Summary
The evil Prismal is trying to take over the Wayne. Can Olly, Ansi and Saraline stop him before the Wayne… and the world… are covered in darkness?
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The evil Prismal is trying to take over the Wayne. Can Olly, Ansi and Saraline stop him before the Wayne… and the world… are covered in darkness?
Saraline's best friend starts turning into an old woman and Olly blames Ansi's bad luck curse. But when Team Timbers discovers the truth, can they save her before time runs out?
Team Timbers travels inside a magical book that takes them back to when Olly was a baby. But when Olly breaks the book's rules, he may lose his little sister Saraline forever!
Team Timbers gets a total makeover, but it changes more than just their looks. Now, Olly is super smart, Ansi is super strong and Saraline is a social media star!
At the annual Wayne science fair, Olly accidentally turns himself into a fly! But when he discovers that the Spy is using Saraline's latest science project to steal the Arcsine's powers, it's Olly Fly to the rescue!
Olly, Ansi and Katherine Alice start a rock band to defeat C.C. Scratch, a heavy metal Wayne Phenomenon who wants to turn everyone into musical instruments!
It's the Squidjit Bowling Championship, but when Dennis gets injured, it's up to underdog Ansi Molina to defeat the evil HuMannequins or lose his squidjit pal forever!
Today is "Olly Day" and Olly is celebrating his made-up holiday with his biggest crush, the Arcsine! But will the Spy steal her powers?
A sleepover at Wendell's turns into a hunt for a mysterious jewel, a battle with a werewolf, and Saraline's biggest nightmare: Olly is becoming a teenager!
While Team Timbers and their friends take a break and unplug from technology, a terrifying threat named Eraser Face attempts to erase the Wayne!
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With the Spy close to opening the Gates of Glamsterdam, Team Timbers prepares for an all out battle for the Wayne. But where did Ansi go? How will they stop an army of vampires? And where is the Gyre when they need it most?
Saraline investigates a mysterious walking nose that's loose in the Wayne while Olly is convinced Julia is hiding a major secret.
The Wayne loses power on the hottest day of the year, forcing Team Timbers to search for the fabled swimming pool. A discovery leads them on the trail of the Gyre, a secret organization that can save the Wayne from destruction.
At the Wayne Talent Show, Olly and Ansi put on a magic act and encounter a powerful rabbit bent on revenge.
Team Timbers follows a magical paper butterfly to a fantastical origami world created by Katherine Alice, a girl without a voice who needs their help.
Ansi gets captured by a talking pipe and taken down to a mysterious kingdom below the Wayne, ruled by a washing machine pharaoh! Team Timbers begins to rely on their new friends for help on their adventures.
Saraline's 8th birthday turns into a late night adventure through the Wayne with all of their friends to investigate a strange clue from Tony Stanza.
At the annual Wayne flea market, Ansi has to let go of his childhood toys, Olly is on a mission to find the ultimate collection, and Andrei's vintage clothing comes to life in pursuit of a mysterious object.
Team Timbers heads to the Wayne's secret library to find out more about its vampire-filled past. But when they are ambushed by a ninja, they discover that their new friend Andrei could be evil!
Olly arranges a long-awaited dinner between his and Ansi's family… but when the Spy unexpectedly shows up, Team Timbers must outsmart the bad guys without their parents finding out.
When a supernatural storm strikes, Olly and Ansi's favorite TV characters come to life. Meanwhile, Saraline learns some terrifying truths about the Wayne from the mysterious figure who has been tracking them.
Team Timbers tries to stop reality TV show hosts from revealing the secrets of the Wayne… and exposing themselves and the world to danger.
When Olly, Ansi, and Andrei have a boys' bonding night "roof camping" they try to conjure a ghost -- but something even more terrifying appears.
When the biggest Gleeco competition of the year comes to the Wayne, Ansi meets his biggest competition -- Dennis O'Bannon. But when Ansi's creation comes to life, Team Timbers has to take down the unstoppable Gleeco Man.
On the search for a mysterious rainbow gas, Team Timbers ends up in the Wayne's supernatural supermarket trailed by a dangerous creature determined to break up their friendship forever!
As Olly helps his new neighbor regain his memory, Ansi is convinced that his best friend is in mortal danger.
Tired of being bossed around, Ansi joins forces with Wendell Wasserman, a spoon-wielding vampire hunter, to track down the Wayne's last remaining vampire.
After a robotic pigeon steals their mysterious post cards, Team Timbers and Leif must fight their way through the Wayne Postal Service to get them back.
With Ansi on board, Team Timbers follow a mysterious figure into the Wayne's secret library; Ansi tries to protect his new friend and budding crush Julia from a terrifying monster.
As Ansi, a new resident of the Wayne, wonders whether or not he truly belongs here, he must work with brother and sister Olly and Saraline Timbers to stop a rampaging threat deep within their home.
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