The New Scooby-Doo Movies

The New Scooby-Doo Movies

Ended First aired 09/Sep/1972 United States English 2 season(s) 24 episode(s)
Aside from doubling the length of each episode, The New Scooby-Doo Movies differed from its predecessor in the addition of a rotating special guest star slot; each episode featured real-life celebrities or well known fictional characters joining the Mystery, Inc. gang in solving the mystery of the week. Some episodes, in particular the episodes guest-starring the characters from The Addams Family, Batman, and Jeannie, deviated from the established Scooby-Doo format of presenting criminals masquerading as supernatural beings by introducing real ghosts, witches, monsters, and other such characters into the plots.

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Source: America/New_York · Your timezone: America/New_York

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9:00 AM on Saturday

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TimeScore 33% Skip It
Binge Meter 48% Slow Burn
Episode Pulse Quiet 40% activity score
Drop Rate 0% Very Low

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Seasons & Episodes

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Season 2 · Season 2
8 episode(s) · Air date: 08/Sep/1973
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Season Overview

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S2E8
The Haunted Carnival
Air date: 27/Oct/1973 · Time: 09:00 · Runtime: 40 min
Summary

The gang takes a trip to the carnival to escape their ghost-chasing troubles, only to find Dick Van Dyke owns and operates the park.. .which is haunted.

Summary

The gang takes a trip to the carnival to escape their ghost-chasing troubles, only to find Dick Van Dyke owns and operates the park.. .which is haunted.

S2E7
The Haunted Candy Factory
Air date: 20/Oct/1973 · Time: 09:00 · Runtime: 40 min
Summary

Answering the cries of The Mamas and the Papas singer Cass Elliot, the gang find themselves trying to unmask the green globs who are running amok in her candy factory.

Summary

Answering the cries of The Mamas and the Papas singer Cass Elliot, the gang find themselves trying to unmask the green globs who are running amok in her candy factory.

S2E6
The Weird Winds of Winona
Air date: 13/Oct/1973 · Time: 09:00 · Runtime: 40 min
Summary

The Mystery Machine breaks down and the gang find themselves running into Speed Buggy and his friends. It's up to the two gangs to discovery the mystery of the winds that blow through the town that they've been stranded in.

Summary

The Mystery Machine breaks down and the gang find themselves running into Speed Buggy and his friends. It's up to the two gangs to discovery the mystery of the winds that blow through the town that they've been stranded in.

S2E5
The Exterminator
Air date: 06/Oct/1973 · Time: 09:00 · Runtime: 40 min
Summary

Showbiz must be treating former Get Smart agent Don Adams badly — he's been reduced to running the Adams Extermination Company. When he's sent to Horror Hill to eliminate the vermin from horror actor Lorne Chumley's mansion, the gang helps out, unaware of the dangers that lie within.

Summary

Showbiz must be treating former Get Smart agent Don Adams badly — he's been reduced to running the Adams Extermination Company. When he's sent to Horror Hill to eliminate the vermin from horror actor Lorne Chumley's mansion, the gang helps out, unaware of the dangers that lie within.

S2E4
The Spirited Spooked Sport Show
Air date: 29/Sep/1973 · Time: 09:00 · Runtime: 40 min
Summary

While visiting Velma's former school, the gang runs into Tim Conway, who's coaching there. Now it's up to them to unmask the ghost of a former athlete who's running amok...

Summary

While visiting Velma's former school, the gang runs into Tim Conway, who's coaching there. Now it's up to them to unmask the ghost of a former athlete who's running amok...

S2E2
The Haunted Showboat
Air date: 15/Sep/1973 · Time: 09:00 · Runtime: 40 min
Summary

Scooby-Doo and the gang, along with the rock group Josie and the Pussycats, battle ghosts haunting the Dixie Queen Showboat on the Missouri River—or is it the "eerie" canal?

Summary

Scooby-Doo and the gang, along with the rock group Josie and the Pussycats, battle ghosts haunting the Dixie Queen Showboat on the Missouri River—or is it the "eerie" canal?

S2E1
The Mystery of Haunted Island
Air date: 08/Sep/1973 · Time: 09:00 · Runtime: 40 min
Summary

The Harlem Globetrotters and Scooby and his friends are hijacked to a haunted island for an experience they will never forget.

Summary

The Harlem Globetrotters and Scooby and his friends are hijacked to a haunted island for an experience they will never forget.

Season 1 · Season 1
16 episode(s) · Air date: 09/Sep/1972
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Season Overview

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S1E16
The Loch Ness Mess
Air date: 30/Dec/1972 · Time: 09:00 · Runtime: 40 min
Summary

After seeing the sights in historical Boston, the gang is off to pay a surprise visit to Shaggy's Great Uncle Nathaniel. On the way they stumble upon The Harlem Globetrotters, who are picnicing and trying to rest up after a string of games they played around Boston. Back on the road to Uncle Nat's, Shaggy takes control of The Mystery Machine, and they begin to encounter ghosts resembling Paul Revere and soldiers of war in the road along the way. When the gangs get to Uncle Nat's, he reveals that the ghosts have scared everyone away -- and they're doing they're best to try to scare him away too. Soon the kids, Globetrotters and Uncle Nat begin running into ghosts all over the house. The following morning, everyone is on their way to a local cove when Uncle Nat tells them to keep their eyes peeled for a sea serpent that's been spotted in the lake -- subsequently Shaggy, Scooby, Meadowlark, and Curly encounter the the monster while scuba-diving. Fred and Velma come to the conclusion

Summary

After seeing the sights in historical Boston, the gang is off to pay a surprise visit to Shaggy's Great Uncle Nathaniel. On the way they stumble upon The Harlem Globetrotters, who are picnicing and trying to rest up after a string of games they played around Boston. Back on the road to Uncle Nat's, Shaggy takes control of The Mystery Machine, and they begin to encounter ghosts resembling Paul Revere and soldiers of war in the road along the way. When the gangs get to Uncle Nat's, he reveals that the ghosts have scared everyone away -- and they're doing they're best to try to scare him away too. Soon the kids, Globetrotters and Uncle Nat begin running into ghosts all over the house. The following morning, everyone is on their way to a local cove when Uncle Nat tells them to keep their eyes peeled for a sea serpent that's been spotted in the lake -- subsequently Shaggy, Scooby, Meadowlark, and Curly encounter the the monster while scuba-diving. Fred and Velma come to the conclusion

S1E15
The Caped Crusader Caper
Air date: 16/Dec/1972 · Time: 09:00 · Runtime: 40 min
Summary

In Batman and Robin's second appearance, Scooby and the gang try to foil Joker and Penguin's attempts to steal a flying suit from a goofy scientist.

Summary

In Batman and Robin's second appearance, Scooby and the gang try to foil Joker and Penguin's attempts to steal a flying suit from a goofy scientist.

S1E14
The Phantom of the Country Music Hall
Air date: 09/Dec/1972 · Time: 09:00 · Runtime: 40 min
Summary

Accepting an invitation from their friend Jerry Reed, Scooby and the gang arrive at the Country Music Hall – but Mr. Reed is nowhere to be found. Yet his music echoes through the halls. . .

Summary

Accepting an invitation from their friend Jerry Reed, Scooby and the gang arrive at the Country Music Hall – but Mr. Reed is nowhere to be found. Yet his music echoes through the halls. . .

S1E13
The Haunted Horseman of Hagglethorn Hall
Air date: 02/Dec/1972 · Time: 09:00 · Runtime: 40 min
Summary

To rejuvenate the tourism that's dropped off since the rumors of ghosts have circulated, the gang helps former-Monkee Davy Jones prove that the Horseman of his Hagglethorn Hall is a phony.

Summary

To rejuvenate the tourism that's dropped off since the rumors of ghosts have circulated, the gang helps former-Monkee Davy Jones prove that the Horseman of his Hagglethorn Hall is a phony.

S1E12
The Ghostly Creep from the Deep
Air date: 25/Nov/1972 · Time: 09:00 · Runtime: 40 min
Summary

ScoobyDoo and the gang team up with the Harlem Globetrotters basketball team again to solve the mystery of the ghost of Redbeard, the Pirate.

Summary

ScoobyDoo and the gang team up with the Harlem Globetrotters basketball team again to solve the mystery of the ghost of Redbeard, the Pirate.

S1E11
The Ghost of The Red Baron
Air date: 18/Nov/1972 · Time: 09:00 · Runtime: 40 min
Summary

The gang teams up again with the Three Stooges, this time to unravel the mystery of the ghost of the Red Baron, who's scaring away all the crop dusting pilots.

Summary

The gang teams up again with the Three Stooges, this time to unravel the mystery of the ghost of the Red Baron, who's scaring away all the crop dusting pilots.

S1E10
The Ghost of Bigfoot
Air date: 11/Nov/1972 · Time: 09:00 · Runtime: 40 min
Summary

While visiting a ski lodge, the gang run into bellhops Laurel and Hardy, who attempt to help the gang uncover the mystery of the ghost of Bigfoot... but Laurel and Hardy are even more cowardly than Scooby and Shaggy!

Summary

While visiting a ski lodge, the gang run into bellhops Laurel and Hardy, who attempt to help the gang uncover the mystery of the ghost of Bigfoot... but Laurel and Hardy are even more cowardly than Scooby and Shaggy!

S1E8
The Secret of Shark Island
Air date: 28/Oct/1972 · Time: 09:00 · Runtime: 40 min
Summary

Scooby-Doo and his friends give popular singers Sonny & Cher a ride after their car breaks down in a fierce storm. The kids take the two performers to the rambling, run-down Hideaway Hotel, an off-season beach retreat, where they have planned a delayed honeymoon away from the crowds. But soon, strange happenings interrupt the couple's happiness, and Scooby and the gang investigate.

Summary

Scooby-Doo and his friends give popular singers Sonny & Cher a ride after their car breaks down in a fierce storm. The kids take the two performers to the rambling, run-down Hideaway Hotel, an off-season beach retreat, where they have planned a delayed honeymoon away from the crowds. But soon, strange happenings interrupt the couple's happiness, and Scooby and the gang investigate.

S1E7
Sandy Duncan's Jekyll and Hyde
Air date: 21/Oct/1972 · Time: 09:00 · Runtime: 40 min
Summary

The gang arrives on the set of Sandy Duncan's remake of "Dr. Jeckyll and Mr.Hyde" just in time to battle the werewolf creature who's trying to sabotage the film.

Summary

The gang arrives on the set of Sandy Duncan's remake of "Dr. Jeckyll and Mr.Hyde" just in time to battle the werewolf creature who's trying to sabotage the film.

S1E6
A Good Medium Is Rare
Air date: 14/Oct/1972 · Time: 09:00 · Runtime: 40 min
Summary

When the gang find a lost dog, they return her to her owner, Phyllis Diller. They soon learn that Ms. Diller's house is haunted, presumably by the ghosts of her deceased husbands.But is it really ghosts. . .or someone trying to scare her into giving out the combination for her safe, which houses her priceless jewel collection?

Summary

When the gang find a lost dog, they return her to her owner, Phyllis Diller. They soon learn that Ms. Diller's house is haunted, presumably by the ghosts of her deceased husbands.But is it really ghosts. . .or someone trying to scare her into giving out the combination for her safe, which houses her priceless jewel collection?

S1E5
Guess Who's Knott Coming to Dinner
Air date: 07/Oct/1972 · Time: 09:00 · Runtime: 40 min
Summary

When the gang stop at Moody Manor to get directions, they find themselves mistaken for Captain Moody's neices and nephews by an assortment of characters who all resemble Don Knotts.

Summary

When the gang stop at Moody Manor to get directions, they find themselves mistaken for Captain Moody's neices and nephews by an assortment of characters who all resemble Don Knotts.

S1E4
The Frickert Fracas
Air date: 30/Sep/1972 · Time: 09:00 · Runtime: 40 min
Summary

The gang accept Jonathan Winters' invitation to stay at Maude Frickert's farm, to take a break from chasing ghosts. But little do they realize that there's a phantom scarecrow running around the Frickert's farm....

Summary

The gang accept Jonathan Winters' invitation to stay at Maude Frickert's farm, to take a break from chasing ghosts. But little do they realize that there's a phantom scarecrow running around the Frickert's farm....

S1E3
Wednesday is Missing
Air date: 23/Sep/1972 · Time: 09:00 · Runtime: 40 min
Summary

When The Mystery Machine gets stuck, the gang find themselves paying a visit to nearby residents The Addams Family. But when Gomez and Morticia mistake them as the new housekeepers, the gang end up looking over the Addams home—and trying to find the missing Wednesday.But has someone kidnapped Wednesday or is the Addams home really haunted?

Summary

When The Mystery Machine gets stuck, the gang find themselves paying a visit to nearby residents The Addams Family. But when Gomez and Morticia mistake them as the new housekeepers, the gang end up looking over the Addams home—and trying to find the missing Wednesday.But has someone kidnapped Wednesday or is the Addams home really haunted?

S1E2
The Dynamic Scooby-Doo Affair
Air date: 16/Sep/1972 · Time: 09:00 · Runtime: 40 min
Summary

When The Mystery Machine breaks down (as is expected) the gang bump into smugglers (loading crates into an airplane), Batman and Robin, a little old lady, and a punching clown filled with counterfeit cash. A tip leads them to the carnival. . .where they find Joker and Penguin behind the kooky counterfeit caper. As is usually the case with these villainous villains, our heroes wind up in a funhouse hideout.

Summary

When The Mystery Machine breaks down (as is expected) the gang bump into smugglers (loading crates into an airplane), Batman and Robin, a little old lady, and a punching clown filled with counterfeit cash. A tip leads them to the carnival. . .where they find Joker and Penguin behind the kooky counterfeit caper. As is usually the case with these villainous villains, our heroes wind up in a funhouse hideout.

S1E1
The Ghastly Ghost Town
Air date: 09/Sep/1972 · Time: 09:00 · Runtime: 40 min
Summary

When the Mystery Machine breaks down near The Three Stooge's ghost town theme park, the gang try to figure out who's been sabotaging the Stooge's rides and running away the tourists.

Summary

When the Mystery Machine breaks down near The Three Stooge's ghost town theme park, the gang try to figure out who's been sabotaging the Stooge's rides and running away the tourists.

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