Summary
In this episode, watch as unique development art comes into the hands of game store owners and then gets auctioned off at the Portland Retro Gaming Expo. Plus see the breakdown for Captain Commando!
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In this episode, watch as unique development art comes into the hands of game store owners and then gets auctioned off at the Portland Retro Gaming Expo. Plus see the breakdown for Captain Commando!
In this episode, Roger Loveless breaks down his process for Biohazard Battle and Blackhole Assault, Steve Hendricks discusses his art for Defender, Marc Ericksen talks about making changes to art, and fans share their first gaming box art memory!
In this episode, gamers and game developers chat about the evolution of Video Game Box Art. Plus, we showcase and awesome video game art exhibit called, "Into the Pixel."
In this episode, renowned artist Brom discusses his time while crafting Doom 2 and Diablo 2. Plus, EA and 3DO founder, Trip Hawkins showcases the evolution of early gaming box art packaging.
In this episode, join Tom DuBois as he showcases several pieces of the art he created for Konami. Then, take a look at one of the world's most iconic collections of original gaming art with Dan Maresca.
In this episode, join Steve Hendricks, Nick Talesfore and Gary Winnick as they discuss the importance of montage in Atari cover art, inventing the first cartridge-based home console, and the process for creating and collaborating at Lucasfilm Games.
In this episode, join Micheal Mendheim and Roger Loveless as they dissect their art for Fester's Quest, Sky Kid, S.C.A.T., and more!
In this episode, join Marc Ericksen, Tim Girvin and Al Lowe as they discuss creating work for Nintendo, tackling adult-themed games, and picking a favorite amongst all their art.
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