Video Game Box Art: The Stories Behind the Covers

Video Game Box Art: The Stories Behind the Covers

Ended First aired 15/Apr/2019 United States English 1 season(s) 8 episode(s)
Delve into the world of video game box art with the artists responsible for some of gaming’s most iconic images ever created. Hear about the creation process, discover easter eggs hidden in plain sight, see alternate cover art options, and learn how the gaming industry evolved from infancy until now. Welcome to Video Game Box Art: The Stories Behind the Covers.

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TimeScore 33% Skip It
Binge Meter 48% Slow Burn
Episode Pulse Quiet 40% activity score
Drop Rate 0% Very Low

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Seasons & Episodes

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Season 1 · Season 1
8 episode(s) · Air date: 15/Apr/2019
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Season Overview

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S1E8
VGBA: Episode 8
Air date: 04/Jun/2019 · Runtime: 20 min
Summary

In this episode, watch as unique development art comes into the hands of game store owners and then gets auctioned off at the Portland Retro Gaming Expo. Plus see the breakdown for Captain Commando!

Summary

In this episode, watch as unique development art comes into the hands of game store owners and then gets auctioned off at the Portland Retro Gaming Expo. Plus see the breakdown for Captain Commando!

S1E7
VGBA: Episode 7
Air date: 04/Jun/2019 · Runtime: 20 min
Summary

In this episode, Roger Loveless breaks down his process for Biohazard Battle and Blackhole Assault, Steve Hendricks discusses his art for Defender, Marc Ericksen talks about making changes to art, and fans share their first gaming box art memory!

Summary

In this episode, Roger Loveless breaks down his process for Biohazard Battle and Blackhole Assault, Steve Hendricks discusses his art for Defender, Marc Ericksen talks about making changes to art, and fans share their first gaming box art memory!

S1E6
VGBA: Episode 6
Air date: 15/Apr/2019 · Runtime: 20 min
Summary

In this episode, gamers and game developers chat about the evolution of Video Game Box Art. Plus, we showcase and awesome video game art exhibit called, "Into the Pixel."

Summary

In this episode, gamers and game developers chat about the evolution of Video Game Box Art. Plus, we showcase and awesome video game art exhibit called, "Into the Pixel."

S1E5
VGBA: Episode 5
Air date: 15/Apr/2019 · Runtime: 20 min
Summary

In this episode, renowned artist Brom discusses his time while crafting Doom 2 and Diablo 2. Plus, EA and 3DO founder, Trip Hawkins showcases the evolution of early gaming box art packaging.

Summary

In this episode, renowned artist Brom discusses his time while crafting Doom 2 and Diablo 2. Plus, EA and 3DO founder, Trip Hawkins showcases the evolution of early gaming box art packaging.

S1E4
VGBA: Episode 4
Air date: 15/Apr/2019 · Runtime: 20 min
Summary

In this episode, join Tom DuBois as he showcases several pieces of the art he created for Konami. Then, take a look at one of the world's most iconic collections of original gaming art with Dan Maresca.

Summary

In this episode, join Tom DuBois as he showcases several pieces of the art he created for Konami. Then, take a look at one of the world's most iconic collections of original gaming art with Dan Maresca.

S1E3
VGBA: Episode 3
Air date: 15/Apr/2019 · Runtime: 20 min
Summary

In this episode, join Steve Hendricks, Nick Talesfore and Gary Winnick as they discuss the importance of montage in Atari cover art, inventing the first cartridge-based home console, and the process for creating and collaborating at Lucasfilm Games.

Summary

In this episode, join Steve Hendricks, Nick Talesfore and Gary Winnick as they discuss the importance of montage in Atari cover art, inventing the first cartridge-based home console, and the process for creating and collaborating at Lucasfilm Games.

S1E1
VGBA: Episode 1
Air date: 15/Apr/2019 · Runtime: 20 min
Summary

In this episode, join Marc Ericksen, Tim Girvin and Al Lowe as they discuss creating work for Nintendo, tackling adult-themed games, and picking a favorite amongst all their art.

Summary

In this episode, join Marc Ericksen, Tim Girvin and Al Lowe as they discuss creating work for Nintendo, tackling adult-themed games, and picking a favorite amongst all their art.

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Crew

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