Summary
Ready to move on from the Strange Chores, the gang seek entrance to an elite Monster Hunter School - but it's not going to be easy.
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Ready to move on from the Strange Chores, the gang seek entrance to an elite Monster Hunter School - but it's not going to be easy.
The Kingdom of the Smalls are in danger of turning back into toys, so the Chores team shrink down and embark on a mighty quest.
Wolfman is on the run as the Little Pigs chase him down! He seeks refuge at Helsing's but Charlie's convinced that monsters cannot be trusted.
When Charlie's at risk of failing his group science project, Pierce uses a black hole monster in a dangerous attempt to secure them an A+.
When Que decides to enter her sleeping friends' dreams she accidentally unleashes a destructive earworm monster that threatens to take over Helsing's mind!
Charlie becomes convinced Snorp's magical poop is giving him superpowers and needs his friends to save him from publicly humiliating himself.
As the gang hunt a Valentine's monster that feeds on love, Charlie experiences his first crush. Is it real or a clever monster in disguise?
Pimple escapes leaving the gang trapped in one of Helsing's bottles. The only way out is to confess their truths and shed their teenage insecurities.
When Moppy needs a spa day, Pierce is put in charge of running the M8 Mart. But there's only one rule - no monsters allowed!
When Helsing falls asleep, the gang must pretend to be him to save the day, but it turns out being Helsing is harder than expected.
A quest to return an overdue Spellbook takes the gang deep inside the local library (Charlie's least favourite place) but the book does not want to be returned.
When Snorp goes missing in an alternate dimension, Que heads up the search party, only to discover that underappreciated Snorp has actually left home for good.
When Que is paired with a ghost for work experience instead of a popular influencer, she must learn to embrace her ghost identity.
Charlie's teacher is revealed as an alien who is here to destroy the Earth! The Gang have to convince him that Earth is worth saving.
The school debate championships are looming and Pierce is struggling with being unkind to his opponent, until his Future Self arrives with the perfect comeback.
A lie gets out of control when Que takes credit for taking out a class five lava monster single-handed and receives an unexpected promotion.
When Dennis creates his own team to usurp the gang's position, Charlie, Pierce and Que must overcome their self-doubt by embracing their own unique skills.
Pierce's fears about puberty come to light during a full moon when he and Wolfman bite each other, transforming Pierce into a hulking, unstoppable WerePierce.
The kids help Helsing's skeleton cousin with his comedy routine, but when does joking around go too far?
When Pierce is tasked with nursing an injured salamander, he discovers that sometimes the best form of care is letting go.
Entertaining the antisocial Prince of the Underworld proves challenging for Que when she begins to fear he could replace her role in the team.
When Charlie tries to infiltrate a cool gang of cockroaches, he is seduced by their carefree 'no rules' lifestyle.
Tasked with collecting a Dragon's tooth for the Tooth Fairy, Pierce realises some aspects of childhood are worth holding onto.
When a wish turns the manga obsessed Charlie into a real-life anime hero, Pierce and Que fear they may lose their friend forever.
Creating some Clones to help with his long list of commitments, Pierce must confront his weakness for people-pleasing, and learn how to set some boundaries.
When Dracula throws the party of the millennium, Charlie struggles to accept that he's not invited.
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When Helsing's past failures are exposed, the gang travel back through time to help him succeed. But Young Helsing is a lot different than they expected...
Desperate for academic success, Pierce steals an evil mask from Helsing and uses it as his art project. Only trouble is, it makes everyone zombies!
A competition with Goblins to see who owns Helsing's House is settled on the Grassketball court as The Gang coaches a team of garden gnomes!
With a magic wand Charlie abandons his body to become a ghost like Que! But now the wand's lazy wizard owner wants his property back!
Bad Tony keeps humiliating kids at school, so Charlie plans his revenge - having Frank the Monster toss Tony into The Sun! What could go wrong?
When Wolfman appears as Charlie's new substitute teacher, school is suddenly a lot more fun. But Charlie has a feeling he's hiding his true intentions.
For Charlie to defeat a monster that feeds on embarrassment, he must humiliate himself in the school play by starring as the Rat Prince.
Charlie's stuck walking Wolfman instead of going to a party. He irresponsibly ditches Wolfman, but a little scratch on his neck could spell disaster.
Pierce invites Helsing's long lost best friend over for dinner. But when he's revealed to have become a vampire, Pierce struggles to hide the truth.
Haunted by the memory of his recently departed pet, Pierce suspects it may be responsible for ghostly activity in the walls of Helsing's house.
Charlie takes a three-headed monster dog to school for pet day, but his unwillingness to enforce the rules sees it grow bigger and more dangerous.
When Que's ghostly face goes viral, Charlie is ready to cash in on her fame. But Pierce fears what all this exposure could lead to.
When Pierce is paired with Malcolm in class, Charlie jealously tries to split them apart by using Helsing's magic music player to turn Malcolm bad.
Snorp is undergoing some wild changes, shedding his old skin and becoming something newer and weirder. Faced with the prospect of losing her beloved friend, Que is having a hard time accepting the situation.
Someone at school has been using magic to cheat in the talent show. To find the supplier, Pierce is going to have to go undercover.
Charlie brings a musclebound future version of himself back to the present to train him for success. But Que's curious how he got so famous...
When the gang learn of Helsing's swamp-like pool full of rubbish and living pool toys, they're tasked with cleaning it, but Pierce is scared to get his watch wet - until he's taken by a mysterious fish monster named Finn.
When Que invites the popular girls for a sleepover, everyone is working overtime to hide how weird her life really is.
Que possesses Charlie's body to help him out at school, but when she learns about the race for class captain, she sees a chance to prove how normal she can be.
Pierce accidentally erases his memory and forgets who he is! Now acting like the school bad boy, Charlie and Que have to refresh his memory.
When an ex-chores boy re-appears wearing Helsing's invisibility jacket the gang are tasked with destroying it. But can Pierce resist the temptation to be bad?
Que hates seeing Helsing and Monster Head fight and thinks she has the perfect solution - what if Monster Head had a body?
When Pierce gets an evil pimple bent on domination, he has a chance to go viral - but it might mean the end of the world...
The living toys in Helsing's basement have been too noisy! Pierce is sent to investigate, but finds himself shrunk down to lead them into battle!
Wearing Que's robotic battle suit gives Pierce the confidence he's always lacked. But he soon finds himself becoming too dependent on it.
A shapeshifting monster is loose in the house, able to disguise itself as anything - or anyone! Unhappy with some changes he's noticed lately, Charlie is convinced that one of his so-called 'friends' is not what they seem.
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Charlie's efforts to scare Helsing backfire when the gang summon extraordinarily powerful inter-dimensional fear monsters that threaten to destroy the world. With no hope in sight, could this be the end of the strange chores?
When the archive room floods, the gang are up a creek without a paddle. Adrift on a floating bookshelf with a crew of monsters, paranoia brings their worst fears to light as they try to sell each other down the river.
Things get out of hand when Charlie sneaks a monster into school to look cool for his bullies. But after it palms him off to possess one of their teachers, the gang's gotta knuckle down and bottle it before the lunch bell.
The gang thought they had mummy babysitting all wrapped up. But when the brat-king steals their senses and deserts them, that's crossing a line in the sand. Now they must all peer amid their foggy senses to track him down.
Stuck in a time loop, Charlie and Que don't need to stop and pause when a monster attacks, they can play all day long. But when reality starts skipping and they need an exit, Pierce will show them how to take back control.
An evil living Dummy goes against the grain, branching out to try being good for once. But when unusual things start to occur and Pierce can't see the wood for the trees, Charlie suspects Dummy's at the root of the problem.
Trying to train Snorp is a complete catastrophe for the gang, leaving Charlie and Que feline frustrated. As word spreads that he may be handed over to Mrs. Wilson's training, Snorp's enemies are coming for him - and the furs gonna fly.
SPHER-E, Helsing's new floating security orb, goes from BFF to Frenemy when it ejects everyone onto the lawn and takes over Helsing's house. Now the gang's gotta find a way in to give this thing the hard reboot it deserves.
Things are getting very un-chill when Helsing's magic fridge gets stuck open and a gigantic snowstorm fills the house. The gang better not freeze up when there's a hungry snow beast roaming the living rooms icy tundra.
After denting Helsing's car, Que and Pierce rocket away from the consequences - all the way into space. Meanwhile Charlie is left behind to run distraction and must face the final frontier: Helsing's big book on 'Growing Up'.
The gang's bugging out when Snorp grows gigantic - with them on his back. Discovering a wild west town of Flea-ple and a rogue monster itching to destroy them, Charlie must choose if he's gonna flee or cowboy-up and fight.
Helsing should never have trusted the gang with his mind-swap ray. Now Charlie's a kettle, Pierce is a phone and Snorp has stolen his body. Que better fix this fast before Helsing's boss arrives for her annual inspection.
Charlie wrestles with being just a chore boy when Que hosts a Monster Hunter Tournament. Entering in disguise, he's ready to lay the smack-down after a pretentious pre-teen participant mocks Pierce. But will his luck run out?
It's major treble when a flushed singing monster gets stuck in the toilet. Charlie's starting to fret, trying to keep it low-key before it can harm anyone, but Helsing's starting to notice that his house is out of sync.
Trapped inside Que's video-game diary, Pierce's day just got graphic. One level up, Charlie's held captive as his goblin dungeon master dreams of an extra life. It will take all Pierce's gamer skills to rescue his player two.
When Que magically brings a sassy mop to life, it convinces new best friend Charlie to ignore a growing black hole in favour of polishing off it's 'bucket list of dreams', leaving Pierce feeling like yesterdays slop-water.
The gang find Helsing's monster phone-book and the temptation for prank calls is too much to resist. But when their furious victim 'Frank' is revealed to be the scariest monster in the world, they must prepare the house for his all-out assault.
Helsing tasks the gang with finding a magical Genie lamp, and he thinks they won't give it a polish? You wish. Now Charlie's famous, Pierce is a CEO and Que has legs. But here's the rub: some wishes are better left undone.
Defending the house on Halloween, Charlie's in for a fright when Pierce invites the neighbourhood (and at least one monster) over for a costume party. They must trick the gatecrasher to reveal itself before it gets its treat.
Having transformed himself into a teenager to help expose a nest of vamps at school, Helsing's got no class when he joins Daisy's bullies instead. Now the gang have to stick their necks out and find the head vamp themselves.
Law and order has a new face when the gang investigate who's responsible for a series of mysterious slimings in the neighborhood. Chasing leads, doing lab work and questioning perps, they're gonna crack this case wide open.
When Charlie ignores the rules of Pierce's magical board game, the living pieces escape, creating a dicey situation that the gang's gotta roll with. The quest is on to put them back in the box before it's game over - for reals.
Lights, Camera, Drac-tion. The Gang is thrust centre stage when Helsing swaps lives with Dracula for a reality show. Unafraid of the limelight, Dracula becomes the perfect TV father, but Que's binge-watching his every move.
DJ Que's monster rap battles in the archive room just had a mic drop - 'The Fresh Pierce' is here to spit straight fire. With hype-man Charlie at his back, he's ready to bust rhymes, take names and try real hard not to choke.
The Gang's in a sticky situation when Pierce's homemade slime swallows the whole town, leaving them trapped in the local shop and up to their necks in trouble. But when it comes to internet fame - you win some, you ooze some.
Something wicca this way comes when Witchy is released early, trading a bottle in the archive room for a new broom with a view. This leaves Pierce pretty disenchanted, positive she plans to cook him in her cauldron (again).
Special episodes and shorts.
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Aired as part of ABC's New Years Eve Early Night Show 2021
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