Summary
It's the final test to graduate Year Two and the recruits are nervous. Though Hot Shot's got something else on his mind—making sure his teachers know just how much he appreciates them.
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It's the final test to graduate Year Two and the recruits are nervous. Though Hot Shot's got something else on his mind—making sure his teachers know just how much he appreciates them.
A mission gives the recruits a chance to test out their new homemade sirens, but some alien creatures don't react well to loud noise.
When Wedge needs a speed coach, Bumblebee thinks Hot Shot will be the perfect choice. But Hot Shot soon learns that teaching can be as tricky as learning.
The Bots travel to Ireland to follow a Cybertronian treasure trail, or so they think.
When Wedge tires of his friends constantly interrupting him, he volunteers for a solo mission on a Titan.
When the Rescue Bots and recruits are all away from the Academy, Sludge and Snarl are put in charge.
When some human teenagers become famous rescue heroes the Rescue Bot recruits must deal with their jealousy.
Medix is sure Perceptor will be thrilled to have him as a student. So when the science professor seems more interested in the other recruits, Medix determines to get himself noticed…
When things mysteriously start to get damaged around the Academy, Hoist investigates. But when the evidence points to a dinobot culprit, the whole case becomes much more personal.
When the Recruits rescue a Decepticon from a damaged ship, they disagree on how to treat the 'evil' bot, forcing Wedge to reveal his biggest secret.
A run away train on Griffin Rock forces Wedge to reflect on his new vehicle form, while Heatwave, Hot Shot and Whirl endure the comedic stylings of Mayor Luskey.
Whirl has to rescue a powered down Scorch - and as he refuses to fly, spend all day towing him back to the Academy.
Whirl has gotten so used to being part of a team, that she doesn't like to make decisions without them, even though she is perfectly capable of doing so.
Whirl feels Medix is getting preferential treatment in helicopter mode but her insecurity risks both their safety during a rescue.
Medix's patience is put to the test when the recruits are given the task of training five metal-munching Scraplets.
Wedge is faced with a tough decision after mentor training day, while Wes is about to take his Griffin Rock First Responder exam.
When the recruits respond to an intergalactic distress signal they discover Scorch and his friends under attack from an abandoned city. But Scorch didn't send the signal. So who is in distress.
As the recruits face some big decisions about their new Mul-T-Cog vehicle forms, Hot Shot must decide what's really important to his rescue work.
The recruits are all excited about getting their new Mul-T-Cogs - a little too excited, as Hot Shot convinces them to take them before they're ready.
Cody takes the recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own 'simple' words of wisdom.
Whirl's power of observations are tested when the rescue bots disappear one by one on a training exercise.
When Hot Shot is told his Mul-T-Cog can be used to Mul-T-Change, he has to learn that the key to making that happen isn't all about himself.
Cody surprises the bots by making them do ballet lessons as part of their training, something which Medix finds particularly difficult to embrace.
Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
The recruits visit a funfair run by a team of rule-loving Fun-Droids, but when the droids malfunction it's not just the rules that get broken.
Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
The entire Academy face an epic mission to rescue Cody's best friend, Frankie, who's trapped inside a seemingly impenetrable dome that's shrinking by the minute.
When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock’s newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
Upon discovering the Galax plant from planet Parvus is still being housed in the academy's quarantine Medix sets about finding the plant a new home.
For her first detective mission of year two, Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
Ratchet invites the recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient sym mission to prove that they are worthy of its treasures. And oh, what treasures they are!
When Hoist goes prospecting in the hope of striking energon, he finds that rickety old mines are not built for bots, especially big scary dinobots.
As a treat for doing well in training the bots are allowed to choose their favorite simulated rescue, but when they can't decide whose rescue is best they break the sym.
When Hot Shot borrows Grimlock's cube without asking, things rapidly get out of hand and the only one who can help is Grimlock himself.
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work.
Medix is sure he has a list for every possible emergency ever. So, to teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog...
When the Bots mistakenly think Cody wants to be physically like them, they build him a robo-suit that causes serious metal mayhem.
When Medix brings a bat with him to Cybertron, chaos ensues. And as Hot Shot gets blamed for it all, Medix has to accept that a high tech environment probably isn't the best place for a wild creature!
When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.
It's back to school for Year Two - but the recruits find the teachers are planning to spin things up a gear. Things are about to get tough!
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There's no 'I' in team.
When the dogs start behaving strangely near the Academy, Hoist sees the investigation as an opportunity to try out his new communications system, but it's the comms that are the problem.
The Recruits travel deep underwater to find an unmanned submersible. But a struggle to communicate effectively in the deep, dark waters nearly scuppers the mission.
When the Bots go on a satellite repair mission, their carelessly discarded trash hurtles around the earth's orbit, growing into a problem big enough to destroy them and the Sigma.
When Whirl struggles with a tricky maneuver, she doubts her place on the team. Reassuring her, Blades mentions a distant Rescue Bot Guru who once helped him.
Wedge is excited when his hero Bumblebee visits the academy as a guest teacher, but the young bot's attempts to impress backfire.
On a field trip to an area of natural beauty the Recruits face a swarm of metalmunching Scraplets.
Medix mistakes TV commercial for a real monster attack in Milford and sets off to save the city.
Whilst looking for some crashed pieces of a space satellite, Wedge pulls off a spectacular rescue at Dig Fest and becomes an unlikely star of the show.
Hoist uses an unfair advantage to win a search game, allowing him to choose the location for the next Sim Exercise. He picks the Old West, and as the Recruits search for gold, Hoist learns that winning isn't everything.
When the team are sent to evacuate a colony of rare Yellow-Eyed penguins from an island, the approaching electrical storm affects the Trainees abilities and they discover the only tool they have left is their brains.
When the recruits take part in a training exercise for covert policing, Hot Shot is partnered with the least stealthy of all Rescue Bots, Grimlock.
Alone in the Academy with a Triceratops, Hoist must overcome his fear of dinosaurs and calm the savage beast.
Hoist is terrified by the Academy's new teacher, Grimlock... Until some intervention from his friends and Heatwave shows him everyone gets scared of something, but courage is proceeding anyway.
When the other Recruits tell Medix he's a 'stick in the mud,' he enlists Chase to help him learn how to loosen up. But Medix's newfound sense of humor threatens a rescue and his value to the team.
When Hot Shot replaces Chase's traffic stop simulation for his computer game—the recruits find themselves unprepared as they face giant hedgehogs.
The bots swap roles with the teachers to show them that learning can be fun but their efforts backfire especially when they're called out on rescue.
Hoist builds a cleaning droid to help scrub the academy, but instead it nearly destroys it.
Boulder leads the class on an underwater ocean clean-up mission, but the recruits are so busy competing with each other, they stumble into danger.
Hot Shot beats his bad luck with the help of Cody's good luck charm - a rubber ducky.
When a cute dog follows the recruits back from a mission, the recruits decide to keep him as a pet, despite Academy rules to the contrary.
Heatwave brings back what he thinks is a sample from an asteroid, and blames the Recruits when it disappears.
The bots are surprised to discover that their big important off-planet mission is actually to save a single tiny plant.
Griffin Rock Lad Pioneer Wes wins a day at the Academy to spend with each the Recruits in turn.
Hoist needs to spend time in his stasis pod, but can't bear to miss out on the action and keeps heading back before he has recuperated.
Each recruit gets to train with the ultimate rescue tool, the TX3000, but Hot Shot has never used one before, and his reticence to admit his lack of experience almost botches a dangerous rescue.
Blaming his teammates for a failed exercise that made him miss a Cube game on Cybertron, Hot Shot tackles a rescue alone to show off his solo skill - with disastrous results.
When Whirl is given a task she insists on doing it alone, discovering the hard way that there's no 'I' in Team.
The Recruits worry that one of their team will be cut when they notice that there are five of them...And only four Rescue Bots.
The Rescue Bots learn that every life on earth needs every other, so there are no small rescues.
Whirl's Police Bot attention to procedure and detail saves the day when the recruits get caught in a snow storm.
Hot Shot has to baby-sit the damaged RBA Test Robot, who won't stay put.
Hot Shot learns to find his place on the Rescue Bot Recruit team with the help of the Mul-T-Cog and his friends.
Optimus Prime builds a new team of young Cybertronians to train as first responders at the Rescue Bots Academy.
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