Summary
George and Harold want Cash Networth to buy the camp and fire Krupp. But before he'll agree to pony up the dough, Cash has a small request of his own.
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George and Harold want Cash Networth to buy the camp and fire Krupp. But before he'll agree to pony up the dough, Cash has a small request of his own.
It's parents' weekend at Lake Summer Camp, and Krupp's eager to make amends with Harold and George ... or so he says.
Despite being terrible at the job, Krupp wants to be the camp director again next summer. That's something Harold and George simply cannot abide.
A fierce game of plot potato takes an unexpected twist when Melvin unleashes one of his most fiendish -- and carb-loaded -- creations yet.
The pressure's on Harold and George to tell the scariest campfire story ever. Perhaps their tale of an ill-fated frontier dentist will do the trick.
With fun in short supply, Harold and George persuade Krupp to dump the campers in the middle of the forest so they can learn to rough it.
The campers' splat-tastic game of paintball is rather rudely interrupted by a foul and formidable fiend known only as Camoflush.
Krupp's campers take on rich rivals in a hoity-toity boat race that also features a revenge-obsessed giant salamander. Paging Captain Underpants!
A run-of-the-mill arts and crafts session turns into an interdimensional adventure from which Harold, George and company may never return.
Harold and George don't ask for much -- just a fun scavenger hunt that doesn't include doing Krupp's errands. Careful what you wish for, fellas.
Eager to get the campers out of his hair, Krupp orders them to climb Plummet Peak, where a terrifying creature is rumored to reside.
Stuck in separate camps, Harold and George unleash a hyperintelligent talking possum to scare the pants off of Krupp. What could possibly go wrong?
Harold and George can't wait to spend the summer together at camp. But not so fast, boys -- your old nemesis Mr. Krupp has a most unpleasant surprise.
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Summer camp is on the line as Melvin's nanobots find a new host in Captain Underpants, forcing the boys to shrink down and go inside his brain.
A final exam sends George and Harold to the Doom Dome, where they must battle Melvin -- who's been injected with powerful nanobots -- in order to pass.
The Melvins' latest invention sends the boys' Dump Day "trash-alanche" into another dimension -- and inadvertently summons a monster.
George and Harold trick Melvin into turning their bus into a time machine so they can reroute their field trip and see what ancient Rome was really like.
The boys transfer to a bizarro version of Jerome Horwitz Elementary, where the teachers are nice, the kids are good ... and fun is nowhere to be found.
After George and Harold work with Erica to create a new comic book hero, she springs off the page -- and plunges into real-life crime fighting.
The boys use Melvin's new animal hybrid invention to make a creature that's a cross between a butt and a fly. But these butt-erflies are real monsters!
Captain Underpants becomes a wanted man when a criminal who looks just like him starts robbing banks. Can George and Harold help clear his name?
Who knew a thawed-out dinosaur could read comics and pull pranks? Well, this one does -- and he's one of Harold and George's biggest fans.
George and Harold train a rat for extra credit. But when their subject escapes into the sewers, he's doused with toxic waste and becomes ... Poopacabra!
After injecting all the teachers with bee DNA, the Melvins run the new "hive mind" of the school -- until Ms. Ribble accidentally becomes queen bee.
The boys recruit kids to join the M.I.S.F.A.R.T.S. -- the Mega Incredible Search Force Adventure Rescue Team Squad -- and bring Mr. Krupp back to School.
With Mr. Krupp gone and two terrible Melvins in charge, Harold and George fight back by hypnotizing their gym teacher, Mr. Meaner.
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It's a race against time as George and Harold try to get Mr. Krupp fired before he can have them expelled. But first: a faceoff with the Toot Fairy!
To steal Mr. Krupp's rule book from a tightly locked safe, the boys cook up a super-intelligent gas cloud who winds up turning against them.
The boys travel back in time to stop Mr. Krupp from becoming a bully, only to find that their plan has turned him into a ruthless businessman.
A chocolate-pudding "incident" sends George and Harold into hiding. But there's a new principal when they come back -- and no one remembers them!
After Erica compares her suspension to a vacation, a jealous George and Harold pull every prank in the book so they can get suspended, too.
The boys' latest comic inspires their jorts-wearing Spanish teacher to become a superhero with otherworldly powers.
Rumors swirl around the shadowy Bo Hweemuth, a mysterious student with secret gifts who has the whole school living in fear.
Holy guacamole! George and Harold are so determined to win an avocado-growing contest that they accidentally turn their science teacher into a monster.
A T.P. prank gone wrong leads to clogged toilets -- and a fateful explosion -- that turns the boys' new French teacher into a mummy.
After Erica critiques their comic book, George and Harold create a brand-new character -- a vampire who sucks the joy out of everything.
To get out of an epic assignment, George and Harold go back in time to the moment homework was invented to try and stop it before it starts.
A school dance sounds like fun -- but only if the boys can keep their music teacher from playing DJ and putting everyone to sleep.
George and Harold get revenge on their gym teacher by writing him into a ridiculous new comic. But the joke's on them when life imitates art.
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