technology to its most recent in-universe designs (in Star Trek: Voyager), how the ship’s Vehicle Replicator serves as a lesson learned from the USS Voyager’s seemingly-endless collection of shuttlecraft, and that the inspiration for the Runaway off-road-vehicle design came from Mendonça’s dog.
Prodigy prop designer Jack Rossi shares his delight in creating the first full-text portrayal of Starfleet’s Prime Directive for “First Con-tact.”
The segment focuses on the origins of Star Trek: Prodigy and how the Hageman brothers were essentially recruited to pitch a kids’ Trek show to Secret Hideout. The interview segments generally contain information shared in other forums over the last two years, but for those who don’t follow Trek news the way the rest of us do, it’s a nice recap of the desire to build an “on ramp” for younger viewers to find their way into Star Trek fandom.
This eight-part feature focuses on the seven main Prodigy cast (Dal, Gwyn, Jankom Pog, Rok-Tahk, Zero, Murf, and Hologram Janeway), along with some interviews with a few of the cast who voice each character, and comments from the show runners on the assembled cast. Senior director Ben Hibon and the Prodigy animation team also share their insights on the design of each character.
This short piece features a few soundbites from Prodigy creators Kevin and Dan Hageman about the legendary Kobayashi Maru Starfleet test. Beyond a brief mention of the work writer Aaron Waltke did to find the best bits of archival audio used in the episode.
Main cast members.
Creators, directors, writers, and production crew.
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