Summary
The Beholder leaves Fushi with a memo.
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Following the battles in Renril, Fushi, like a tree, spreads his roots throughout the world, fighting to eliminate the Nokkers. Hundreds of years later, having completed his mission, he awakens in the modern era. He enjoys a life of peace, free of enemy threats and surrounded by precious friends, new and old. But ominous shadows grow near yet again. Enemies that enter into the fissures of the mind. And Fushi learns of the true goals of his creator, the Beholder.
Following the battles in Renril, Fushi, like a tree, spreads his roots throughout the world, fighting to eliminate the Nokkers. Hundreds of years later, having completed his mission, he awakens in the modern era. He enjoys a life of peace, free of enemy threats and surrounded by precious friends, new and old. But ominous shadows grow near yet again. Enemies that enter into the fissures of the mind. And Fushi learns of the true goals of his creator, the Beholder.
The Beholder leaves Fushi with a memo.
The class needs to decide what they're doing after middle school. Fushi's decision is much weightier.
Fushi and his friends return to Yuki's place to discuss how they should avoid being arrested.
Yuki and the crew negotiate a peace with the Guardians.
Tonari, Aiko and their schoolmates fight the Fushi impostor.
Fushi tries desperately to negotiate with Mizuha. Meanwhile, an impostor attacks the school.
Fushi and his friends look for ways to get back in touch with Mizuha.
Bon describes how Fushi's friends spent their time after he went to sleep centuries prior.
Gugu confesses to being homesick. Fushi struggles to come to terms with his friends growing distant.
Fushi goes back to school, but as Fuuna. He learns about what people really think.
Fushi transforms into small creatures to keep an eye on Mizuha and Funa. Meanwhile, Eko gives Yuki an idea.
Fushi has an opportunity to deal with the Nokker in Izumi's body.
Rikuya is found destroyed. The Nokkers confront Fushi.
Fushi and Bon try to save Mimori at Hirotoshi's request, but a new Nokker appears.
Hirotoshi reveals Mimori's deeply troubled past.
The mystery of the Nokker inside Mimori is clarified a little, as it seeks Fushi at the school to attack him.
Fushi struggles to maintain the peace between Tonari and Mizuha.
Fushi and his revived friends joins Yuki and Mizuha at school.
Fushi takes care of a troubled Mizuha.
Mizuha is fed up with her everyday life and decides to run away.
Fushi begins his new life in the present day and begins to gather his former classmates at Yuki's house.
Fushi awakens in a world where peace reigns. What new and old encounters await him?
After seeing enough death and tragedy, the immortal Fushi secludes himself on an island, defending himself from enemy Nokkers. However, instead of attacking Fushi in isolation, Nokkers begin targeting the settlements outside of his reach in hopes of luring him out. Soon, a group known as the Guardians—led by Hisame, the descendant of the deceased warrior Hayase—finds Fushi. Inspired by how Fushi protected Janada Island from the Nokkers years ago, the Guardians have grown a considerable following and are recognized throughout the world. Initially reluctant, Fushi allows the Guardians to accompany him to the site of the Nokkers' recent attack. In their village, Fushi meets a few valuable allies, both new and old. But as the conflict with the Nokkers only leads to more loss, Fushi must find the inner strength to face his inevitable sorrow.
After seeing enough death and tragedy, the immortal Fushi secludes himself on an island, defending himself from enemy Nokkers. However, instead of attacking Fushi in isolation, Nokkers begin targeting the settlements outside of his reach in hopes of luring him out. Soon, a group known as the Guardians—led by Hisame, the descendant of the deceased warrior Hayase—finds Fushi. Inspired by how Fushi protected Janada Island from the Nokkers years ago, the Guardians have grown a considerable following and are recognized throughout the world. Initially reluctant, Fushi allows the Guardians to accompany him to the site of the Nokkers' recent attack. In their village, Fushi meets a few valuable allies, both new and old. But as the conflict with the Nokkers only leads to more loss, Fushi must find the inner strength to face his inevitable sorrow.
With the Nokkers defeated, the people of Renril rejoice, and Fushi and his friends discuss their hopes for the future.
In the beginning, it was an orb. And Fushi was an orb once again. But though there was no certainty, there was hope.
March begins her desperate search for Fushi, whose absence has led to the city being overrun by the Nokkers.
Amidst the brutal battle against the Nokkers, Bon and Kahaku both share a desire to protect Fushi’s humanity. How they go about it, however, puts them at odds.
The death of his three friends turns Fushi mad, and he begins defeating the Nokkers at a furious pace. But as it turns out, he may not be the only immortal.
Fushi fends off the Nokkers miles away from Renril, but the Nokkers had already devised a more cunning plan.
The city of Renril bands together around Fushi in preparation for the Nokkers’ attack. The princess introduces him to her father, King Boldron of Sonia.
The team works to prevent the Nokkers from making use of the waterways and sewers. Fushi works non-stop rebuilding all the homes, and the exhaustion begins to show.
Fushi and his allies work to win over the trust of the people of Renril in preparation for the Nokkers’ attack.
Having finished training on the derelict ship, Fushi travels to Renril, where the Nokkers are threatening to attack.
Fushi trains his senses in preparation for the Nokkers’ attack on Renril. He discovers a strange girl in a circus tent.
As warned by Kahaku’s arm, the Nokkers attack the head church of the Church of Bennett, causing terrible devastation.
The Kingdom of Ularis, along with Fushi, Todo, Bon's family, and Baron Spring Roll, prepare for life without Bon.
Fushi attempts to escape from his iron cell, while Bon and Todo await their trial in their own cells.
Kahaku asks Fushi to marry him. He seems confident that they can overcome the complications of Fushi being a shape-shifting immortal, but Fushi isn’t. Cylira returns.
Fushi, along with Kahaku, Bon and Bon's army, travel through several towns, spreading word of the Nokkers along the way.
Fushi must stay on the move in order to keep the Nokkers from attacking, so Prince Bon accompanies him out of the castle town.
Kahaku, the sixth of Hayase's descendants, introduces himself to Fushi. Much time has passed, and the Guardians have expanded their influence.
Things do not go well when Tonari tries to remove the Nokker from Hisame's arm.
Fushi, having spent several decades alone on an island, learns that a village was attacked by the Nokkers.
An Orb, known only as It, is cast to Earth to be observed from afar. Capable of changing forms from beings whose reflections It captures, It first becomes a rock and then, due to the rising temperature, moss. It does not move until one snowy day, a wolf at death's door barely crosses by. When It takes the animal's form, It attains awareness of its consciousness and starts to wander with an unclear destination in mind. Soon, It comes across the wolf's master—a young boy waiting for his tribe to return from a paradise abundant with fish and fruit in the south. Though lonely, the boy still hopes his loved ones remember him and that he’ll reunite with them someday. The boy leaves home with It to find paradise using his tribe’s traces. However, with a heavily injured body and no sight of his elder comrades, what will become of the boy? To Your Eternity illustrates the story of an immortal being experiencing humanity, meeting all types of people in many places throughout time.
An Orb, known only as It, is cast to Earth to be observed from afar. Capable of changing forms from beings whose reflections It captures, It first becomes a rock and then, due to the rising temperature, moss. It does not move until one snowy day, a wolf at death's door barely crosses by. When It takes the animal's form, It attains awareness of its consciousness and starts to wander with an unclear destination in mind. Soon, It comes across the wolf's master—a young boy waiting for his tribe to return from a paradise abundant with fish and fruit in the south. Though lonely, the boy still hopes his loved ones remember him and that he’ll reunite with them someday. The boy leaves home with It to find paradise using his tribe’s traces. However, with a heavily injured body and no sight of his elder comrades, what will become of the boy? To Your Eternity illustrates the story of an immortal being experiencing humanity, meeting all types of people in many places throughout time.
Fushi parts ways with Tonari and heads to the port where Pioran is waiting for him. He worries that he may attract the Nokkers again and endanger her.
Fushi, Tonari and their friends fight the Nokkers, who have taken over corpses.
Tonari returns to Jananda to rescue Fushi. Before setting out again, they stay the night in a cave, and Tonari shares her past.
Having defeated Fushi, Hayase makes a surprising proposal to the people of the island of Jananda.
Fushi just barely manages to take down the Nokkers. He opens up to the others, and they discuss their dreams and pasts.
Fushi transforms into Parona of Ninannah in the middle of the tournament. He is shocked when he realizes what this implies. Meanwhile, Tonari, desperate to have Fushi join her and her friends, offers to help rescue Pioran.
Fushi and Pioran are separated on the prison island of Jananda. He enters a tournament where, if he survives until the end, he will be granted the right to do anything he wants – including leaving the island with Pioran.
Fushi leaves Booze Man’s home and sets out to wander aimlessly around Takunaha. He has many questions for the Observer, but can’t seem to get any straight answers.
Just as Gugu and Rean come to understand each other, the Nokkers emerge, causing panic in the party hall. Fushi and Gugu are forced to fight.
Four years after their encounter with the Nokkers, Fushi and Gugu have grown into fine young men. They’re invited to Rean’s birthday party after a brief reunion with Gugu’s brother.
Fushi and Gugu fight against the Nokkers that they encountered in the forest. Though the situation is grim, Gugu has a trick up his sleeve.
Fushi tells Gugu about the wolf, Joaan, and the boy he took on the form of. Gugu explains death to Fushi, recalling his own past, working for a wealthy family with his brother.
Fushi explains to Gugu how his form as the wolf, Joaan, and March, came to be. Gugu explains death to Fushi. Together, they come to understand the meaning of family.
Fushi and Pioran arrive at Takunaha, where they meet Booze Man and a boy named Gugu. Gugu, who had been living with Booze Man for several months following an accident, warms up to Fushi.
Having gained a semblance of humanity, Fushi sets off on his own. He encounters Pioran again, who teachers him words and writing, helping him live as a human being.
Fushi, March and Parona continue their escape from Yanome and back to Ninanna. Hayase chases after them, especially in order to capture Fushi.
Hayase, interested in Fushi’s inability to die, brings him along with March, Parona and Pioran to the nation of Yanome. They are shown around town and treated well, but things are not as they seem.
March is escorted to the altar to be sacrificed to Oniguma. Along the way, she tends to Fushi, who, despite having the body of a young man, doesn’t seem to have the mind of one.
The orb, having morphed into a boy, finds its way to Ninanna, where he is attacked. He is discovered by a girl, March, who may not achieve her goal of becoming a grown-up.
An orb is tossed upon the earth. It transforms to match its surrounding environment: first a rock, then moss, then a dying wolf. The wolf returns to its last remaining family, a boy living alone in a small home in the snow.
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